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WizKids WZK71818 Dungeons and Dragons: Temple of Elemental Evil Board Game

£9.9£99Clearance
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Gathering some friends together for Dungeons & Dragons ( D&D) can be fun, but if your group is anything like mine, the position of Dungeon Master is not sought after. Everyone usually wants to play a carefully crafted character, which is understandable considering how much time can go into developing one. Sure, the DM controls a bunch of characters and story, but more often than not, the NPCs will be murdered (usually by friends’ characters) and the story will be derailed (by those same friends). Plus, D&D can eat up a lot of time. It’s for those reasons I was interested in the new Dungeon & Dragons: Temple of Elemental Evil board game from Wizards of the Coast (WotC) and WizKids. That leaves us with a new campaign. This was the big draw for me: the campaign in Ashardalon was the reason I liked that game best. The series seemed to be crying out for some more detailed rules. Most of all what people wanted was a way to build their characters beyond the arbitrary second level cap on the cards.

The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. Each quest can be played in an hour or less. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.'

a b Mona, Erik; Jacobs, James; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time". Dungeon. Paizo Publishing (116): 68–81. In 2001, Wizards of the Coast published a novel by Thomas M. Reid also bearing the title The Temple of Elemental Evil. [5] At some point in this battle, Serten, cleric of Saint Cuthbert and member of the Citadel of Eight, was slain. The Citadel was notable for its absence at this pivotal moment in the history of the Flanaess, and their failure to take part in the Battle of Emridy Meadows contributed to the group's decline and eventual disbandment. Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module Return to the Temple of Elemental Evil.

The game is composed of 13 different adventures that can be played either autonomously or as a campaign. The adventures take place in a multitude of environments, including the dungeons of the terrifying temple, as well as the town of Red Larch. When playing the campaign, the result of an adventure can influence the nature of the following adventure. The campaign begins with an escape from a dungeon (the well-tried 'you don't remember that much, you were betrayed, you are in prison, get out of here'), and continues with a variety of scenario types based around a semi-random placement of tiles. Scenario goals include revealing particular locations and confronting boss monsters, saving villagers, etc. Adventures can be scaled up or down by tampering with the number of Healing Surges a player has. The Temple of Elemental Evil is a familiar name to anyone who’s played even a little bit of the original, pen & paper version of Dungeons & Dragons, as it was one of the most successful and critically-acclaimed modules in that game’s history, spawning a buggy computer game and a novel (that I assume is unspeakably awful) in the thirty years since its first publication. Wizards of the Coast, now the owners of the D&D name and franchise, have brought the Temple into its line of miniature-based D&D boardgames with a tile-based system that borrows from the themes of the popular role-playing game but cuts down on the original’s complexity. Wizards of the Coast published a remake of The Village of Hommlet adventure for Dungeons & Dragons 4th Edition and released it through the RPGA. [ citation needed]The Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [2] The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979). [1] The Temple of Elemental Evil is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game. Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4 Scourge of the Slave Lords when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3 Against the Giants; D1-D3, which introduced D&D fans to drow elves for the first time; and finally Q1, Queen of the Demonweb Pits, in which the heroes fight against the spider demon Lolth herself. These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7, Queen of the Spiders.

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