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Imperial Armour Index Xenos

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A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability; It includes 137 datasheets covering the Ork, T’au Empire, Tyranid and Genestealer Cults range of miniatures, with overviews of each army. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-forged army in Matched Play games. A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities; The Adeptus Mechanicus are the machinists who keep the Imperial war machine going, and they’re not adverse to a little front-line action themselves. If strange technology, strict Doctrina Imperatives, and the logical certainty of steel is your vibe, Mars has the post-humans for you.

A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures. A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities; WAAAGH! Get yer boots on, ladz – there’s fightin’ to be done. Other factions might be messing around with fancy powers and shiny gubbins, but the Orks can krump ‘em all with sheer mass, noise, and unspeakable violence. As the Tyranids barrel into the far side of the galaxy, the Genestealer Cults draw their gaze with secretive underground operations. The Day of Ascension is at hand, and no Imperial oppressors will see the Cult Ambush coming from beneath their feet. A Genestealer Cults army list, with an explanation of the Broodmind psychic discipline and the Cult Ambush, Unquestioning Loyalty and Brood Brothers Abilities;

In the dark depths of Commorragh, the Drukhari prepare their raids into realspace with even faster, deadlier troops who draw Power From Pain. Tomorrow brings the rest of the Imperium, with the Xenos factions and the first Munitorum Field Manual (which contains all the points) of the new edition arriving later in the week. Aeldari (Craftworld Eldar, Dark Eldar and Harlequins) and Necron armies are covered in Index: Xenos Vol.1. Space Marines • Chaos Space Marines • Grey Knights • Death Guard • Astra Militarum • Adeptus Mechanicus • Craftworlds • Tyranids • Dark Angels • Blood Angels • Chaos Daemons • Adeptus Custodes • Thousand Sons • T'au Empire • Necrons • Drukhari • Deathwatch • Harlequins • Imperial Knights • Space Wolves • Gellerpox Infected • Elucidian Starstriders • Orks • Genestealer Cults • Vanguard Space Marines • Daemonkin • Chaos Space Marines II • Chaos Knights • Space Marines II • Adepta Sororitas

A Tyranids army list, with an explanation of the Hive Fleet keyword, Hive Mind psychic discipline and the Synapse, Instinctive Behaviour and Shadow in the Warp Abilities; With yesterday’s influx of Chaos, the Grey Knights are the proper remedy. They have been reimagined as a lightning-fast strike force able to batter their quarry from every angle with a Teleport Assault. The Adeptus Custodes are the Emperor’s own bodyguards – the best of the best, the mightiest mortal soldiers in the galaxy, who have mastered the Martial Ka’tah. Alongside these golden heroes, the psychic nulls of the Sisters of Silence combat the warp with their mere presence. Wield fire, faith, and yet more fire with the Adepta Sororitas, hyper-zealous warrior-nuns who spread the good word of the God-Emperor at the end of a boltgun. They channel their intense belief in the Master of Mankind’s divine might into tangible Acts of Faith on the battlefield.

Contents

Tomb Worlds continue to awaken as the galaxy slides further into turmoil, and the Necrons are revitalised by Reanimation Protocols. They also benefit greatly from the new Leader rules, as oversight from Overlords upgrades their legions of shambling Necron Warriors . It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games. Been looking forward to today, as this means I finally have rules for my armies, since I only have Xenos for 40k (Necrons and Orks); tomorrow, we get points for everything and Saturday, I'll be playing my first game of 10th Edition.

Ultramarines • White Scars • Iron Hands • Raven Guard • Salamanders • Imperial Fists • Silver Templars

2 comments

The Chaos Space Marines beseech the gods for aid through Dark Pacts, bartering their very souls for the edge they need over their loyalist nemeses. I'm surprisingly excited to play, as I've been pretty down on 9th edition overall and stopped playing over a year ago, as I was just generally bored and frustrated with how the game was. GW has kept some things I don't like (I Go, You Go turn structure), but overall simplified the stratagem system, which was absolutely bloated between 8th and 9th. I also like the general simplification and mostly the removal of Aura abilities, so now you know when a character is attached to a unit, you simply have that buff on that unit and no need to worry about a bubble. It feels like this is an overall move towards consolidation of rules with Age of Sigmar, which I'm happy about, as I think AoS generally plays better and is more fluid than 40k has been in the past. An overview of the Orks and their 6 main clans – Goffs, Evil Sunz, Bad Moons Deathskulls, Blood Axes and Snakebites; Chaos Knights are fear incarnate, Harbingers of Dread who impose an aura of sheer terror wherever they tread. Unlike their Imperial counterparts,* they couldn’t care less for the tenets of honour, instead taking all the glory and slaughter for themselves – and themselves alone.

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