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The Art of Star Wars: The Force Awakens

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First things, the volume features concept art relating to the eventual movie, even before the script was written and finalised. The volume also features assets, from spaceships to characters to costumes and firearms that were featured in the movie. The assembled artists for this movie were some of the industry's best and were enormously skilful, their technical skills were unrivalled. However, the resultant visuals were dull and unimaginative, they were generic and forgettable, not very different from a hundred other science fiction movies. These artwork were generated at various locales in the two years it took to make the movie as compared with three years each for the preceding movies. As a result, as with The Force Awakens, I think the production design for TROS is a bit too faithful to the look of the Original Trilogy. Ralph McQuarrie, the key concept artist for the original Star Wars, is quoted reverentially in the book - with good reason. However, some of the best designs in the book find a way to both fit Ralph's style and to do something new. For example, the snow planet Kijimi was inspired by Japanese architecture from Akira Kurosawa's The Hidden Fortress, but modified with embellishments reminiscent of buildings in Ralph's work. As a setting, Kilimi works wonderfully - both as a concept and in execution.

Andrews, Sam (22 January 2000). "Fox Plans 1st Global Vid Bow". Billboard. Nielsen Business Media, Inc . Retrieved 21 June 2017.Titelman, Carol; Hoffman, Valerie, eds. (1979). The Art of Star Wars (1sted.). New York: Ballantine Books. ISBN 0345282736. The Art of Star Wars is a series of books by various editors featuring concept art from the Star Wars motion picture saga. The books mainly feature artwork accompanied by a short explanation of the scene and the artist's ideas, but also script notes, posters and other information. The first books were published by Ballantine Books, a subsidiary of Random House, with later editions appearing under the DelRey and LucasBooks imprints. Later titles were published by Harry N. Abrams. If you can separate the art from the film, this book - like all of the other "Art" volumes dedicated to individual "Star Wars" films, abounds with impressive creativity. As is almost always the case, the blind alleys that the design peeks into are sometimes as compelling, or more compelling, than what makes it to the screen. The sequel trilogy has been, of course, somewhat divisive and the book mostly shies well clear of any particular insight or introspection upon what has worked, and what has not. The Art of Star Wars: The Force Awakens Book Coming in December". StarWars.com. LucasFilm. Archived from the original on 22 June 2017 . Retrieved 22 June 2017.

Roodown (First identified as Roodown, simultaneous with Rey's Survival Guide and Star Wars: The Force Awakens: The Visual Dictionary) As the ninth and final film in the Skywalker Saga arrives in a home video release, the fifth volume from Abrams Books chronicling the entirety of the Disney-era Star Wars concept artwork is here. The Art of Star Wars: The Rise of Skywalker does not disappoint in showing readers the expansive designs for a film that stepped ahead of its predecessor with more ships, more action, more aliens, more weaponry, and more costume designs. Our only hope is that Abrams obtains the rights to create a similar volume continuing this series of books, documenting the first season of The Mandalorian. One thing every fan will notice who has watched all eleven movies in the franchise–more than ever readers can now clearly see elements from each prequel, each original trilogy episode, and each Star Wars Story film incorporated into the sets, ships, and characters in this final installment. It's quite clear that Szostak was not allowed to discuss some of the more embarrassing aspects of TROS's production, such as the firing of director Colin Trevorrow and the rushed schedule. Nevertheless, the book - perhaps unintentionally - provides some insight into the chaos. Compared to The Last Jedi, much of the concept art for TROS seems intended to brainstorm ideas rather than to illustrate a coherent vision for a story. Terrio admits that the script went through many revisions, some of them significant. There's a lot of artwork focused on ideas that that ultimately never made it into the film. A collection of concept art (sketches and computer models) from The Rise of Skywalker, featuring buildings, vehicles, characters, creatures, droids, and planets. There are brief explanations and behind-the-scenes details on the artistic side of the movie-making process, but not as much as some other Art of Star Wars books, unfortunately. There are many great art pieces, but not much text.Rinzler, J.W. (2014). Star Wars Storyboards: The Original Trilogy. New York: Abrams Books. ISBN 978-1419707742.

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