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Rubie's Boy's Marvel Spider-Man Maximum Venom Deluxe Venomized Spider-Man Costume

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Marvel's Spider-Man 2 has officially arrived and tells an epic story starring Peter Parker, Miles Morales, MJ, Kraven the Hunter, Venom and so many more. While swinging around New York City as both Pete and Miles is as fun as it ever was, there is so much more that makes this sequel what it is. With Venom, there are certain things people expect and things we can't screw up. Then there's the other thing of how can we make it our own? And I think that all starts with Harry. Early in the game, you see Harry with the symbiote, and we see him in many ways being a hero and using it to not only feel better, but to basically be one of Pete's partners. Even though Pete does some crazy things with the symbiote, he never totally crosses the line," Intihar said. "With that in mind, we wanted to show a kind of unfiltered Venom and give players this ultimate power fantasy of what you could do with the symbiote. We wanted the player to go, 'This is how brutal this character could be.' We wanted to show that it's really going to take both Pete and Miles to take him down, because Kraven couldn't do it, all of the hunters couldn't do it, and all the Oscorp people couldn't do it either." Sure, NYC is obviously so much a part of Spider-Man, but that doesn't mean he can't leave the confines of the Big Apple for a bit, right? Intihar doesn't go so far as to confirm one way or another that we'll see Spidey and his amazing friends in another setting, but he does share where he'd personally like to see the hero swing to.

First off, Intihar explains, moving suits from Spider-Man 1 to Spider-Man 2 isn't as simple as just pushing a button and making them magically appear. "A lot of those are PS4, and then even the ones that showed up in the remaster, they have to be basically PS5-sized or whatever," he says. "They have to be upgraded. So there's a work factor to get it in there." It's pretty easy to see that Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales were all leading to a much bigger story of these two Spider-Men coming together, but why was it so important to have it be in this game?It’s worth remembering that Spider-Man 2 contains loads of Easter eggs, many of which point to other Marvel superheroes. There are nods to Doctor Strange and Wong. The Fantastic Four’s Baxter Building is present and correct, as is The Avengers tower. Ganke mentions the Rand Corporation, which teases the existence of Iron Fist. While superheroes other than the Spider-Men are conspicuous by their absence in the game, something a recent comic book referenced, perhaps Insomniac plans a Heroes for Hire or Defenders spin-off / DLC of some kind. While it was a small cameo, the fact that Spider-Man: Across the Spider-Verse included the Venom movies could be foreshadowing a larger tie-in through Spider-Man: Beyond the Spider-Verse. From the little that is known about Spider-Man: Beyond the Spider-Verse, the threequel is speculated to potentially have more inclusion of live-action characters, hence the "Beyond" in the movie title. This would be the perfect opportunity to have Venom, out of all the Sony's Spider-Man Universe characters, finally take part in the Spider-Verse adventure.

So when the Miles team was working on Marvel's Spider-Man: Miles Morales, what I thought they were brilliant at was them not only showing Miles learning the kind of Spider-Man he wanted to be, but also him connecting to his new community in Harlem with those quests. I mean, all those people that show up at the very end are all the quest givers of that area.This April, the team of Chip Zdarsky and Pasqual Ferry will be doing a four-issue take on Marvel’s What If? by giving us Spider-Man: Spider’s Shadow. The idea? Spider-Man not only never gets rid of his hungry ooze pants, but he embraces his hungry ooze pants! Intihar initially jokes that Peter was just "a little shy," but then admitted he didn't really know why the team hadn't chosen the Undies look to make it into Spider-Man 2. But he implies that maybe it just wasn't exciting to the teams working on the different suits. What's more, he continues, the web wings and capes present in Spider-Man 2 made things wonky with some of the suit designs, and would have required a lot more work to make every single suit function on a basic level with the game's mechanics, look, and feel.

I don't know if I would say a particular thing," Intihar tells us. "I think some type of natural setting. I do love that. I do love that moment in No Way Home when he's swinging through the forest and eventually, he finds Electro and Sandman." Spider-Man 2 Director Explains Why Those MJ Stealth Scenes Had to Be Included We wouldn't be true Marvel fans if we didn't have discussions like that," Intihar said. "I think for us it was, 'Hey, working on these games is really hard. They're really complicated.' And I think it was just like, 'Hey, let's let the Wolverine team cook. Let's let them cook and if something ever happens in the future, great. But right, now let's just make sure that let's not box anybody into a corner and let's just make sure that they have a clear runway to make the best Wolverine possible and it's going to be awesome.' So I'm really excited about it. But we wouldn't be like Marvel fans if we didn't talk about things." Intihar Discusses Where He Would Like to Set a Spider-Man Game Outside of New York City While that obviously sounds very cool, the reason they chose not to go forward with the idea was a production consideration rather than a veto from Marvel above.

We all know Marvel's Spider-Man 2 is about the big set pieces and swinging around an open-world NYC and all those wonderfully loud comic book moments, but the thing Intihar and the team at Insomniac are most proud of are the quieter moments. The moments that show us being a hero is more than throwing punches and saving the world. This is also seen in the Bebop and Hard Bop side-missions, where Miles is working to uncover the truth behind the Cultural Center robbery. This was very meaningful for the team as it was not only a way to expand Miles as a character, but to also honor his culture. So, in a way, having Venom playable was just as much a story-telling device as it was a way to include an awesome moment of inhabiting legendary villain. However, Intihar doesn't want us to think we'll get to play as every villain in the Spidey-verse because it's cool. So, don't just assume we'll get a chance to become Green Goblin in a potential Spider-Man 3 after that tease in the game, even though we'd be all for it! In truth, however, the choice of who we get to play as has to serve the greater story.

That's something I'm so proud of the team for. That they were able to really make a game that not only is, 'Oh, it's Spider-Man 2, there's two heroes," but it's a story that requires both of them. And we see their relationship, change, evolve, grow, as much as we see any of the other relationships in the game." Spider-Man 2 Senior Creative Director Bryan Intihar Discusses What Happened to the 'Undies' Suit and Other Missing Costumes I think we've always wanted to show our world from all levels," Intihar said. "So, we obviously want to show Pete and Miles in their suit doing super things, but we feel it's just as important to show their lives and have playable experiences outside the suit like with Venom. Because I think if you have relatable human stories and motivations, the moments in the suit matter more. Spider-Man: Across the Spider-Verse introduced Spider-Man India, voiced by Karan Soni, who became an instant fan-favorite. I will tell you… I haven't told anybody this,” Bryan Intihar told IGN, “we did have a Venomized Sandman concept.” Speaking of the Howard mission, that was created by a designed named Brian Matheson for a game jam Insomniac had before a holiday break. He made it in two or three days and, when the team saw it, they knew it needed to be in the game. This was the importance of giving the team the runway to tell their own stories and be creative in different ways than the typical save-the-universe comic book way.Insomniac belives in the importance of showing MJ as a "capable hero" despite her not having powers, and this thought process led to her increidble powerful stun gun.

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