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SanDisk Ultra 400 GB microSDXC Memory Card + SD Adapter with A1 App Performance Up to 100 MB/s, Class 10, U1, Red

£22.77£45.54Clearance
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And of course you also have to add an external hard drive to your other consoles at some point, but those prices don't even begin to compare, so Switch owners are definitely at a big disadvantage here. If someone is just brand loyal though the Sandisk Ultra and UltraPro are solid choices too. But the runner up went to that very Lexar 633x card you put into your story. Blazing transfer speeds mean that your content moves fast letting you move up to 1500 photos in a minute. Load apps faster with A1-rated performance With discs, you can only do this with re-writable media, which is of course never used in consoles. And even if it is, then it will only be used by developers, for testing purposes. Companies consider their profits in double digits, so a single figure profit (unless it's at least 9) is considered largely negligible. I've worked for plenty of large, Fortune 500 companies to know this for a fact.

Micro SD cards - Cheap SANDISK Micro SD card Deals SANDISK Micro SD cards - Cheap SANDISK Micro SD card Deals

Considering that the NS is future ready enough to handle 2TB cards when they eventually exist, I suspect it can handle and benefit from UHS-II cards. (Anything above 256GB with UHS-I would be unbearably slow after being mostly filled. Even 200-256GB is pushing it for being slow to load with UHS-I.) cleveland124 If you're talking about cards, sure, but we're talking about flash memory chips, perhaps NAND flash chips, and we can't be sure on that until we get a teardown going after launch. NAND and other flash chip memory is much more expensive than SD flash memory. Even with manufacturing costs being low, they are typically sold higher corresponding to the higher memory size, especially when it's not removable. I'd prefer to live in a world where games get released complete, but it doesn't work that way any more, all companies do is put out betas and make us pay for them while they work on fixes.Dakt @JaxonH That's a specs point I've been trying to find for a while now. The UHS-II cards are way, way faster, but they use an extra row of pins to utilize the extra speed. Otherwise, they only use one row, which maxes out at around 95 MB/s read speed. I haven't been able to find anyone who can confirm whether the microSD slot uses one or two rows of pins. The answer? Expand your Switch's memory by getting a great deal on a Micro SD card to store more games. Fortunately, there are plenty of cheap memory upgrade options for Switch in 2023 including mighty 1TB and 1.5TB Micro SD cards that will erase your storage woes for good (the Switch supports cards up to 2TB in size, although they don't actually exist just yet). You can also find fancy cards featuring Nintendo artwork that would make great gifts. Hmm, I'll trust your opinion on this since it sounds like you're much more knowledgeable on the subject than I am. I do know that I use 512gb SD on Wii U for GC/Wii games and 200gb on 3DS and have never noticed any issues in games (or otherwise, despite potential scenarios others warned against). The only thing I've ever noticed is on the 3DS, now that I have like 180gb used of the 235gb available after formatting, sometimes it takes an extra second for all the menu icons to load. And the customer is a much happier one as well, for getting a more complete product, and not having to continuously invest in larger SD cards, almost every time they buy another third party game, which in turn might even persuade quite a lot of them to start buying more third party games, finally eradicating the whole "not enough third party games on a Nintendo platform" problem...

400GB Micro SD Card Looks Perfect For Switch Owners This 400GB Micro SD Card Looks Perfect For Switch Owners

But even 3rd parties on WiiU, the patches never got that obscene in size. (Perhaps Dimensions notwithstanding.) Anyways, I have a sinking feeling were not really going to get anywhere with this discussion, so I'm not really too keen on continuing it when I have more important stuff to take care of. That one seems as good as any of the more recognizable name brands, and it's cheaper than a lot of them!

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Expand your mobile storage. Full HD video capture. Video speed: C10, U1, A1. The SanDisk Ultra ® microSDXC ™ UHS-I card is perfect for recording and watching Full HD video, with room for even more hours of video. Transfer speeds of up to 120MB/s ensure that you can move all your content super fast - up to 1500 photos in just one minute. Ideal for Android ™ - based smartphones and tablets, this card’s A1 rating means that you can load apps faster too. Capture and store even more hours of full HD video And you're WAY too hung up on the whole graphics thing. It's just one of the factors in the decision making process for Switch owners, but not the main one, so I'm suspecting that this is your personal sentiment, not a factually proven one. But are EA and Activision and Ubisoft going to compress everything and have it complete on day 1? I don't think so. That's not the way the modern gaming world works, everything is beta.

SanDisk 400GB Ultra MicroSDXC UHS-I Memory Card with Adapter SanDisk 400GB Ultra MicroSDXC UHS-I Memory Card with Adapter

DLC for MK, Splatoon, Hyrule Warriors, Xenoblade etc, file size wise were never terribly huge. That might really be the difference, and I hope it is, that Sony pushes every updated archive file while Nintendo pushes only the delta to save bandwidth. Shame on Sony if that's the case.One console has well over 65 million systems sold, and the other only a little more than 7 million, so even if the Switch sold the same game as the PS4 on a "1 game per console" ratio, then the profit would still always be much smaller than on the PS4, so that's an unfair and unrealistic comparison. True enough that it got no AAA games, but even the launch games had modest size patches (AC3, AC3.5, Mass Effect, Batman, etc.) The 7-14+GB patches on Sony are like they're sending it uncompressed. How do you have a patch that's BIGGER than all of BotW? I swear they just update archive files and push the whole thing rather than just sending the delta. It's an absurd system, and I truly can't see that flying on a largely portable system where metered hotspot use will probably be highly used. Even with "unlimited" data they limit hotspotting to a few gig. A few gig for a patch, sure. 7-15GB? No. (EA habits aside, if your patch is larger than other similarly sized entire games, something is wrong with your release process.) They did say that the sound is higher quality on Switch than WiiU. I don't know if that just means that Switch has a better DSP, or if the actual sound samples are higher quality for botw. The audiophile in me winces when I hear 7.1....grumblegrumble. Overprocessed and necessary unless in a very large room. It's like 4k for a 26" TV you sit on the other side of the room from. And the facts you keep bringing up aren't really facts. Those comparisons are HIGHLY debatable and factually slanted. You can't compare them 1 to 1 because the market share of the Switch is much smaller. Yes, I do know, but that is only true in general. Here, the actual truth is different. Both Nintendo and the third party publishers/developers stand to gain absolutely nothing from gamers having to constantly buy extra storage.

SanDisk 400GB Extreme microSDXC UHS-I Memory Card with SanDisk 400GB Extreme microSDXC UHS-I Memory Card with

As for Wii U games, what games? How many big AAA 3rd party games did it get? How big of a patch was Mario Tennis: Ultra Smash going to need, it's a tennis game w/ only 1 arena. Or Animal Crossing amiibo Festival, it's a board game. So, is this ADDED to the internal 32GB, or does it turn it off like on Wii U? (I'm pretty sure my 12GB PS3 Superslim turned off the 12GB when I installed an 80GB drive in there as well.) We all know of the troubles with Wii U storage. So, if you buy a 64GB card, do you then have 96GB or only 64GB? A 64GB card might be enough for awhile if they work together, but not if 32GB gets turned off like on Wii U. Such a pain that was.So, in the end, it seems to me that this would be good for all parties. And after all: the customer is king, so more should be done to keep them satisfied (and keep them buying your products). A happy customer will tell 3 to 5 others, but an unhappy customer will tell at least 10 people, and nowadays even the world, especially with social media and so on. Granted, if you ask me, I would not recommend getting anything above 128GB with UHS-I, 95 MB/s or less read speed. The reason is because as you have more data needing to be read at any given time, you force the card to work harder as more data needs to be pulled up. Thus, a 200 or 256 GB card with UHS-I will actually be slower than a 128 or 64 GB UHS-I card as that space is further filled. everything is beta" Yep, that about sums up modern gaming at least 3rd party gaming (increasingly nintendo too, but not quite there yet.) MsgBoardGamer How exactly is it niche? More and more gamers are buying a Switch, it truly seems to be Nintendo returning to form, and for a lot of these people, a Nintendo console is their ONLY platform, so getting the game on a "superior" system isn't even an option. With a 400GB capacity plus class 10 speed rating, you can shoot and store even more of Full HD video, high quality photos and other files without worrying about running out of room. Transfer speeds of up to 120MB/s

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