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Games Workshop - Warhammer 40,000 - Aeldari Guardians

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Each saedath has an associated Saedath Treasures of the Aeldari Relic. If your army is led by a HARLEQUINS < SAEDATH> WARLORD, you can, when mustering your army, give the relevant Saedath Relic to a HARLEQUINS < SAEDATH> CHARACTER model from your army instead of giving them a Treasures of the Aeldari Relic. Formed around a core of redoubtable, objective-grabbing Guardians , this Combat Patrol offers a force that embodies everything the Aeldari are famed for – speed, psychic abilities, and withering firepower. It’s led by a sagacious Farseer, who can dish out mortal wounds and tweak the Strands of Fate in between supporting the CORE -keyworded Guardians and Wraithlord. Designer’s Note: Although the journey along the various Paths of the Aeldari is a highly personal pursuit for each participant, it is not unknown for groups of warriors to progress and transition between Paths simultaneously. The rules found here capture this, allowing you to represent a closely bonded group of Aeldari as they move through the various Paths together. When a PSYKER from your army manifests a psychic power from the Phantasmancy, Runes of Battle, Runes of Fate or Runes of Fortune disciplines, replace all instances of the < CRAFTWORLD> or < SAEDATH> keyword on that psychic power (if any) with the name of the craftworld or saedath that your PSYKER is drawn from. If that PSYKER is an ANHRATHE unit, instead replace all instances of the < CRAFTWORLD> ASURYANI CORE keywords on that psychic power (if any) with the ANHRATHE keyword and all instances of the < CRAFTWORLD> ASURYANI CHARACTER keywords on that psychic power (if any) with the ANHRATHE CHARACTER keywords.

Horrify (Malediction): Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:A unit with this ability can make an additional Normal Move of D6 inches after it has finished shooting. This move is known as a Battle Focus move. There’s plenty more to see from Codex: Aeldari , which will be arriving very soon, so sign up to the Warhammer Community newsletter and don’t miss a single reveal.

As a means of calming their tempestuous emotions and keeping their ancient enemy at bay, most Aeldari devote themselves to specialised Paths, on which they hone one skill, sometimes to the point of obsession. Aspect Warriors are the Aeldari who walk the martial paths. Each Aspect Shrine is built around the teachings of a Phoenix Lord, legendary figures inspired by the various ways the Aeldari god of War, Khaela Mensa Khaine, engaged in battle.At the start of each battle round, if every unit from your army has the ASURYANI keyword (excluding models with the ANHRATHE or UNALIGNED keywords) you can make a Strands of Fate roll. To do so, roll six D6. All Guardians are trained to take and hold objectives, freeing up the skilful Aspect Warriors – like the grim Dark Reapers – to unleash Khaine’s wrath on the enemy. In fact, while they’re defending these objectives, both varieties get a neat bonus to help them drive off the warriors of lesser civilisations. The Aledari are not the dominant race that they once were. Through countless years their people have been ravaged by war and the once thriving race has become just a shadow of it's former glory. When the call to war sounds, each and every one of them will take up arms and many will form the militia known to most as the Guardians.

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