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SingStar - Solus (PS2)

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a b c Carless, Simon (2 September 2005). "Postcard from GDC Europe 2005: SingStar - That's Entertainment". Gamasutra . Retrieved 11 December 2007. a b "Get ready for SingStar on the XMB!". Sony Entertainment Europe. 23 October 2012 . Retrieved 18 January 2013.

A number of PlayStation 2 titles have offered additional gameplay features. The duet mode added in SingStar Party was described as "hit and miss [with some songs split] into 'fun bits' and 'boring bits' seemingly on purpose". [50] The rapping segments introduced in SingStar Pop were described as "the hardest parts of the entire game", and were a feature which added variety to the series. [51] SingStar Pop also introduced Medleys, which consist of a random combination of song choruses. The new medleys were described as "funny to watch, and intense to play", although potentially frustrating. [52] SingStar sells itself on its intelligent approach to singing - it can register the pitch, tone and rhythm of the singer/player so you can see visually whether you are in time or the right key. You are also judged, rather like in Dancing Stage, at the end of each line - so if you sing well, you get a good, and at the end of the game you get more points. If you concentrate and "try" you can get some good scores, but generally the bad singing is the most appreciated. Mason, Kevin (16 April 2007). "My SingStar Online". IGN. Archived from the original on 6 June 2007 . Retrieved 17 June 2007.From 21 May 2014, users of the PlayStation 4 could use their smartphones as a microphone. [20] This feature was also available for the PlayStation 3 version.

Hurh, JP (July 3, 2008). "SingStar Review (PS3)". Game Revolution. Archived from the original on September 24, 2015 . Retrieved December 18, 2017. a b Broomhall, John (3 April 2008). "Heard About: SingStar PS3". Develop Magazine . Retrieved 19 April 2008. SingStar games on disc for PlayStation 2 and PlayStation 3 are distributed either as the software alone, or bundled with a pair of USB microphones – one red, one blue; wireless microphones are also available. The games are compatible with the EyeToy, PlayStation Eye, and PlayStation 4 cameras, allowing players to see and record themselves singing. The PSP (PlayStation Portable) was also able to manage a playlist in realtime, where users were able to queue songs they wanted to sing, so the decisions weren't made between songs, leading to fewer breaks.

PlayStation Home SingStar Rooms Launch on September 24th, Buzz! Game Launching Support Announced". SCE. Sony expanded SingStar brand with the release of SingStar Dance and SingStar Guitar. In addition to singing, the first game adds a dancing element using the PlayStation Move controller, while the second allows players to play guitar using any compatible guitar controller. [11] Guitar was released in October 2010, while Dance was released the following month. No further titles have been released in either series. However, SingStar Dance did have a spin-off series of dancing games called DanceStar Party. The sad fact about playing retro consoles is that the graphics are never as good as you remembered. I recently played Mario Party 4 on the GameCube and couldn’t ever believe I thought those graphics were ‘cutting edge’.

The microphones detect pitch using digital signal processing, which analyses the frequency of the incoming signal via Fast Fourier transform. The frequency is then compared to stored information to evaluate if the note is correct. Regular singing segments do not feature speech recognition, and so humming into the microphones at the correct pitch will also score points. [3] Rap sections use a combination of speech recognition and rhythm detection. [21] Wireless microphones, with a 2.4GHz receiver attached to the PS2 or PS3 by USB, became available in Europe in March 2009. [18] Bluetooth microphones were originally planned to launch with the PS3 version of SingStar, but running two Bluetooth microphones together was found to be difficult, so the PS3 game launched with the same USB microphones as the PS2 game. [19] Van Leuveren, Luke (December 6, 2007). "Australian Singstar Store launches". PALGN. Archived from the original on April 15, 2012 . Retrieved December 18, 2017. Bates, Richard (19 February 2007). "Pass the Mic". Sony_SingStar's Blog. IGN. Archived from the original on 11 March 2007 . Retrieved 11 December 2007. SingStar Pop (known as SingStar Popworld in the UK, as Singstar - The Dome in Germany, as Singstar - Svenska Hits in Sweden and as SingStar Norske Hits in Norway) [ edit ] Artist

Gerstmann, Jeff (May 23, 2008). "SingStar Review (PS3)". Giant Bomb. Archived from the original on May 21, 2019 . Retrieved December 18, 2017.

Van Leuveren, Luke (6 December 2007). "Australian Singstar Store launches". PALGN. Archived from the original on 18 January 2008 . Retrieved 10 December 2007. Bramwell, Tom (November 14, 2007). "SingStore PS3 pricing unveiled". Eurogamer. Archived from the original on March 5, 2016 . Retrieved December 18, 2017.

Miller, Matt (August 2008). "SingStar (PS3)". Game Informer. No.184. Archived from the original on June 15, 2008 . Retrieved December 18, 2017. Next up on our list of the best PS2 accessories is a little piece of kit for all the multiplayer fans out there. The PS2 multitap allowed more friends to battle, race, fight, and play in the same space. With zero additional setup required bar plugging in and instantly opening up more fun, this gadget is an essential for any collection. In 2003, the game underwent a direction change. The new concept featured contemporary music videos, and would use two microphones to allow for multiplayer scenarios. [16] A prototype game was developed, which included pitch detection technology, a basic interface display, a scoring system and samples of (then unlicensed) music. The first game demonstration took place at a Team SCEE conference in Paris, featuring the songs " Wonderwall" by Oasis and " Independent Women" by Destiny's Child. [15] Hardware [ edit ] SingStar USB microphones

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