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The Lord Of The Rings The Card Game Angmar Awakened Campaign Extension

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What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?” –Aragorn, The Fellowship of the Ring Return to the game’s epic seafaring saga with the Dream-chaser Hero Expansion and Dream-chaser Campaign Expansion. These products combine all of the content from The Grey Havens and the corresponding Dream-chaser cycle; all of the player cards from those expansions can be found in the Hero Expansion, while all of the scenario-related cards can be found in the Campaign Expansion, along with some brand-new campaign cards that weren’t part of the original release. This is the perfect opportunity for new fans of the game to experience this cycle of content, and for longtime fans to catch up on any parts they may have missed. Whether you want one expansion or both, no fan of the game will want to miss the Dream-chaser experience!

The Rangers of the North have long guarded the region’s simpler folk from the dangers that roam the wilds. Now, one of their number has been captured, and his captors are dragging him deep into the hills of Angmar. Will you aid the noble Dúnedain? Will you brave the The Wastes of Eriador? In addition to a gripping story, the Campaign Expansion also includes some gameplay mechanics that help the scenarios stand apart from those of the Revised Core Set. For example, in several scenarios you may find yourselves traveling with the Dúnedain allies Iârion Angmar Awakened CE, 1) or Amarthiúl Angmar Awakened CE, 2). While handy to have around, you must also keep them healthy, because if either of them is defeated, you lose the game! First, the heroes. The new heroes are: Dori and Aragorn (tactics), Arwen and Merry (Spirit), Halbarad and Amarthiul (leadership), and Erestor and Rossiel (lore). The more interesting cards in this expansion largely focus on mechanics specific to the campaign (bonuses for lots of engaged enemies, side quests players can add which often grant boons when completed etc.).Meanwhile, the cycle’s new player cards take The Lord of the Rings: The Card Game in several different, all-new directions. For example, in previous cycles we’ve seen various Secrecy cards that reward players for keeping their threat low, hiding from enemies, and sneaking their way through locations and around obstacles. But what about those heroes of Middle-earth who choose to face Sauron’s forces head on, confronting them face-to-face upon the field of battle? For those who do not shy away from risk and danger, we introduce a new ability trigger – Valour. At the Grey Havens dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.” – The Return of the King Whilst the Hero Expansion will only contain content already found in the original Angmar Awakened and The Lost Realm cycles, the Campaign Expansion will feature some entirely new scenarios. Both expansions will require players have a copy of either the original core set or the recently released Revised Core Set for The Lord of the Rings: The Card Game.

Return to one of the earlier cycles of content for The Lord of the Rings LCG with the Angmar Awakened Hero Expansion and Angmar Awakened Campaign Expansion. These two products combine all of the content from The Lost Realm and the corresponding Angmar Awakened cycle. All of the player cards from those expansions can be found in the Hero Expansion while all the scenario-related cards can be found in the Campaign Expansion, along with some new campaign cards that weren’t part of the original release. This is the perfect opportunity for new fans of the game to experience this cycle of content, and for longtime fans to catch up on any parts they may have missed. Whether you want just one of the expansions or both, no fan of the game will want to miss Angmar Awakened! EDIT - I got an official answer from Tyler Parrott on this (from the January 25th livestream playthhrough of an Angmar quest on their YouTube channel, about 1 hour in). Edited the post as a future resource. The Angmar Awakened campaign is quite difficult, but new players might miss that it's possible to carry over boons from the Mirkwood Paths campaign into your "next" campaign. I'm convinced the designers intended for players to use this to make the Angmar Awakened campaign easier and more approachable. That’s right, in this campaign, each player gets their very own ship to control! These powerful objective cards can provide much-needed boons during your sea voyage, including a means of fighting off enemy ships. In addition to the titular Dream-chaser Dream-chaser CE, 136), which is required in each playthrough, players can choose to sail the Dawn Star Dream-chaser CE, 137), the Duskbringer Dream-chaser CE, 138), the Glórinaith Dream-chaser CE, 139), the Nárelenya Dream-chaser CE, 140), or the Silver Wing Dream-chaser CE, 141). That’s six ships in total; two more than the original release!The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. With the awakening of this evil, it is up to a group of brave heroes to face the dire force head-on and protect Middle-earth from its shadow. For over a decade, The Lord of the Rings: The Card Game has brought players around the world on countless adventures through the fantastical realm of Middle-earth. Just one year ago, we released the Revised Core Set for this legendary game, allowing a wave of newcomers to join the veteran players of Fantasy Flight Games’ first cooperative Living Card Game.

Valour cards are inspired by a quote from Boromir that I think highlights the difference between his philosophy and perhaps the rest of the Company of the Ring: In September of 2021, we revealed the Revised Core Set for The Lord of the Rings: The Card Game in our Gen Con 2021 In-Flight Report. This game is FFG’s longest-running card game, and even though there were no “new” expansions on the horizon, we still wanted to support the LCG and provide opportunities for new players to finally take the plunge. Two classic cycles for The Lord of the Rings: The Card Game are being reimagined in a new set of expansions. In addition to its new scenario, The Wastes of Eriador also contains a new hero and three copies each of nine different player cards. In the lands traveled so often by the Rangers of the North, you’ll find new Dúnedain, Hobbits, Scouts, and side quests. You’ll also find new ways to protect your heroes from damage, as well as the new Valour trigger, which continues to gain strength throughout the Angmar Awakened cycle. For millennia, the Elves of the Grey Havens have built beautiful, majestic white ships to sail into the West. No one knows the seas as well as they, but these Noldor sailors and navigators must remain ever vigilant. A storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.Strider’ am I to one fat man who lives within a day’s march of foes that would freeze his heart, or lay his little town in ruin, if he were not guarded ceaselessly.” – Aragorn, The Fellowship of the Ring Mendor - a 1/1/1 character with ranged who lets every player draw a card after completing a quest card, including side quests! Plus he readies after completing a quest. Whether or not you heed the call of the Hero Expansion, you can still look forward to a high seas adventure in the Dream-chaser Campaign Expansion!

Following are some Spoilers for the end of the Campaigns from the core set and Dark of Mirkwood expansion, together called the "Mirkwood Paths" campaign) With treachery afoot and the forces of Angmar on the move, only you and your fellow heroes can aid the Dúnedain in keeping the darkness at bay. Whether you missed the original version of the Angmar Awakened cycle or are just now getting into The Lord of the Rings: The Card Game, you can look forward to adding the Angmar Awakened Hero Expansion and the Angmar Awakened Campaign Expansion to your collection when both products release this summer! The new ships aren’t the only things unique to this expansion. You’ll also find a plethora of new campaign cards, including upgrades for your ships, such as Armor Plating Dream-chaser CE, 172) or a Ballista Dream-chaser CE, 173). However, you can also upgrade the ships themselves, flipping them over to their stronger versions!

Tyler Parrott (the designer) clarified that the #2 effect that says "do not adjust the Campaign Pool for your next campaign" simply means that you do not add Mendor to your Campaign pool, and you do not get to carry anything over into the next campaign. It does NOT mean (as I thought previously) that you get to take everything in your campaign pool after the Mirkwood Paths campaign into your next campaign. Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy.” – Aragorn, The Fellowship of the Ring But always I have let my horn cry at setting forth, and though thereafter we may walk in the shadows, I will not go forth as a thief in the night.” For nearly seven-hundred years, the Witch-king of Angmar terrorized the North from his home in Carn Dûm. Though his forces were eventually defeated, the shadows of the Witch-king’s evil have lain across the lands through all the centuries that followed his departure from the region.

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