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Sumo Squats! The Original Sumo Squat, Hook & Race Party Game.

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The Kin of the Greater Thurian League are skilled warriors and ruthless expansionists, instinctively working together to defeat their foes and efficiently achieve their aims. As with everything, they approach war with a grim, methodical pragmatism that is an inspiration to other leagues. Map of a portion of Leagues of Votann space in the galactic core during the Era Indomitus. Galactic Core

Leagues of Votann | Warhammer 40k Wiki | Fandom

This is very simple. We don't want your lives, your coin or that junk you call technology. We want your world. We want the riches you didn't even realise you had, and that you definitely don't deserve. Leave while you have the chance. Or don't. Either way, we're coming to claim what's ours." The Epic system brought with it an enduring enmity with Orks,** along with loads of machines you couldn’t find in the Imperium – including gyrocopters, armoured dirigibles, land trains, and ludicrously massive siege weapons. And while they never produced Titans, ordnance like the Cyclops (the big green tank with the Gargant-killing cannon on its prow) was no less deadly. Sadly for the Kin, the wisdom of the Ancestor Cores has become ever harder to access as the Terran millennia have passed. Whoever created these incredible machine minds, it seems unlikely that they were ever meant to continue independent operations for as long as they have. Nor, perhaps, were they equipped to wrestle with the intellectual and moral dilemmas, or galactic truths, they have been faced with. More and more information, dutifully catalogued and filed away, has filled the Votann's mental storehouses to overflowing. Questions posed to the Votann have required them to adapt their own processing subroutines through self-guided evolution and, at times, to request information or mechanical augmentation. Over association with the true living minds of the Kin has led some Votann to develop strange behavioural quirks akin to rudimentary personalities.With typical understatement, the Leagues of Votann refer to most resource harvesting operations as "mining." It is a humble word for such an incredible range of technologically breathtaking operations, undertaken at a colossal scale. Global magna-extraction and tectonic delving topple mountain ranges and shatter worlds as the Kin free the resources they want from the surrounding extraneous planetary structures. Stars grow dim under the attentions of Cthonian stellar syphons. Stellar phenomena that Humanity view with superstitious terror are torn apart and processed by the Kin through methods such as atom-delving and trans-etheric resubstantiation.

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No matter how far through the stars I may roam, still I carry the fires of the Hearth in my heart." distaste by the Kin as dishonourable and wasteful. More usually, once a league has laid claim to a region, that claim is honoured by all other Kin. Established boundaries shift rarely, for they soon become tradition to the Kin. Usually, when such a change of ownership does occur, it is due to revised trade agreements, the changing allegiance of a Kindred to a new league taking their sovereign territory with them, or else the hostile onslaught of alien forces. Many of the Leagues of Votann have existed for millennia. The Greater Thurian League, the Ymyr Conglomerate, the Urani-Surtr Regulates, the Typhon-Styx Protectorate and others are established and ancient Kin power blocs. Some, such as the ill-fated Kapellan League, have declined over the centuries, while others -- like the Kronus Hegemony or the Seran-Tok Mercantile Leagues -- are more recently established. It seems likely this custom was once purely practical, part of the same pragmatic routine that saw the bodies of the fallen recycled for nutrients and raw materials. In more recent millennia, however, it has taken on an element of religious ritual that has seen mountainous drifts of accumulated cerebral data drown even the hyper-advanced mind-cores of the Votann.Beyond these benefits available to all Kin, there are many cloneskeins that impart additional useful physical abilities upon Kin who possess them. From enhanced reaction times and vision that registers infra-red or other energistic spectra, to limited resistance to extremes of temperature, gravity or strains of ionising cosmic radiation, the list goes on. The cloneskeins undeniably aided the Kin in enduring the extreme environments of the galactic core. Whatever the nature of these departures or colonisation efforts outside of the core, all are said by the Kin to occur in "Far-space." Some amongst the Kin believe that a venture into Far-space is a fool's errand, and indeed the Kin expression "Sailed to Far-space" is used throughout many holds to mean that a Kin has embarked upon a dangerous course of action that they will likely come to regret. The first Leagues of Votann were formed by those Kindreds in direct possession of Ancestor Cores. The leagues were initially only military alliances intended to ensure the precious Votann were protected, and sprang naturally out of the Human Long March mining fleets that had settled the galactic core. Soon enough, the leagues became mutually beneficial, allied bodies comparable in size and culture to star-spanning nations. Few other peoples could consider such a devastating region home, yet the hold of Nôthka's Kindred -- Sunder Stair -- sits at the heart of the anomaly behind a breathtaking bulwark of interwoven force fields. These both shelter the immense void station that serves as the hold and also maintain clear space lanes for its voidcraft to take in and out of the system. Not only do the Kin of Sunder Stair enjoy the natural defence of the ruin-belt -- which would swiftly cripple invading voidcraft -- but they have also spent Terran centuries mining the exposed innards of the Broken Triplets.

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The Kin of the Greater Thurian League culturally tend toward the core Kin values of relying on trade and prospecting to honour the Ancestors, and are known and respected for being especially mercenary. Alongside exploration, trade and prospecting, the Kin have also fought countless wars. A disproportionate number of these campaigns have been waged against the Orks, who remain the Kin's most hated and frequent foes. The Greenskins' crude but hardy civilisations flourish as well in the galactic core as they do everywhere else, while their anarchic, destructive nature is anathema to everything the Kin value. It is a combination that has seen mutual aggression rage between the two species many times. The Kin have scarcely more time for the mortal worshippers of the Dark Gods, who they view with a mixture of disgust and bewilderment.In theory, the Guilds exist apart from any Kindred affiliations. They are meant to be a means by which fair competition is maintained across Kin space without Kindred political loyalties carrying undue weight. In practise, smaller Guilds rarely extend their influence beyond a single hold or Kindred. Moreover, Guild affiliation is a voluntary step that not all Kin take; Guild members look askance at those without a Guild membership who are known as "freelancers," while freelancers in turn despair at those they see as hidebound Guildsmen. Where the larger Guilds do reach across multiple Kindreds, there is no guarantee another enterprising group of Kin won't decide to set up a rival Guild. Enter the Leagues of Votann. You can expect to see loads more information about the next step of evolution for this venerable race, and you’re going to love what’s coming. This was reason enough to see countless Kin exploratory and prospecting fleets -- commonly called " Prospects" -- set out into the wider galaxy. It also compelled bands of Kin to leave their people and to fight as mercenaries in the wars of other intelligent species, returning only when they had gathered knowledge and experience fit to offer to the Votann. Terran millennia have passed since the very first holds were established in the galactic core. The Kin have been content to remain largely within the bounds of that strange region of the galaxy, which has long daunted many other starfaring races. Powers such as the Imperium's Adeptus Mechanicus, the Aeldari and the worshippers of Chaos have forged inroads into the core, of course. Some sought the incredible riches generated by the region's stellar nurseries and other cosmic phenomena. So conservative is Kin society that -- as a species -- there are certain truisms and idioms that have found universal acceptance amongst them. The Kin call these their "Truths," and treat them as articles of sincere good sense that are loaded with more nuance and meaning than is immediately apparent.

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