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Warhammer 40k - Chaos Space Marines Terminators (2019)

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Sorcerers have some value but ultimately just don’t make the cut when placed next to the far superior Master of Possession, the more versatile Daemon Prince, or the more useful Dark Apostle. The Terminator variants are a bit more durable and better at fighting thanks to being able to take a Force Axe (again, options in the new book leave much to be desired), and have a bit more casting utility thanks to the Chaos Familiar giving them a single re-roll to cast per game. Master of Possession We’ve come a long way from this guy costing 888 points for narrative reasons. The Lord of Skulls is like a less mobile knight that trades access to Chaos Knight Stratagems and rules for the and DAEMON ENGINE KEYWORDS. The Lord of Skulls comes with the Khorne keyword baked in and comes with a big axe and two guns – a gorestorm cannon and a hades gatling cannon. You can swap out the gorestorm for an ichor or daemongore cannon, while the hades gatling cannon can be swapped for a skullhurler. Ultimately the base loadout is fine; the Daemongore cannon is short-ranged but great, while the Hades Gatling cannon has solid AP and enough shots to be worth looking at, though the Skullhurler is also very good as a replacement, though much less reliable. The Lord of Skulls is a fairly tough monster, sitting on T8 and a 2+ save, plus a 5+ invulnerable save and daemonic regeneration. It can get some strong synergies depending on the Legion. My favorite one is running it alongside your Word Bearers and using Hexagrammatic Ward to 0 out of the damage from a Railgun into your un-obscurable KLOS. It’s a fine include in a World Eaters army, though if you want to get it a legion trait you’ll need to take three of them, which is, uh, a lot. Alternatively you can try and pad out a detachment with cheaper options like the Kytan or the Brass Scorpion but more than likely you’re better off going Chaos Knights if you want to take that many big machines. Kytan Ravager Spartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of Tzeentch His Soultearer Portent prayer allows him to target a unit within 6″, giving them a bonus to their wound rolls. This pairs really well with the Veterans of the Long War Stratagem giving another +1 to the wound roll in the Fight phase. You can easily work your way down to needing a 2, 3 or 4+ to wound anything in the game and you can re-roll any failed wounds with your lightning claws! Raptors generally show up as 5-man squads in Creations of Bile when they see competitive play, showing up as small squads that can do actions and annoy opponents. Warp Talons

Scorn of Sorcery (1 CP). Use in the opponent’s Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. If the enemy psyker is within 24” of any TRAITORIS ASTARTES KHORNE units in your army, roll a D6; on a 4+ the power is denied. This is a solid strat for preventing your opponent’s psychic nonsense, and will most commonly be done with Abaddon, who bears all four marks and doesn’t mind being in the middle of the table. Also great to use on your opponent’s attempts to Interrogate. AYou can include RUBRIC MARINES units in a CSM Detachment, using their datasheet from Codex: Thousand Sons, in which case they are always Elites, their faction keywords become CHAOS, TZEENTCH, HERETIC ASTARTES, TRAITORIS ASTARTES, and . If you do this they get Let the Galaxy Burn , have to be upgraded to have the Mark of Tzeentch, and never get a Legion Trait. Note that the November 2021 Balance Dataslate limits you to two Flyers in a 2,000 point army. That’s more than fine, given how unlikely it is you’ll want to take more than two of these. Heldrake Cultist Mobs are the perfect unit for filling out a Battalion detachment and many CSM armies run one unit of Legionaries and two units of Cultists. You don’t want these guys anywhere near melee if you can help it so give them cultist firearms instead of close combat weapons. If you really want them to be able to fight you should take Accursed Cultists instead. Accursed Cultists Units with this ability can be set up in blasphemous reserves instead of on the battlefield. If you do so, they can arrive in the Reinforcements step anywhere on the battlefield more than 9” away from any enemy models.

Chaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed ( Greater Possessed) • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators ( Mutilators) • Dark Disciple • Shrivetalon • Butcher • Cultists ( Accursed Mutant • Torments) • Chaos Spawn • Fallen If you’re taking the Master of Executions, chances are you want him to have the Mark of Slaanesh so he can fight first after intervening. This turns him into an especially deadly counter-charge threat, as staying more than 6” away from him is a real challenge. Traitor Enforcer Exalted Sorcerer • Sorcerer • Warpsmith • Dark Apostle • Master of Possession • Master of Executions • Lord Discordant • Warsmith • Death Guard Sorcerer • Lord of Contagion • Malignant Plaguecaster • Plague Surgeon • Tallyman • Scarab Occult Sorcerer • Scarab Occult Terminators Most Chaos Space Marine psykers have access to the Dark Hereticus discipline, which has declined in power with the new codex. The upside to this is that more units in your army now have access to this Discipline, thanks to Malefic Tomes in squads of Legionaires. Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means you’re taking a single unit with Prescience to get access to that power. Chaos Rhino • Chaos Predator • Infernal Relic Predator • Chaos Vindicator • Chaos Land Raider • Chaos Land Raider Proteus • Infernal Relic Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran Battle Tank • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Blight Drone • Foetid Bloat-drone • Kytan • Plague Hulk • Venomcrawler • Myphitic Blight-hauler

Things to note:

However, as the Horus Heresy drained the resources of the Imperium, Terminator exo-suits became increasingly rare, for they were exceptionally difficult to create and maintain. In addition, during most battles their bulk became a disadvantage against the lighter power-armoured warriors who easily outmanoeuvered them. The Warp’s Malice – This relic bolt pistol has 18” range, is Pistol 2, and S5, AP-2 2 damage, plus in Wanton Massacre or Slaughter it becomes Pistol 4. As an added bonus, whenever it rolls an unmodified hit roll of 6, it just does 2 mortal wounds and the sequence ends. Kind of like a ranged version of the Blade of the Relentless. Not bad, given how much you get, but ultimately not good enough to make your list unless you have some way to get hit re-rolls or guarantee hit rolls of 6. B- One cool thing to note is that the Noctilith Crown is a Warp Locus. This lets it act as a psuedo-Webway Gate for any Daemons that you have tagging along. Lords of War As each Legion of Chaos Space Marines fought one another for dominance in the endless internecine struggles for dominance or favour of their patron Chaos Gods, many of their most prized relics and artefacts of technology were lost due to attrition. There are also three additional powers you can access if your Psyker has the Mark of Tzeentch, Nurgle, or Slaanesh. All three of these are good and they’re free, so you aren’t really forced to choose between them and anything else. All of them increase your durability in different ways, but Delightful Agonies is the best of the bunch.

As an added bonus, this model is a WARP LOCUS, so he can drop in any Daemon codex units that have tagged along a mere 6” from the enemy. Flamers and Bloodletters love getting close to the enemy, but do note he is restricted to Warp Locus-ing units from the same God if he is anything besides Undivided. Dark Apostle You get these free if your Apostle has a mark. They’ve all got their uses, and do more than just buffing your Dark Apostle these days. You can include NOISE MARINES units in a CSM Detachment, using their datasheet from Codex: Chaos Space Marines, in which case they can only gain a Legion Trait if every unit in their Detachment (excluding AGENTS OF CHAOS and UNALIGNED units) is from the EMPEROR’S CHILDREN Legion (also, they become Troops in an Emperor’s Children Detachment). Note that Noise Marines come with the Mark of Slaanesh built into their points cost, so you don’t need to pay additional points for their mark. Heldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw • Fire Lord • Doom Wing The other fun option is giving them a pair of claws and hellflamers. Their hellflamers benefit from the Let The Galaxy Burn, meaning you’re throwing out 4+2d6 S5 AP1 D2 autohits every turn. Chaos Contemptor Dreadnought (FW)Liber Hereticus – PSYKER model only. Lets you manifest one additional power per phase, and each time you manifest a power you add 6” to the effects. This won’t affect auras (per the FAQ), so Cursed Earth isn’t getting buffed, but it can give some powers incredibly long range, such as Smite, Pact of Flesh, and Warp Marked. It won’t help you on Psychic Interrogation sadly, but the extra cast is also very strong for your marked Master of Possession. A On the whole, the Enforcer is just OK. The Ogryn’s an interesting beater, but ultimately there’s no shortage of good melee threats in the Elites slot for Chaos Space Marines. The attrition benefit is OK, but given your traitor guardsmen are 7 Ld and only come in units of 10 it’s not super likely you’ll use it in most games. Chaos Terminator Squad Unlike the other three cult units, Rubric Marines have real play in Chaos Space Marine lists outside of their parent legion, owing to the fact that their casting ability is decent and that they can tall take Warpflamers (with a Warpflame pistol on the champion). This means that they can benefit from Let the Galaxy Burn to get +2 shots each, giving a unit of five models 5D6+10 shots whenever they light up an enemy unit. This is pretty good, if not quite as good as say, Flamers of Tzeentch, but comes at a very reasonable points cost and on a unit that can be pretty damn durable when you factor in All is Dust and the ability to shrug off a single failed save per turn – just remember that they lose the 5+ invulnerable save. Also note that taking an Icon does not give them the ICON keyword, so they won’t get that wonderful AP boost, sadly. You’ll also have to pay the 15 points to give them the Mark of Tzeentch, but it’s worth it for the unit. Therefore, suits of Terminator Armour have become their most prized wargear -- carefully maintained and guarded jealously by those fortunate few who have been in possession of these rare examples of advanced technology from a bygone era.

