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Posted 20 hours ago

Framemeister XRGB-Mini

£9.9£99Clearance
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Although the XRGB isn't perfectly suited for that, I also used it for playing my PAL GameCube via RGB (COMP as SYNC by Retrogamingcables) as the quality you can get is still better than what my HDTV's internal upscaler produces. Continue to do #3 for every function that displays on the screen. Assign a unique button to each function. Fudoh wrote:It's not the processing, believe me. If you connect your FM to a (PC-)CRT, it behaves just like the image on a native 15khz CRT.

I bet it still won't support my PAL RGB modded N64 running games at 480i 60Hz. This specific mode on RGB modded N64 throws off every scaler I've encountered. In my experience, the OSSC can get complicated, you still need a cheap remote to control it (not sure why that really matters), it does only the most basic of deinterlacing (bob deinterlacing never looks good), and it complicates things if you want to use TOSLINK for audio; but the default configuration works for everything I've thrown at it, and that, combined with the automatic input switching, has helped me simplify my setup to where I now just need to turn on my TV (Too old to support CEC), AVR, and the PDU I have all my retro stuff hooked up to, then select Game on the AVR, and turn on whichever console I want to play.CorvoRevo it's simple. For some, it's nostalgia. For others, it's a preference for 2D pixel art. For many, it's because of game design. Just because the systems have so much power to display fancy graphics does not make the new games more fun to play for everyone. That's why some people like to play the older systems still. Right so with that all set, we now have what should be a 1280x960 'optimally timed' image. Lets have a look at all its glory on Artemio's home screen: To start off with a TLDR: Don't update to this firmware of 2.04E if you prefer to retain 5x scale scanlines for 240p content. If you already have, I've thrown the previous firmware on my Google Drive: In this article, we will take a look at the best upscalers for retro consoles in 2023. We’ve tested and researched a variety of different models to identify the ones that offer the best performance, compatibility, and value for gamers. Whether you’re a hardcore retro gamer or just looking to relive some childhood memories, we’ve got you covered. Best Upscaler for Retro Consoles There is ZERO loss of sharpness when using component input on the Framemeister over RGB. Forget all you've heard about this from various rumors. It's simply not there on the PS2 in either PS1 mode or PS2 mode. If it were there, it would show up on this console that same as any other.

First, some screenshots. This are taken from Resident Wiivil 4: http://imgur.com/a/6jhO2. I chose these screenshots because they contain text, so they should be better for comparing sharpness.Now it's loading to blue screen with no_input sign and every time I'm trying to change HDMI output or select input — it's rebooting or hangs (power and standby leds on). It is a no name cable but maybe it is nice for me. If not I will wait for the HD retro vision cable to be released. Thank God, not my dream and yes i love retro. Grew up with old TVs, but doesn't make me go nostalgia. But it's good for the fans of course.

I have long since viewed scanlines, warped screens, and any other distortion to be impediments to the crisp pixels. I understand the desire to recreate the look of playing on an old TV and the tech to make it look right is neat but I don't care. GojiFan90 wrote:Would the Framemeister be suitable for upscaling VHS tapes on a flat panel display via S-video with scanlines? Does anyone have settings or suggestions to optimize viewing a VCR through the framemeister? Pound for pound, this device seems to be a FAR better option than any other device, both functionality-wise and price-wise, especially if you take into account how much you're getting for a considerably lower price. I was always looking for a solution like this, but was never willing to pay the ridiculous prices that the other devices go for, so this one is definitely on my "to buy" list.The OSSC by Markus Hiienkari. This one is considerably a less expensive scaling solution than the Framemeister. If you want to play retro games on modern TVs with zero lag, then Kaico Edition OSSC Open Source Scan Converter 1.6 is the perfect upscaler for you. Pros I recently bought a Super NT, and I'm sure me, like many of you are starting to find my HDMI ports at a premium. I'm not out... yet, but assuming this day will come soon; I decided to mess around with the HDMI ports on the XRGB in HDMI direct mode, and here's what I have to report!

Hm, I don't know if I'd trust these cables. They seem quite expensive. Also a few things that make me suspicious: Is there something I'm doing wrong? Are the FBX profiles tuned to Limited RGB by default or is it something I have to set manually? At the same time I discovered that the default OSSC programming is only to the "TV" set on the remote and not the "SAT" or "DVD". And the chances of reprogramming the "TV" set with my butt is nonzero. original Wii titles however might only see marginal improvement, but would still probably look better through HDMI rather than component, digital foundry seems to suggest that you should always set the Wii U to the native output of the game you're playing. so for instance if you're playing a Wii U game, you should probably set video output to 720p as that's the internal resolution of most titles made for Wii U.

jamisonia wrote:2. The XRGB reports the input from my Super NT as 1080p60 60.00 hz RGB 8 bit. It reports the output as 1080p60 60.00 hz RGB 12 bit output. For some reason since I turned it on yesterday after a longer break from playing the GameCube the Framemeister seems to have issues receiving 576i input - the image frequently drops out or gets distorted every 1-2 seconds, often with the audio dropping out as well. I switched off the auto sync to avoid additional dropouts caused by my HDTV getting a new signal every time and had a game and later on just the main menu running to play with the settings, but whatever I did didn't change anything. Most Framemeister discussion centers around older consoles, but, seeing as I have both, I was curious to see if Wii games look better sending a Wii through the Framemeister or through the Wii U's emulation. Both output at 1080p60, but the Wii goes through an analog component connection to the Framemeister whereas the Wii U stays digital the entire way. Theoretically, this should result in a better picture from the Wii U, but that, of course, depends on how well it scales. FBX wrote:With 320 mode now properly dialed in (and not really making a difference quality-wise compared to just using whatever width you want), we can see that it does allow the new vertical scanline feature to align properly with the pixels in the following example:

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