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Smart Ass Board Game

£9.9£99Clearance
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However, an incorrect answer means that the player is out of the round. Once a player answers correctly, they can then roll the numbered die, allowing them to move their marker around the board. When you land on this space you will be asked a bonus question. The current reader selects a Hard Ass card and reads a question from it. The game recommends you read the top question on each card first, and then move onto the bottom questions. Should no one guess the answer correctly, the reader gets to roll the number die and move their playing piece the corresponding number of spaces. The player who won the round can roll now the numbered die and moves his token according to the number rolled.

Wits & Wagers Win points not just by answering questions, but betting on who’s most likely to be right Smart Ass is certainly a good addition to our selection of general knowledge games though. And it seems that 13 year olds aren’t too old for a bit of a laugh at calling someone a “Smart Ass”!If no one answers the question correctly after the last clue is given, then the player who asked the question wins the round. There’s also a neat game mechanic where you only score points if one player got the wrong answer. This stops anyone from racing into the lead by getting a streak of correct answers. It’s a great game if you or someone you know is already a fan of the show, and might even help you convert them into playing more board games. If their answer is not correct, they are out for that round. If the answer is correct, then that player wins the round. The wider range of challenges means Cranium should appeal to a more diverse playgroup than just the trivia experts. The original game skews a little older due to the difficulty of the challenges, but there are family-friendly versions of the game for young ones.

The Spruce / Sage McHugh Competition: With a million games on the market, the ‘best’ is up to personal preference This casino-style mechanic adds a fun element, as you try to work out who knows the most about a topic. One potential gripe is that the questions are very America-centric, so if you have no idea about US sports or culture you’ll be making more blind guesses than educated ones. Only the player that landed on the space gets to try and answer the question. If they answer the question correctly, they will roll the number die and move the corresponding number of spaces. For the first question the player landing on the Hard Ass space has to correctly answer that Mr. Kilimanjaro is the highest mountain in Africa. If they answer correctly they will get to roll the number die and move the corresponding number of spaces. Dumb Ass – this is a penalty space. If you land on this you can’t answer the next questions. Basically, it’s like missing a turn.

In practice, it’s more of a conversation-starter, as players take turns reading out interesting questions and then discussing the surprising answer - it’s a bit like watching an episode of the comedy panel show QI. It comes in a small box so it can easily be taken to gatherings or the pub. One small criticism is that some of the questions are true or false, meaning answering them is less a shot in the dark and more the flip of a coin. The answers are so specific (in this case, 18% and the Dallas Cowboys) that players must make an educated guess - the closest guess wins the point, and the team with the most points wins. The game requires no skill to play other than having the ability to answer trivia questions. It is a basic roll and move kind of game and that gives this game a low complexity level. Set Up – Playing Rules & Instructions

The questions cover a broad range of topics, from sports to pop culture and history, meaning it should cater to most players. It’s a great game for family gatherings. Designed for 2 to 6 players and for ages 12 to adult, play starts with the oldest Smart Ass player who is the Reader and will read the first question. This first player rolls the Jumbo Category Die to determine which category the first question will be from. This could be one of the following: If multiple players guess correctly at the same time, the reader decides who answered first. If there is no way to tell who answered first, the reader uses a question from a Hard Ass card to break the tie. The first player to guess the correct answer gets to roll the number die and move their playing piece. If both players are wrong, the reader gets to roll the number die and move their playing piece.Hard Ass – there are a separate pile of Hard Ass questions as this is effectively a bonus question space. Only the player who has landed on this space gets to answer the Hard Ass question. If they get it right then they can roll the Jumbo Movement Die again for a bonus move. If they answer incorrectly then play just moves on as if it had never happened!

As the game only takes 30 minutes to play, it keeps players entertained for just the right length of time. Who’s it best suited for? We enjoyed the game, and there were certainly quite a few laughs as we tried desperately to guess some of the answers. Even more as we then had to google who some of the people were to help explain them to other players. The problem with some trivia games is that if one player is an expert on a topic and those questions come up, they may stroll to an easy victory. Shot in the Dark levels the playing field by asking niche questions like “What percentage of a Greggs sausage roll is pork?” or “What was the most valuable sports team in the world in 2018?”In Linkee, each card consists of four questions, with one link connecting the answers. For example, if the answers were John, Paul, George and Ringo, the link would be The Beatles. Whoever guesses the link wins the card, and each card has a letter. The first to collect cards spelling “Linkee” wins the game. It’s an exciting game that encourages creativity, and is perfect for the type of person who loves memorising movie quotes. By its nature, the game skews towards film buffs (it even comes in a VHS box) - so if your friends don’t watch many movies, they may not have much fun. It’s visually pleasing, with lots of tokens and chips to play with, and the base game contains over 500 questions, meaning it should last a long time before you have to repeat any cards. Before the answer is revealed, you bet on which guess is closest to correct. Feeling confident? Bet on yourself. Think someone else knows better? Bet on them. Points are awarded based on these bets. The reader for the rounds starts by rolling the color die. The color rolled on the die determines what type of round will be played. The player rolled orange on the die. They will take the top Who am I?/orange card and read it to the other players. Types of Rounds

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