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Posted 20 hours ago

PS one Console and LCD Screen Combo

£9.9£99Clearance
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NewSchoolBoxer wrote:Fantastic Night Dreams - Cotton Original (Japan) (SLPS-02034) is interesting. Gameplay and cutscenes are 320x240 progressive, while loading screens including bootup are 320x480 interlaced. I suppose digital scaler dropping for a second or two on switch is not a gameplay issue. And despite the small size of the screen, you won't experience any problems reading text in most text-heavy games like role-playing games. We were able to test Chrono Cross, Final Fantasy VII, VIII, and IX, Legend of Dragoon, and Vagrant Story and found that the text in each of those games were completely legible. With Vagrant Story, the font's unique style made it a little less clear than the others, but still didn't prove to be a problem. The only times that we noticed issues with reading text was during some end-game credits where the text size was much smaller than normal.

Prompt customization - ArchWiki Bash/Prompt customization - ArchWiki

Normal gameplay.............................................................. | 256x240 progressiveIf you want to add the output of some command to your prompt, you might be tempted to use command substitution. For example, to add the amount of free memory to your prompt you might try: This was all hashed out on the r3 Discord for capturing and scaling, and the decision was unanimous that the original documentation of 368 was simply incorrect, and any emulator or MAME document that honors it is also in error. The 384 resolution is fully frame-buffered and does not run into blanking periods as previously speculated. The fellas at 8bitmods confirmed this as well. To ensure that you know when you are running as root, you can customize your root prompt to make it clearly stand out (perhaps blinking red?). This is done by customizing the Bash prompt as usual but in root's home directory, /root. Start off by copying the skeleton files /etc/skel/.bash_profile and /etc/skel/.bashrc to /root, then edit /root/.bashrc as desired. Aside from the escape characters recognized by Bash, most terminals recognize special escape sequences that affect the terminal itself rather than printing characters. For example they might change the color of subsequent printed characters, move the cursor to an arbitrary location, or clear the screen. These escape sequences can be somewhat illegible and can vary from terminal to terminal, so they are documented in the terminfo database. To see what capabilities your terminal supports, run

PS1 just now, then this screen - Reddit Booted up an old PS1 just now, then this screen - Reddit

When I initially started this project, there wasn't a ton of interest, it was mostly my own frustration with using trial and error to find the correct resolution on my OSSC profiles and a few conversations in the R3 discord that led me here. I've gotten a handful of people who mention using it to me since then but in general it's pretty niche, so there wasn't ever an impetus to try to attract someone interested in doing the coding work. The PS one is a significantly smaller, redesigned model of the original PlayStation. It was developed and manufactured by Sony, and was initially released in Japan just over five years after the original PlayStation's launch.PS3 is not very commonly used. It is the prompt displayed for Bash's select built-in which displays interactive menus. Unlike the other prompts, it does not expand Bash escape sequences. Usually you would customize it in the script where the select is used rather than in your .bashrc.

PSone slim with lcd review + how to use the lcd with other PSone slim with lcd review + how to use the lcd with other

As best as I can tell, 368 and 384 are synonyms. Sony documentation, and multiple emulators, refer to 384 as 368, and while I really don't have the technical know-how to explain this, it seems fairly consistent. There are games that appear to use both resolutions actively, but the spec is 368. At least, as best as research thus far could find All of the prompts are customized by setting the corresponding variable to the desired string (usually in ~/.bashrc), for exampleand 368 are NOT "synonyms" either. You can take the original console, capture SFAIII like I have, and measure out 384 pixels in a paint program. That is FACT as shown in my image above. Whether or not a CRT might clip the sides based on geometry settings has absolutely NOTHING to do with the fact that the game mode itself is 384 active pixels wide. So we're saying 368 is really 364 pillarboxed to Sony's recommendation. I'm just reporting what emulator says and you're welcome to put 364 in spreadsheet. There's actually a reason you can't explain it: The original Sony documentation was referring to pillarboxing. The facts are these: PS4 is also not commonly used. It is displayed when debugging bash scripts to indicate levels of indirection. The first character is repeated to indicate deeper levels.

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