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Ludonaute | Living Forest | Board Game | Ages 10+ | 2-4 Players | 40 Minutes Playing Time

£9.9£99Clearance
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J'avoue que j'étais un peu réticent, je ne serai vous dire pourquoi, il y a des jeux comme ça... Mais heureusement, j'ai eu la chance de le tester. Protect the sacred tree, collect flowers, plant trees and extinguish fires – chose the best tactic for you, all with the help of the Guardian Animals. Jonathan (5+ plays) : I really like this game, enough so that after a few plays on BGA, I went and bought a copy. I said ‘love it’ in this review because the game takes ~5-7 rounds and each round, each player takes two out of the five possible actions, but some of them chain, so you can move around the rondel which lets you get a tree, which lets you get some fire tokens. Although it is one action, that sequence lets you take three actions with one. It has enough choice each turn without out staying its welcome and has led to memorable moments and surprises, such as thinking you are winning and then realize your victory next turn will be a turn too late. You do need to pay attention to what the other players are doing, as there might be certain actions you want to avoid taking because they will set up an opponent. I did not feel there was too much take-that, which I dislike, but for those who don’t like it, I am confident a variant will be found. As an aside, I like the colors green and blue., so I found the game beautiful as well.

You can add a tree to your forest board. Managing to get 12 different trees is one way to win the game. The trees also have unique, on going benefits to help you throughout the game, like adding permanent symbols or allowing you to take the same action twice. Un excellent titre qui se démarque dans une ludothèque et devrait séduire les joueurs Initiés en recherche de nouveauté. Je vous présente ce jeu en détail dans cet article :The game stops at the end of a complete Action phase when one of the players has managed to complete one of these. If several players complete one of the three victory conditions at the end of a turn, then they add up the values of all three victory conditions. The player with the highest total wins. And at the heart of proceedings is that board. Movement actions are a bit harder to come by than the others, so you can go a long way - both literally and metaphorically - if you take the opportunity to steal victory tokens off other players. Indeed, the way these tokens change hands toward the end of the game can determine the winner as well as provide plenty of excitement. But to take it, you’ll need to buy cards, which shrinks your tiny action pool as well as gives other players lots of fires to put out as part of that victory condition. If your Help Line shows 3 solitary symbols (not canceled by gregarious symbols), you can then perform only 1 Action.

Water can be used to battle fire – which collects in the Circle of Spirits at the end of each turn. A player can take however many water symbols they have and remove fire tokens (which may show values of two, three and four) they can afford to pay, receiving no change if they cannot make a perfect match. Bearing in mind that one way to end the game is to collect twelve fire tokens, low cost fire tokens are in high demand – these tokens regenerate based on how many cards a player takes from the guardian animal rows, so by taking better cards, you actually make fire tokens available for the player (or possibly players) who follow. Plant one and only one Protective Tree: Add up the amount of leaves and take one, and only one, Protective Tree for a total cost equal to or lower than your number of leaves. By placing a Protective Tree on specific corners you gain a specific extra Action.

In the case where two players both trigger a victory condition in the same round, a tie-break occurs. Here, players add up the sum of all three victory conditions and compare. They add their Fire Chits, different Protective Tree Tile types, and the sum of how many Flowers they have face-up in that round. (Don’t forget to include any Victory Point Tiles they have.) The higher sum of these combined categories takes the tie-break win. It’s time to meet your new Grand Protector of the Forest!

Planting a Protective Tree in a corner triggers an immediate bonus Action. This can only be used once per corner. Move forward on the circle of spirits. Add up the amount of spirit elements you have and move forward that amount of spaces. This will gain you victory points.

You are a Nature Spirit and you have been appointed to save the forest and its Sacred Tree from the flames of Onibi.

Draw Guardian Animals. If you draw 3 solitary symbols (top-left of the Guardian Animals cards) you cannot draw anymore (unless you've drawn gregarious symbols). You only get to use 1 standard Action (there are ways in the next phase to get bonus Actions). If you stop at a point where you have less then 3 solitary symbols, you get to use 2 standard different Actions. Solitary symbols can be canceled by gregarious symbols . So 3 solitary symbols - 1 gregarious symbol = 2 solitary symbols = 2 different standard Actions. Once all players have finished drawing their cards, the guardian Animals phase ends and you can move on to the Action phase. As mentioned previously Living Forest: Kodama increases the required wining conditions to 13. BUT when all the Kodama of a particular type have been removed the winning condition of that particular spirit is increased to 15. This means if someone appears to be racing towards victory you can attract these Kodama to make the finishing post stretch off into the distance. By completing specific rows or columns you gain extra permanent bonuses on top of the permanent bonuses provided by the Protective Trees. You can take it into account for your second Action and in following Game turns. Again, the game ends at the end of any Action Phase when someone has achieved one of the three victory conditions: 12 different Protective trees on their board, 12 Fire tiles in their collection, 12 Sacred Flowers in the Help Line. If only one player has done this, that player automatically wins. If multiple players have met a victory condition, they add up their scores for all three criteria, and the highest sum wins.

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