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Avalon Hill HeroQuest Rise of the Dread Moon Quest Pack, Requires HeroQuest Game System to Play, Roleplaying Games, Medium For 14+ Years

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Grid and Wall layering: I don’t know of many quests where this would be an issue, but I have noticed that if you place a large room tile so that it overlaps the walls, in some places, the wall clips through the tile. I don’t think there are many current areas where this occurs in existing quests. The large entrance tile in quests for The Frozen Horror come to mind. It’s tough to talk about challenges per-say, as I’ve always seen these kinds of projects as puzzles that need to be continually solved! I’m a user experience designer by trade, so I’m very used to the puzzle solving, user focused approach to projects. The cloud features also allow you to share a non-editable version of the quest with anyone you choose to give the link to. This feature works very well. Here are a couple of the quests that I’ve made using the builder: Return to the Lair of the Orc Warlord: https://www.hquestbuilder.com/q?id=14095615-38c7-456f-9107-6a7acde14e5b Escape from Frozen Grasp: https://www.hquestbuilder.com/q?id=c28f8c37-45a4-4d2d-91a6-9601247be196 Ideas for Improvement

HeroQuest: Rise of the Dread Moon Review – A Deep Delve

I’m insistent that everything should have the graphics for the old EU and US styles as well as HQ21 – which does mean 3 times the work when I add new tiles – but I don’t want to exclude those who have been with the game as long as I have, and may prefer that nostalgic look, or even still play using the OG set.ADD TO YOUR COLLECTION OF MINIATURES: This tabletop game expansion comes with 29 detailed miniatures, including furniture, Elven Warriors, Dread Cultists, Specters, a Dread Wraith, and more The program has an icon set for the three different styles of HeroQuest, this created a bit of a challenge when adding the assets for The Frozen Horror. The Frozen Horror was originally released in the North American market, there were no classic icons for the European style, they had to be converted from the classic NA icons. Don’t take this the wrong way and think that I don’t like hQuestBuilder by saying I have ideas to improve the builder. The program is very good the way it is! These really are just my opinion on things that I would like to see added or improved on. I reached out to Squidge to ask a little bit about his development process for hQuestBuilder, the origins of the project and some challenges faced. Here’s what Squidge had to say:

Avalon Hill HeroQuest Rise of the Dread Moon Quest Pack Game

THE EPIC ADVENTURE CONTINUES: Finally free Elethorn from Zargon's vile clutches! The cards and Quest Book in this fantasy-filled HeroQuest expansion feature artwork that immerses you in the perilous adventure

Options in Cloud Preview: When we’ve shared a link to a cloud saved quest, it might be nice for viewers to be able to choose some options. Some of these could be: changing the art style between the three versions, and adding a print button. Let’s talk about the interface. I love it, my daughter (10) loves it! It’s simple, easy to use, and straightforward. The builder has a pretty easy learning curve, as long as you are familiar with HeroQuest. What I mean by that is, you kind of need to know what all the icons are to understand how to use them. Let’s face it, if you aren’t familiar with HeroQuest, you probably shouldn’t be making quests yet! Get a few quests played and make sure you are familiar with the rules and how existing quests are designed before you get started designing your own.

Rise of the Dread Moon Designer Preview – Hasbro Pulse

The builder is built using just HTML, CSS and Javascript (with a few 3rd party scripts for some more complex features) – so it’s pretty easy to maintain. Folks who have been using the builder from the first day I announced it will have seen it evolve and change fairly significantly since it launched, and the iterative nature of the development process has naturally happened with this project, which has been really rewarding.

hQuestBuilder is really great and I hope that you will make it a part of your regular quest building toolkit! Anchor Point Indicators on Tiles: It’s not always clear where the anchor point is on the tiles. Some of the tiles are anchored from the bottom middle, others from one of the bottom corners. If there were some kind of arrow on the tiles in the editor, I think it would improve the usability of the program. I’ve encountered a few situations where I’ve had to delete a tile because I guessed the anchor point incorrectly when placing it on the map. The dramatic story of treachery and unrest in the elven kingdom continues in this HeroQuest Rise of the Dread Moon expansion! As a brave knight, you’re challenged to finally free Elethorn from the clutches of Zargorn. Embark on dangerous quests, as you seek the aid of the Cadre of the Raven's Veil to help stop Zargorn's forces of Dread from destroying the kingdom. Navigate through a dark labyrinth of waterways, an underground city, and more perilous locations. But be wary—for Zargon's forces grow ever stronger with the rise of the Dread Moon! Immerse yourself in the adventure with 10 daring quests, stunning artwork, 29 detailed miniatures, and full-color tiles. I really appreciate the “HOMEBREW” section on the interface. This allows you to link your own custom assets to the builder via URL. For instance, if I have a unique monster that I use, I can create my own icon, upload it to Imgur, and then link it in hQuestBuilder. This feature is a bit limited at the moment. We can only use assets that use 1 grid space on the map, hopefully this challenge will be overcome in a future update.

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Simple Formatting in Quest Notes: This one I know has been requested already. The ability to add some formatting in the quest notes would be nice. Even if it’s something simple like allowing BB code tags. I don’t think we need something as complicated as a big WYSIWYG editor. Feature Ideas:I want to mention all the folks that have helped along the way, and continue to as well! There’s a fairly hefty thanks and credits panel in the builder – everything from translations to supplying vector graphics and folks like AmalgamAsh and Always Board Never Boring for featuring the builder on YouTube too! The cloud saving feature is very nice. I’ve played around with it for a bit, it’s really great for transferring quests between different devices. I’ve started making a quest on my desktop, then made some edits on my android phone, and finally made some finishing touches on my laptop, all with minimal effort. INCLUDES 10 THRILLING QUESTS: The Rise of Dread Moon expansion features 10 quests, as well as full-color tiles and 58 game cards, set in an elven world of monsters, traps, treasure, and Dread Moon spells

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