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Libellud | Seasons | Board Game | Ages 14+ | 2-4 Players | 60 Minutes Playing Time

£23.995£47.99Clearance
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About this deal

Once you are seasoned mages, you will be able to include, in addition to the cards numbered 1 through 30, the power cards numbered 31 through 50.

Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. At the end of a round, when the season token crosses the 3. 6. 9. and 12 spaces, a change of season occurs. The change of season may trigger the effects of some power cards. Only the power cards numbered 1 to 30 are in play. These cards have easy to grasp effects and will allow you to slowly discover the world of Seasons. And that’s the majority of the game in a nutshell. Like I said, there is a lot going on. Game Experience:Tilt the power card at 90 degrees, which will only be straightened at the beginning of the next round. A card that has already been tilted cannot therefore be used in the same round (unless it also has a permanent effect, which remains active no matter what happens).

Seasons is an interesting game. In itself, it’s an entirely new concept. However, if you look at all the parts of it, it actually feels like a few different games put together. I’ve played Seasons a couple of times and I don’t think I was every close to winning any of them. Seasons may have some great components, but it is also a bit unforgiving with a steep learning curve. Game Overview:

When the season token moves from space 12 to space 1 on the season wheel, a change of year occurs. The year token in the middle of the board is moved forward one space. As the players enter the second or third game year, they add to their hand the power cards stored under their corresponding library token. If a player still has power cards in their hand from the previous year, they keep those cards in hand and add the new cards that they have just gained. Choosing A New First Player The second set is placed under the Library II token and will be added to the player's hand during the second year of the tournament. As for the third set of power cards, it is placed under the Library III token and will be added to the player's hand during the third and final year of the tournament. At any point during the game, players can look at the power cards they've selected. Each player then chooses an individual board. They place that board in front of them and take the four sorcerer tokens of the same color as their indivi- dual boards. Permanent effects: represented by a circular arrow, this effect lasts for the whole game, automatically, as long as this card remains in play. The step in which players choose their nine cards during the first phase of the game (the prelude) can be difficult during a first game.

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