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Feuerland Spiele | Ark Nova | Board Game | Ages 14+ | 1-4 Players | 90-150 Minutes Playing Time

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Each action is determined by its strength, which ranges from 1 to 5. For example, the build action only allows enclosures with a maximum size of the current strength to be built. Each association task requires some threshold of strength; for example, a 2 strength is needed to increase reputation, but a 5 strength is required to gain a conservation project. At the end of each action, the exhausted action slot is moved to the far left and others are shifted right, increasing their strength. Action cards may be upgraded to give players more bonuses; for example, upgrading the build action allows the player to construct numerous enclosures. 'X tokens' can be used to increase the strength of an action, adding one strength for each X token discarded. Players can hold a maximum of five tokens at any one time.

Ark Nova | Board Games | Zatu Games UK Ark Nova | Board Games | Zatu Games UK

Unbox Ark Nova and you’ll likely be greeted by one thought: the artwork and components are stunning. Every card features captivating artwork – I still descend into paroxysms of cute aggression every time I encounter the slumbering fennec fox or floofy alpaca. And while the images aren’t as unique as Wingspan’s inimitable avian illustrations, they do create the feeling of populating a vibrant, three-dimensional zoo.

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The Association card allows you to send one of your workers to the Association Board which could provide you with partnership opportunities with Zoos from different continents, the assistance of universities, and the ability to complete conservation projects and score big points. When building, each player populates their zoo mat with enclosures made up of differing numbers of hex tiles. And they come in several flavours: single-use enclosures for standard exhibits; petting zoos, aviaries and reptile houses that can house multiple fluffy, feathery and scaly friends; and large, unique building tiles that tie in to specific sponsorship projects.

Ark Nova board game review: whip-smart strategy with an enchanting - T3 Ark Nova board game review: whip-smart strategy with an

Once the game end condition is triggered, all players other than the one triggering the end condition will play another round. Once this last round is played, the final scoring will take place. The main thrust of the gameplay is action selection which is done through 5 cards that each player has. These are laid out within 5 number slots below their zoo player board which are numbered 1-5. The Animals card is laid in the number 1 slot and the other four cards are random to the other slots. Ark Nova is “heavier” than Terraforming Mars, with a weight of rules complexity that is comparable to Gloomhaven, probably the two most commercially successful complex games in the hobby’s modern history. Ark Nova has earned widespread acclaim since its debut at the Essen Game Fair in October, with much of the discussion online revolving around how fast the game has sold out in stores. I’ve played Ark Nova, and it is as good as the hype would have you believe, with plenty of strategy and long-term planning and brief turns to keep it moving. But it’s not one I’ll be breaking out with new or inexperienced board gamers.One last point of note: each player can only have one association worker per slot on the association board. To add a second one, the player will need to spend 2 association workers. All Visitors Please Reach The Exit. Thanks For Your Visit! This allows you to get the drop on your opponents and nab the most desirable and charismatic creatures before they get a chance. Naturally, how much you enjoy this kind of mechanic is going to depend on your feelings about drafting in games. Personally, watching my opponents wince when I swoop in on a card they’ve been eagerly anticipating is half the joy of competitive games but not everybody is as sociopathic a gamer as I am. During the game, you will build your zoo on the map but you will also need to have a set of cards on one side of your map to show which animals and sponsors you have added to your zoo. This is represented by placing these cards one above the other and leaving just the first row of each card visible. The upper part of the card shows all the icons you need for the rest of the game while the rest of the card contains requirements and immediate effects no longer needed once the card is played. Make sure each player has space on one side of their zoo board for this set of cards. The above concludes the setup of the game boards and it is now time to finally set up the player boards. Each player first gets one map that represents their zoo. There are 4 identical copies of a map marked as “MAPA” just below the notepad that could be used for your first game. In addition, the game includes 4 maps marked as “MAP0” for intermediate games and each of these 8 maps show a different asymmetric map on their other side (MAP1-8) for a more experienced player. For your first game, the starter version of the map is obviously highly recommended. Players choose from five actions: drawing cards; building enclosures; playing animal cards, which requires an empty enclosure and awards the player special effects; performing an association task, which give different benefits, such as increasing reputation, adding to hand limit or reducing animal cost; and playing scoring cards, which award points at the end of the game in addition to immediate or ongoing effects. If the player cannot or does not want to take an action, an action card is moved to the first position and an 'X token' taken.

Ark Nova is an excellent board game, but too complex for new - Polygon Ark Nova is an excellent board game, but too complex for new

Being my own person who makes my own decisions I immediately found a copy as soon as it hit the UK. While I can see where the comparisons to Terraforming Mars come from, this is not a retheme of the red giant, but its own beast indeed. We Bought A Zoo Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: Playing this card at strength 5 allows players to support one of the conservation projects in play or to add a new one and support it directly. Players can support a project if they meet any of the conditions listed and they do so by adding a cube from those on the left side of the zoo board. Each project can be supported only once by each player and each slot can only be used once. Timing is key to getting the highest bonus while avoiding other players will steal your slot.One thing you will likely get annoyed with at the start of Ark Nova is your limited hand size. This makes it hard to plan any large moves or search for cards to fit your strategy, as the starting hand size of 3 is very restrictive, given the high frequency of breaks near the start of the game. This is why it is a good plan to work the association action up to 4 and take the reputation and increased hand size as soon as possible, as this not only helps you retain more cards, but also stops the other players from being able to build up cards. This is also a good thing to aim for, as one way to take it to the break is with the cards action, which will force your hand count up higher than you may have liked. Conclusion

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