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Warhammer 40k - Start Collecting! Chaos Space Marines 2019

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Cursed Earth (Blessing, Aura, WC 7). Until the start of your next Psychic phase, while a friendly DAEMONKIN or DAEMON ENGINE is within 6” of the caster they get a 4+ invulnerable save and when an enemy unit finishes a charge move in engagement range of them, you roll a D6; on a 2=4 they take 1 mortal wound and on a 5-6 they take D3. This is another very solid power, great for protecting your daemon units as they hold objectives. This pairs well with the Mark of Tzeentch to give you two 4+ invulnerable saves to hand out per turn, but chances are you won’t need Skeins if you have this. Note that, per the FAQ, the Liber Hereticus relic will not increase the range of this aura. B+ Their terminator-armoured elite troops are now the terrifying in-game blenders they were always meant to be; the diseased Plagueburst Crawler and Myphitic Blighthauler daemon engines remain as potent as ever; and a new set of customised plague-concocting rules for Games Workshop’s Crusade campaign system adds some extra foulness to the broth.

Slaanesh Daemons boast some of 40K’s most beautiful – and haunting – models, in the form of the new Keeper of Secrets, Syll’Esske and the uniquely gruesome Infernal Enrapturess, making for a goldmine of satisfying display-piece models to paint – and an endlessly edgy army that will never fail to draw admiring eyes on the gaming table.Secondly, we have several varieties of shapeless, many-mouthed tentacular terrors – ranging from the apparently cute Horrors (which start off one colour, then gleefully split into multiple, different-coloured copies just when you think you’ve killed them) to the fast-moving, sharp-spined flying Screamers– ravenous airborne stingray daemons that’ll descend upon you in the blink of an eye and embrace you in a warm blanket of oscillating fangs and digestive acids. Chaos Space Marines have access to a variety of relics, with a set that are available for every legion and sets that are exclusive to each legion. In addition, Chaos Space Marines have Daemon Weapons, special Relic upgrades for weapons, most of which require a specific mark of Chaos.

Yes, that’s right. Stealth troops wearing yellow armour. You know you’re a master of infiltration when you can sneak up on the enemy line wearing the vibrant colours of the Imperial Fists. Take that Raven Guard ! World Eaters are the odd men out here, currently working off a White Dwarf article, but they’ll move over to the “own Codex” group when their Codex releases in the future. A unit of Traitor Guardsmen gives you 10 models at a cost of 60 points, with all but the Sergeant’s weapon options being free upgrades. These are WS/BS 4+, S/T 3 models with a 5+ save, marking them as slightly more durable than standard Cultists. They come with lasguns, but up to three models can replace theirs with a special weapon, though you can’t double up on these. Most of the time you’re going to drop a meltagun and a plasma gun in the squad, plus your preference of flamer/grenade launcher/sniper rifle on the third guardsman. You can also give one a Vox-Caster for free, in which case they count as being in range of a Traitor Enforcer (see Elites) if they’re within 24”, though again this isn’t super important. You can upgrade the Traitor Sergeant to have a plasma pistol and a power sword at a cost of +5 points for either option, neither of which you’re likely to take.In any legion but the one they foremost belong to, these units are Elites choices and can never gain a Legion Trait. However, this doesn’t mean that they aren’t worth taking – to the contrary and as we’ll see, these units can be very powerful in standard Chaos Space Marines armies, though some more than others. But the Warp is not a benign, passive sea to be safely sailed across with nary a care. The Warp is reality’s roiling, twisted shadow, an infinite repository of all the raw, unbound energies that are generated by the beings of the material world, but cannot exist there, in its three or four tawdry little dimensions. Field a Word Bearers army and you’ll likely have a core of heretic Astartes warriors, led by psychic Chaos Sorcerers and Dark Apostles, driving before them a host of brainwashed cultists to soak up enemy fire while the psykers summon daemonic allies to your aid. Note that there are two Chaos Legions that have their own Codexes and aren’t subfactions of the Chaos Space Marines. You can find information on how to play them in their own Start Competing articles:

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