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Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

£9.9£99Clearance
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Place golden coins above the Point cards – specifically, the first (left-most) card in this row. Put as many gold coins here as the number of players, multiplied by two (eight, for example, in a four-player game). Place the same number of silver coins above the second card. Players score points on their point cards, 3 points for each gold coin, 1 point for each silver coin and 1 point for each spice higher than turmeric (yellow). Across all the games of Spice Road that I played, I never felt as if anything was left to chance. I was occasionally beaten to a lucrative contract by another player, but because you can see each players caravan and the cards they have played, and because resting takes an entire turn, you have lots of advance warning. If you think you’ll lose a race to reach a contract, then it’s best just to switch to another target. Across about twenty rounds of Spice Road featuring two, three and four players, most games ended closely, and at no point did anyone appear to be getting left behind or frustrated. The other card everyone starts with – two grey cubes with an upwards-facing arrow – is an Upgrade card. When played, this allows you to upgrade any two spices in your caravan into the next-most valuable spice, or to upgrade one spice cube twice. Return spices from your caravan to the bowl and claim the upgraded version of it.

Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. Example: Tom would like to acquire the 4th trader card from the left A so he places one spice on each card to the left of it B. Overall, I am very pleased to add this to my collection and always have a great time when it hits the table. I will be looking forward to the next installment of the Century trilogy and it will be great to see how they all work together.

Conclusion

I had never heard of Century: Spice Road prior to attending UKGE and the mass amount of posts asking about it on Facebook got me intrigued. I had a read up online and a lot of people were saying it was a game that would get rid of Splendor from people’s collections as it was a better game. This was a bold statement and one I had to find out if was true as I love Splendor. The clever thing about these three games is that as well as being excellent gateway games in their own right, any two of the three can amalgamate, providing a new bumper-game, entirely. However, in this tutorial we’re only focusing on how to play the one that set the ball rolling – Century: Spice Road. So clamber onto your camel, join the caravan and let’s trade some spices… Century: Spice Road – Set-Up Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. Century: Spice Road has quality components and the artwork is great. The only bad points I can see to this game is that the theme is a bit on the bland side (pun intended) and at no point do you feel like a spice trader (Splendor has the same problem) and the game does feel like a solitaire experience as no real player interaction is involved.

Century: Spice Road is a 2017 table-top strategy game designed by Emerson Matsuuchi and distributed by Plan B Games. The game is a simulation of fifteenth-century spice trading, and each player competes for points as they buy and sell spices represented by colored cubes. You do not have to execute all conversions that are possible according to the card. In the illustrated example, you were allowed to turn a yellow turmeric into a red saffron and do the same again, or convert the converted saffron into a green cardamom. When the game arrived I didn’t know what to expect. For its relatively cheap price the box was a small to medium size with great artwork, but nothing I hadn’t seen before. Upon opening the box I was pleasantly surprised, the rule sheet was one piece of card with pictures and writing on both sides. Century: Spice Roadis played using the actions above, players will collect spices buy market cards and trade for point cards. The game ends when the first player gets their fifthpoint card. Turns are fast and even our first play only lasted 45 minutes. Final Thoughts

End of the Game

Golem Edition: Players can also play with the golem edition. In that case, the crystal ranks from low to high are: If a card is taken, immediately replace it and move any old cards to the left to fill the gap. The new card goes on the far right. Another review at Ars Technica states that it is "slightly more complex" than Splendor, and that it is "an absolute joy to play". [1] Expansions [ edit ] These coins are metal (just try to resist that delightful clink) and, like everything else in the box, contribute to Spice Road’s universally breathtaking visual panache, from its gorgeous cards to the spices, which come with four diddly bowls to tidy up unruly heaps of cubes.

Play a card from your hand. These may be an upgrade card which allows you to upgrade a spice cube to the next level or a Spice Card where you collect a set amount of spices.You can only have at most 10 spices at the end of your turn, and must discard any excess. You can choose which spices you want to discard from your hand.

Century: Spice Road casts players as merchants leading caravans in search of precious spices. Photograph: Owen Duffy/The Guardian If a player has his fifth point card (with 2 or 3 players, his sixth), the game ends after the current round. Each player earns the points on their scoring cards. Which brings us neatly to the second action a player could decide upon: acquiring one of the six Merchant cards on display. The left-most card is free. If you want the second card, it costs one spice of your choice. The third card costs two spices, and so on. The second type is upgrade cards, which allows you to upgrade spices twice, whether it be one spice upgraded twice or two upgraded once each. For the 'Upgrade 3' merchant card, you can upgrade three times. You can upgrade only once as well if you wish. To make things more challenging, though, you won’t be able to place dice of the same colour or number next to one another. Each player works to complete a different design, and the result is a game that feels a bit like sudoku on steroids. You’ll have to spot ways to maximise your score while avoiding painting yourself into a corner and ending up unable to finish your masterpiece.When a player buys their 5th point card (or 6th in a 2 to 3 player game) the game will end at the end of that round. At the end of your turn, if you have more spices on your caravan than you can transport, you must return spices of your choice into the bowls until your upper limit is reached.

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