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Games Workshop 99120204018 "Age of Sigmar Sylvaneth Kurnoth Hunters Action Figure

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This book is solid. The core idea of Sylvaneth was always good, it just never had the right units or rules to support it. I think this takes what Sylvaneth are supposed to be good at, which is being very evasive and maneuverable while also maintaining incredible board control, and makes them much more adept. The Carnelian Greatspite accompanies him on his raids, a creature of pure Ghyranite magic, sprouting fresh life wherever it treads. During the hero phase, on a 3+ its Nature Aetheric can apply a Mysterious Terrain effect of your choosing to a terrain feature within 6”. This infusion of life magic also turns it into overgrown terrain. A very popular take because all of your Heroes (Except for Aladrielle) can only cast one spell. It doesn’t give you another spell but it’s a chance to get an endless spell or Mystic shield off. B+

Add 6″ to movement. Not ideal, but at least it isn’t d6″ anymore. In case you were wondering, yes the thing still requires you have rats nearby to pull it. Laurie: Experienced Sylvaneth commanders will find that the new edition of Warhammer Age of Sigmar is going to benefit them in a number of different ways. With changes that encourage armies to be built primarily with minimum-sized units, strong units like Kurnoth Hunters, Tree-Revenants , and Spite-Revenants will do quite well. Reinforced Dryad units still form a vital core to your army, of course, and the Awakened Wyldwood is as essential as ever. As of this writing, Winterleaf is far and away the most popular tournament glade. It has a very aggressive playstyle that benefits a variety of units as most of the perks apply to everything in the army. This can be clutch if you didn’t quite kill something you needed dead. Put this on an Arch Revenant or another melee buff but to help them finish the job. Wyldwoods reworked –You still have all the ways to summon in new Awakened Wyldwoods you did before, but now you can mark territory as “Overgrown” which grants the same benefit without needing to bring in so many before the engine gets going.

The Showdown

So is she worth the cost? She absolutely can be, but at over a quarter of your list you’re losing a lot of possible units when you add her so if you do your army really needs to be built around pushing and supporting her. In the tournament scene she’s often overlooked and it’s understandable why. Drycha Hamadreth This is the first battletome where I get to carry a bit of optimism about the grand strategies, since the General’s Handbook which came out today has increased the difficulty of even the default ones, so for once book Grand Strats are going to look a lot more appealing. First we got Chorus of the Woodlands which steals a Grand Strategy from the Fyreslayers, but asks you to do 4 battle tactics from the battletome instead of 5. Unlike Fyreslayers these aren’t going to be very easy to pull off, and 2 may just be impossible depending on your list.

As the envoy of Kurnoth, Belthanos leads The Evergreen Hunt , an Army of Renown constructed from Arch-Revenants , Kurnoth Hunters , Revenant Seekers , and Spiterider Lancers . She gets a once per game summon: 20 dryads, 10 tree-or-spite-revs, 3 kurnoth or a treelord. This is good, and if you’re someone who bakes the summon into the cost of the parent unit makes her an easier pill to swallow. She can retreat and still shoot/charge, which is always very handy when it shows up, and she gets a once per game ability to count every terrain feature on the board as overgrown. Naturally this is better against big hordes. 12″ is a bit close but you can get yourself ready for a charge and lead with this to soften them up first. Every Sylvaneth wizard knows this in addition to any other spells, you don’t have to spend enhancements to get it (or add to it). For CV6 you get to put an Awakened Wyldwood wholly within 18”. The wholly makes this a little tough to use, especially given the restrictions around placing Wyldwoods around terrain and objectives, as your wizards are quite likely to already be clustered around terrain. Either way, it’s free and you always have it if you need it. Lore of the DeepwoodArmy Ability: Our Roots Run Deep –Subtract 2 from the wounds counter when consulting the degrading statline on Treelords or Spirits of Durthu. We keep mentioning the “Warsong bomb” so this is it. The Warsong Revenant is a two-spell caster with an inherent +1 to cast/dispel/unbind if it’s near overgrown or awakened wyldwood terrain. This already makes it the best caster in the army, but the spell is what makes the bomb. Upon casting you roll a number of dice equal to the casting roll for each enemy unit within 9” – doing a mortal wound for each 5+ rolled. Given how treesinging works and your ability to put an awakened wyldwood within 3” of an enemy unit – this has potential to hit your opponent turn one and to push out a lot of spread damage. This is also where your ability to use 3d6-drop-lowest and reroll casts come in, to help fish for those big casting rolls. Note that a very early FAQ for this GHB means primal dice don’t add to the damage total, and neither does the +1 (an inelegant and unfortunate casualty of this otherwise needed FAQ). Alot of your Heroes are warrior-wizards who want to get in the fight, this can help guarantee a turn 1 charge. C Tree-Revenants [110pts]: 5 Tree-Revenants, Battle Regiment - 2-5 Troops, Glade Banner, Protector Glaive, Waypipes

Despite this, they are also pretty cheap, so they can be used in hordes to protect Kurnoth Hunters, engage an enemy unit before it gets to a key member of your army and so on.

Thoughts

You only get one lore but it’s filled with fantastic buff spells that would make many other armies generous. Often the challenge is having enough Wizards to cast what you’d like. Lore of the Deepwood The name Sylvaneth, in reality corresponds to many different creatures, that are grouped together in armies called wargroves.

Finally, the 1 Mortal wound option has been dropped to just leave the D3 mortal wound option for every enemy unit within 13″ on a 4+. Not bad, especially if you move it into the middle of a crowd. Ben McBride – Seraphon: 80 godamn Skinks headline this summoning Fangs of Sotek List that just wants to push as many Skinks as it can down your throat.If you don’t have many other ways to generate a Wyldwood, this is a surefire way, it’s good to have at least one other ready to go if you can due to the tactical flexibility it grants. B The Vesperal Gem – Once per turn before the bearer attempts to cast a spell from the Sylvaneth lore you can use the gem and it is automatically cast and cannot be unbound. Then roll a dice, and on a 1 you take d3 mortal wounds. The spell lore here isn’t the most impactful in the game, but your melee sylvaneth will enjoy automatically having an extra pip of rend against a key target. In a world where this can auto score you a battle tactic its value has gone up. A Tramble Underfoot –At the end of the combat phase you can nominate one enemy unit within 1″and roll a die for each model in the unit. For each 4+ deal a mortal wound. A 4+ for a free ability like this is pretty nasty.

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