This has made me wonder, do we just forego chainaxes now and build whatever options are also 0 points? Do we bring in 5-pt power fists? Welcome to the 80s! Here we see the original metal minis that stomped their way into both Rogue Trader and Space Hulk 1st edition. These came in two waves in 1989, and 1991. The weapons combinations available to Chaos Terminators combined with their fearsome armour make them terrifying opponents to fight against. While not the swiftest of troops, they can use a Land Raider to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. Often they appear ready to strike, giving their foes little chance to react. [1a] The armour of the Traitor Legions reflect the turbulent times of the Horus Heresy when older marks of power armour were used to replace losses, as well as scavenging and cannibalising armour from the battlefields. Often times they feature distinctive studded and riveted plasteel plates A unit of Traitor Guardsmen gives you 10 models at a cost of 60 points, with all but the Sergeant’s weapon options being free upgrades. These are WS/BS 4+, S/T 3 models with a 5+ save, marking them as slightly more durable than standard Cultists. They come with lasguns, but up to three models can replace theirs with a special weapon, though you can’t double up on these. Most of the time you’re going to drop a meltagun and a plasma gun in the squad, plus your preference of flamer/grenade launcher/sniper rifle on the third guardsman. You can also give one a Vox-Caster for free, in which case they count as being in range of a Traitor Enforcer (see Elites) if they’re within 24”, though again this isn’t super important. You can upgrade the Traitor Sergeant to have a plasma pistol and a power sword at a cost of +5 points for either option, neither of which you’re likely to take.

Conclusions

This is probably the best of the Chaos Space Marine secondary objectives and even at its best it’s just so-so. Its value is largely tied to your characters, your ability to keep them alive, and their ability to destroy enemy units in melee. Your biggest obstacle for scoring this objective is that you have a very limited number of characters in your army to do this with – 3 HQs, possibly Abaddon, and however many Masters of Execution you’re going to take. One of those is probably a Master of Possession, and you won’t be fighting with him, which leaves at most 2-4 characters to work with. Only melee kills count, and against the armies that offer you lots of said juicy targets, you’ll often have Bring it Down or Assassination to turn to instead. Chaos Space Marines warlords have access to 6 generic traits in the codex, plus a set specific to each of the legions. We’ve lost the psyker-specific traits from Shadowspear, but what’s here is a solid set of traits. On its surface this seems like a relatively easy 5 points and on some missions it is but getting 9 seems like a best-case scenario most of the time. And that’s before you remember that oh yeah, Raise the banners is typically an easy 10+ points. There’s typically no reason to take this over Banners or even Retrieve Nephilim Data. The one exception is when you really want to take an action secondary in a matchup like Abandoned Sanctuaries against Harlequins, where none of the other actions make any sense. Chaos Space Marines have access to a single Fortification, The Noctilith Gate . It’s a very pretty boondoggle that suffers from the same issues that most fortifications have. Namely that it’s big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle of the table grabbing objectives. The Crown has a 4+ invulnerable save aura which expands in range every turn, but again, the thing is only even deployable meaningfully in some tournaments and it’s not worth the effort to bring. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. If that target had 10-19 wounds, score an extra VP, and 2 extra VP if it had 20+ wounds or was the enemy Warlord. You can score a max of 5 VP per round from this objective. Each time this happens, roll 2D6, and if you roll under the wounds characteristic of the dead model, you get +1 Command Point.

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