276°
Posted 20 hours ago

wii-fit

£61.45£122.90Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

The Wii Fit software includes several means of assessing balance ability. Once the Wii Fit software is loaded, participants are first encouraged to perform a “body test” that comprises both “center of balance” and “body control” measures of balance control. In the center of balance assessment, participants stand still on the WBB for 7 s while COP data is collected. From this data, the participant’s average COP deviation from body midline is calculated, indicating a measure of weight bearing asymmetry. Overall, this assessment is thought to provide information about body posture with the assumption that having an equal distribution of weight between left and right legs is ideal.

Meldrum D, Glennon A, Herdman S, Murray D, McConn-Walsh R: Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii((R)) Fit Plus. Disabil Rehabil Assist Technol 2012, 7: 205-210. 10.3109/17483107.2011.616922 a b Ramsay, Randolph (October 4, 2009). "Wii Fit Plus Review, Wii Fit Plus Wii Review". GameSpot.com. Archived from the original on April 26, 2023 . Retrieved September 28, 2011. Cycling Weekly reported that Mark Cavendish, a double Madison World Champion and Commonwealth Games gold medalist bike racer, had to stop his training regime when he injured his left calf's gastrocnemius after falling off the balance board while playing Wii Fit. [52] In these equations TR, TL, BR and BL are the force sensor values from the top right, top left, bottom right and bottom left corners of the WBB. This information, along with total downward force (i.e. vertical ground reaction force), is transmitted with minimal time lag to the Wii console via wireless (i.e. Bluetooth) technology.

Your calorie counter

Samsung's new HBM3E memory technology hits 1.2TB/s — you can bet that it will power Nvidia's next AI monster GPU, the GH200 D'Anastasio, Cecilia (May 3, 2018). "My Hopes And Dreams For Super Smash Bros. On Switch". Kotaku. Archived from the original on March 22, 2019 . Retrieved March 21, 2019.

Kanegaonkar RG, Amin K, Clarke M: The contribution of hearing to normal balance. J Laryngol Otol 2012, 126: 984-988. 10.1017/S002221511200179X Sugarman, Heidi; Weisel-Eichler, Aviva; Burstin, Arie; Brown, Riki (2009). "Use of the Wii Fit system for the treatment of balance problems in the elderly: A feasibility study". Virtual Rehabilitation International Conference, 2009. VR 2009. pp.111–116. doi: 10.1109/ICVR.2009.5174215.

Podsiadlo D, Richardson S: The timed “Up & Go”: a test of basic functional mobility for frail elderly persons. J Am Geriatr Soc 1991, 39: 142-148. Gras LZ, Hummer AD, Hine ER: Reliability and Validity of the Nintendo Wii Fit. J CyberTher Rehabil 2009, 2: 329-335. A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the American College of Sports Medicine (ACSM) and the American Heart Association (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion." [47] However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level). [32] Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Bradley B: The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing 2012, 41: 549-552. 10.1093/ageing/afs053 The ubiquitous importance of balance research for neurorehabilitation is unquestioned based on epidemiological reports indicating that older adults and various individuals with neuromuscular disability conditions have an increased likelihood for catastrophic fall-related injuries[ 43– 47]. The cost of such injures is not just to the individual but to the greater health care system at large. To this extent, the goal of the present review was to summarize the first half decade of Wii Fit balance research and provide insight regarding the important results that will shape the next five years. Literature for this review was obtained through a targeted search of PubMED and MEDline databases using keywords such as “Wii” and “Balance”. Papers were included that used the Wii Fit system or WBB for the assessment or training of balance ability. In the first half of this review, approaches are overviewed that utilized the Wii Fit as a neuroengineering tool for balance assessment. Alternatively, the second half of this review discusses detailed evidence supporting use of the Wii Fit as a balance intervention tool for both healthy and diseased populations. Balance assessment using the Wii Fit system Comparing the WBB and a scientific grade force platform

Several studies have been carried out to determine the effects of programs utilizing the Nintendo Wii console and balance board on balance control and functional performance in independently functioning older adults. In a meta-analysis, seven studies were examined, four comparing Wii exercise with no exercise, and three comparing with other exercise programs. It was found that results with the Wii were better than no exercise, and comparable with other programs in improving balance control. However, the analysis concluded that "definitive recommendations as to optimal treatment protocols and the potential of such an intervention as a safe and effective home-based treatment cannot be made at this point". [15] Reception [ edit ] A shift of center of pressure (CoP) is an indirect measure of postural sway and thus a measure of a person’s ability to maintain balance. Though originally designed as a video game controller, the Balance Board has become a tool for assessing CoP which has proven to be both valid and reliable. Clark et al. performed a study to prove the validity and test-retest reliability of the use of a Balance Board. The reason to use a Balance Board instead of a force platform is the ability to "create a portable, inexpensive balance assessment system that has widespread availability." Four standing balance tasks were used in this study including a combination of double stance, single stance, eyes open, and eyes closed. Throughout these tests the center of pressure path length was measured and compared to data from an identical study on a laboratory-grade force platform. The study found Balance Board measurements to be reliable and consistently repeatable. [14] Use to improve balance [ edit ] Wii Fit offers a body test every day. In this test, you use the Wii Balance Board accessory to measure your center of balance, Body Mass Index (BMI), and body control. Based on these results, you can also determine your Wii Fit Age. Much like Brain Age, you can chart your daily progress and compare it against previous results, as well as other friends and family who play Wii Fit. All About Balance Franco JR, Jacobs K, Inzerillo C, Kluzik J: The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care 2012, 20: 95-115. Gray P, Hildebrand K: Fall risk factors in Parkinson's disease. J Neurosci Nurs 2000, 32: 222-228. 10.1097/01376517-200008000-00006

Keep fit fun for everyone

Billis AS, Konstantinidis EI, Mouzakidis C, Tsolaki MN, Pappas C, Bamidis PD: A Game-Like Interface for Training Seniors’ Dynamic Balance and Coordination. In IFMBE Proceedings Edited by: Bamidis PD, Pallikarakis N. 2010, 691-694. Rappe, Olli (July 23, 2009). "Kuntoon kaukosäädintä heiluttamalla?". Ruotuväki (in Finnish) (13/2009ed.). Archived from the original on February 9, 2010 . Retrieved September 1, 2009. Game Informer, Interview with Shigeru Miyamoto: Different weight limits in different regions for Wii Balance Board

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment