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Monopoly Elvis Presley Edition Board Game

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Wolfe, Burton (1976). "The Monopolization of Monopoly: Parker Brothers". The San Francisco Bay Guardian . Retrieved 4 June 2013. When creating some of the modern licensed editions, such as the Looney Tunes and The Powerpuff Girls editions of Monopoly, Hasbro included special variant rules to be played in the theme of the licensed property. Infogrames, which has published a CD-ROM edition of Monopoly, also includes the selection of "house rules" as a possible variant of play. Electronic Arts, which publishes current electronic versions of the game, such as for the Nintendo Wii, also includes the selection of certain house rules. John wrote:Saw this in HMV yesterday. Anyone got it? I suppose we'll have Cluedo in Graceland soon. Walsh, Tim (2004). The Playmakers: Amazing Origins of Timeless Toys. Keys Publishing. p.48. ISBN 0-9646973-4-3.

WMS Press Release for a renewal of the license to produce Monopoly-themed slot machines, dated September 16, 2003 MONOPOLY, 1997 NASCAR Official Collector's Edition, Collectable Pewter Tokens, Parker Brothers, COMPLETE Here in our creative space, we’re surrounded by Elvis. Everywhere we go, images, the sound of his voice. And I just thought maybe you’d like to have a little look at our creative space. So, one of the things that we always do is we theme our environment so it inspires the creativity of all the creatives who are here.” The game has also inspired official spin-offs, such as the board game Advance to Boardwalk from 1985. There have been six card games: Water Works from 1972, Free Parking from 1988, Express Monopoly from 1993, Monopoly: The Card Game from 1999, Monopoly Deal from 2008 and Monopoly Millionaire Deal from 2012. Finally, there have been two dice games: Don't Go to Jail from 1991 and an update, Monopoly Express, (2006–2007). A second product line of games and licenses exists in Monopoly Junior, first published in 1990. In the late 1980s, official editions of Monopoly appeared for the Master System, Commodore 64, and Commodore 128. [187] A television game show, produced by King World Productions, was attempted in the summer of 1990, but lasted for only 12 episodes. In 1991–1992, official versions appeared for the Apple Macintosh and Nintendo's NES, SNES, and Game Boy. [188] In 1995, as Hasbro (which had taken over Kenner Parker Tonka in 1991) was preparing to launch Hasbro Interactive as a new brand, they chose Monopoly and Trivial Pursuit to be their first two CD-ROM games. [189] The Monopoly CD-ROM game also allowed for play over the Internet. [190] CD-ROM versions of the officially licensed Star Wars and FIFA World Cup '98 editions also were released. [191] Later CD-ROM exclusive spin-offs, Monopoly Casino and Monopoly Tycoon, were also produced under license.Wenzel, Sebastian (April 2013). "Monopoly". In Geithner, Michael; Thiele, Martin (eds.). Nachgemacht: Spielekopien aus der DDR. DDR Museum Verlag. p.32. ISBN 978-3-939801-18-4. Darrow first took the game to Milton Bradley and attempted to sell it as his personal invention. They rejected it in a letter dated May 31, 1934. [61] After Darrow sent the game to Parker Brothers later in 1934, they rejected the game as "too complicated, too technical, [and it] took too long to play". [62] Darrow received a rejection letter from the firm dated October 19, 1934. [61] During this time, the "52 design errors" story was invented as a reason why Parker rejected Monopoly, but this has more recently been proven to be part of the Parker-invented "creation myth" surrounding the game. [9] [63] [64] Whitehill, Bruce (1999). "American Games: A Historical Perspective" (PDF). Board Games Studies. Research School CNWS, Leiden University, The Netherlands (2): 116–141. Archived from the original (PDF) on November 20, 2008 . Retrieved April 19, 2013. When buying partner items like this one, your contract of sale will be with our Range Plus Partner instead of us.

The original hand made editions of the Monopoly game had been localized for the cities or areas in which it was played, and Parker Brothers has continued this practice. Their version of Monopoly has been produced for international markets, with the place names being localized for cities including London and Paris and for countries including the Netherlands and Germany, among others. By 1982, Parker Brothers stated that the game "has been translated into over 15 languages...". [184] In 2009, Hasbro reported that Monopoly is officially published in 27 languages, and has been licensed by them in 81 countries. [185] In 2013, Hasbro stated that the game is now available in 43 languages and 111 countries. [186] Licensed and special collectible editions of Monopoly, produced for the United States market between 1997 and 2006 a b c d Pilon, Mary (October 20, 2009). "How a Fight Over a Board Game Monopolized an Economist's Life". Wall Street Journal . Retrieved May 28, 2013. The board game Monopoly has its origin in the early 20th century. The earliest known version, known as The Landlord's Game, was designed by Elizabeth Magie and first patented in 1904, but existed as early as 1902. [1] [2] Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of economic rent and the Georgist concepts of economic privilege and land value taxation. [3] A series of board games was developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1933, a board game had been created much like the modern version of Monopoly sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st. Several people, mostly in the midwestern United States and near the East Coast of the United States, contributed to design and evolution. For economic term, see Monopoly §Historical monopolies. The five sets of the board game Monopoly depicted here show the evolution of the game's artwork and designs in the United States from 1935 to 2005. Orbanes, Philip E. (2004). The Game Makers: The Story of Parker Brothers (Firsted.). Harvard Business School Press. p. 92. ISBN 1-59139-269-1.Quotation from the inside cover of the game booklet included with the special Canadian Edition of Monopoly, published in 1982. Orbanes, Philip E. (2006). Monopoly: The World's Most Famous Game & How it Got that Way. Da Capo Press. p. 10. ISBN 0-306-81489-7. Monopoly Junior was first published in 1990. Kenner Parker Tonka was acquired by Hasbro in 1991. An all-Europe edition was published by Parker Brothers in 1991 for the nations of the then European Communities, using the Ecu (European Currency Unit). [131] After acquisition by Hasbro, publication of Monopoly in the US ceased at the Parker Brothers plant in Salem, Massachusetts in November 1991. [129] Robert Barton, president of Parker Brothers, bought the rights to Finance from Knapp Electric later in 1935. [68] [69] Finance would be redeveloped, updated, and continued to be sold by Parker Brothers into the 1970s. [70] Other board games based on a similar principle, such as a game called Inflation, designed by Rudy Copeland and published by the Thomas Sales Co., in Fort Worth, Texas, also came to the attention of Parker Brothers management in the 1930s, after they began sales of Monopoly. [71] [72] Copeland continued sales of the latter game after Parker Brothers attempted a patent lawsuit against him. Parker Brothers held the Magie and Darrow patents, but settled with Copeland rather than going to trial, since Copeland was prepared to have witnesses testify that they had played Monopoly before Darrow's "invention" of the game. [73] The court settlement allowed Copeland to license Parker Brothers' patents. [74] Other agreements were reached on Big Business by Transogram, and Easy Money by Milton Bradley, based on Daniel Layman's Finance. [75] Another clone, called Fortune, was sold by Parker Brothers, and became combined with Finance in some editions. [76]

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