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Tribes of The Wind | Strategy Game | Ages 14+ | 2 to 5 Players | 60 Minutes

£26.475£52.95Clearance
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Tribes of the Wind feels as lightweight as its wind riders, but there’s plenty of strategic heft to anchor its gameplay. Everything about the gameplay works, especially at lower player counts. I will need some persuading to play this again at five player though, as it turned what should be a 40 to 60 minute game into an absolute slog. With that sort of time investment I would rather play something more meaty.

The innovative card play mechanics set Tribes of the Wind apart from other games. The requirement to satisfy certain conditions based on the types of cards in your hand and your opponents’ hands adds a unique twist. This mechanic encourages strategic thinking and careful planning, making each turn a puzzle to solve. Immersive Theme of Tribes of the Wind La Boite de Jeu is on the cusp of releasing a new board game that caught my eye due to its mechanics and its stunning artwork (by Vincent Dutrait!). Joachim Thôme has been working away on Tribes Of The Wind, a board game where your Guides work to reinvigorate civilisation after pollution has ravaged the world. Quite apt for this day and age.I am concerned it won’t hit the table often enough to keep the iconography fresh, but that is probably my fault and not the game’s! Tribes of the wind is essentially a race to build 5 villages across a previously polluted wasteland. Strictly, it’s possible to be the first to complete this race and not win, it’s just never happened in our plays. All the components are good the wooden temples, villages and wind folk are the highlights here. The pollution and water tokens utilitarianly do the job.

In this game, you’ll play as a Guide who uses elemental magic to fight against pollution. Have forests grow, build new cities in the canopy, and secure the future of mankind. In conclusion, Tribes of the Wind is a game worth investing in. It offers a unique blend of strategic gameplay, beautiful artwork, and an immersive theme. Despite its shortcomings, the game’s strengths make it a standout in the world of board games. Whether you’re a seasoned gamer or a newbie, “Tribes of the Wind” is a game worth playing. It’s a game that challenges, engages, and entertains, making it a worthy addition to any board game collection. The aftermath of an apocalypse is an increasingly common grounding for games, both digitally and on the tabletop. Some (The Last of Us) take a narrative approach, where players act as a group of protagonists against a generally hostile environment. Others such as Dead of Winter introduce the possibility of deception and betrayal into the dynamic of survival. 2017’s Outlive pitches you in direct competition with other bands of survivors, as well as environmental hazards. And then, there are games like Tribes of the Wind, where the destruction of human civilisation is included solely for decorative effect. Apocalypse Wow During a game of Tribes of The Wind, you will be playing as a guide who can use their elemental magic to fight the pollution that ravaged the world. You will be growing forests, building temples and cities and securing the future of mankind. Sounds like an easy task right? Tribes of the Wind isn’t Nausicaä of the Valley of the Wind: The Board Game, but it may as well be.

Gamelay and Mechanics of Tribes of the Wind

We were able to get hands-on with one of the most eye-catching releases during a demo session at this year’s Essen Spiel convention in Germany, finding out whether the gorgeous board game could live up to its inspiration. Villages provide victory points, while temples - not seen here - can be constructured for a one-off bonus.

On your turn you will either play a card and carry out its action, discard three cards to place a temple, or build a village.One of the game’s most striking features is its beautiful artwork. The illustrations are not just aesthetically pleasing. They also serve to immerse players in the game’s post-apocalyptic, eco-friendlyworld. This visual appeal adds a layer of depth to the gaming experience. A Unique Twist on Card Play There are a couple of other aspects of the game which are also a bit unsatisfying. There is an element of assymetry- each player has a selection of powers that they can activate under certain circumstances. This is a potentially fun wrinkle, but unfortunately neither the triggering circumstances nor the powers particularly affect the game, and so because you have to do everything (moving, clearing, building) yourself, there’s very little benefit to specialisation. So this aspect feels very bland. Temple Of Kludge There are a couple of other aspects of the game which are also a bit unsatisfying. There is an element of assymetry- each player has a selection of powers that they can activate under certain circumstances. This is a potentially fun wrinkle, but unfortunately neither the triggering circumstances nor the powers particularly affect the game, and so because you have to do everything (moving, clearing, building) yourself, there's very little benefit to specialisation. So this aspect feels very bland. Temple Of Kludge

Thinking about the description of the game so far, how many players do you picture- around the table? Three? This would be the ‘standard’ number of players for this game, allowing every player to have two neighbours. And it’s fine for three players. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas. Players may also send their wind riders to explore the area, plant forests or build villages and temples using all the gathered ressources. Each Guide in the game comes with a series of special abilities which can change gameplay and with five different guides to choose from, there is plenty of space for replayability. I do like a bit of asymmetrical gameplay! From our short time with the game, Tribes of the Wind proved that it’s more than just a gorgeous tribute to Nausicaä of the Valley of the Wind. Designer Joachim Thôme manages to take a simple set of actions - clear, build, fly - and find a compelling loop as players gradually build up their own board while jostling with their neighbours for the resources they need.The game’s strategic elements and unique card play mechanics make it both engaging and challenging. It encourages players to think, plan, and strategize, keeping them invested in the game. A Game with a Message

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