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Basic Fun Whac-A-Mole Mini Electronic Arcade Game

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a b "おかし大作戦 (1981)" (in Japanese). Bandai Namco Entertainment. 2005. Archived from the original on 8 September 2019 . Retrieved 19 February 2020. The phrase originates from the "Whac-A-Mole" arcade game Aaron Fechter of Creative Engineering, Inc., invented in 1976. The game involves hitting mechanical moles with a mallet as they pop up randomly from their holes. The term was later adopted metaphorically to describe situations where issues or problems emerge unpredictably and must be handled immediately, only for new ones to arise. Historical Example The timing of the moles was originally controlled by tones from an audio tape which then drove an air cylinder system. [23] Colloquial usage [ edit ] They're based in convenient locations including supermarkets, newsagents and train stations. Plus they're often open late and on Sundays.

The rules are simple -- bop the moles when they light up! Bop them when they're not lit, and you'll lose points.The moles are mounted on rods and raised by a lever and crank system. When the user strikes the mole, a microswitch is activated by a pin housed within the mole and the system lowers the mole. [22] Mogura Taiji was invented in 1975 by Kazuo Yamada of TOGO, based on ten of the designer's pencil sketches from 1974. [3] TOGO released it as Mogura Taiji to Japanese amusement arcades in 1975. [4] It became a major commercial success in Japan, where it was the second highest-grossing electro-mechanical arcade game of 1976 and again in 1977, second only to Namco's popular arcade racing game F-1 in both years. [5] [6] Mogura Taiji was licensed to Bandai in 1977. [3] Bandai (now part of Bandai Namco Holdings) introduced the game to the Japanese home market as a toy in 1977, called Mogura Tataki ( モグラたたき, "Mole Smash"); it was a major hit by 1978, [7] selling over 1 million units. [8] In the late 1970s, arcade centers in Japan were flooded with similar, derivative "mole buster" games. [9] Mogura Taiji has since been commonly found at Japanese festivals. The Whac-A-Mole game trademark was originally owned by Bob's Space Racers but since 2008 has been owned by Mattel. [18] Machines with similar gameplay are sold under other names. Whac-A-Mole has also been the basis for a number of internet games and mobile games that are similar in play and strategy. Game play options have become more adjustable, allowing the operator/owner to selectively alter the high score, hits points, rate of progressive speed, and game time. The cabinet has a three-digit readout of the current player's score and, on later models, a "best score of the day" readout. The mallet is usually attached to the game by a rope to prevent it from being lost or stolen.

Joint Venture by Namco and Togo Japan" (PDF). Japan: Amusement Press. Game Machine. 1 June 1987. p.22. Archived from the original (PDF) on 16 June 2020 . Retrieved 30 June 2020. The original Whac-A-Mole game inspired the first genre of games with a violent aspect as central to their user experience. Researchers have used Whac-A-Mole and its variations to study the violent aspects of these games. [17] Immerse yourself in the fast-paced gameplay with increasing levels that not only speed up mole appearances but also add more holes, making it even more exciting. Test your eye-to-hand coordination, and have a blast in the winter ambience.

10 Examples of "Whack-a-Mole" in Sentences

All our products conform with UK health and safety regulations, and so electronics are PAT certified and regularly inspected, we have a fully-trained team, and we have full public liability insurance. Risk assessments and other documentation is available on request. Chittaro, Luca; Sioni, Riccardo (2012). "Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects" (PDF). PsychNology Journal. 10 (3): 215–243. Current versions of Whac-A-Mole include three displays for Bonus Score, High Score, and the current game score. Home versions, distributed by Bob's Space Racers, have one display with the current score. Amusement Machine History" (PDF). Japan Amusement Machine and Marketing Association (JAMMA) (in Japanese). Archived from the original (PDF) on 2014-09-11 . Retrieved 14 May 2021. Other expressions that convey a similar idea might include "a never-ending battle" or "a constant struggle."

Mogura Taiji made its North American debut in November 1976 at the International Association of Amusement Parks and Attractions (IAAPA) show, where it drew attention for being the first mallet game of its type. Gerald Denton and Donny Anderson saw it and saw great potential for converting it into a carnival game by putting it in a trailer. Denton showed the game to Aaron Fechter and assigned him the task of building their own version of the game. Fechter coined the name "Whac-A-Mole" and added air cylinders "so that when air pushed up the moles, the air acted as a cushion". He developed the prototype in 1977, and Denton and Anderson presented it to the founder of Bob's Space Racers, Bob Cassata, that year. After Bob made further refinements, Bob's Space Racers began selling the game in 1977. In 1978 it debuted at a midway exhibition show, where it was the most popular game. The following year, it debuted at pinball parlours. In 1980, it was sold in the carnival, amusement park and coin-op arcade markets. [10] Whac-A-Mole has since become a popular carnival game.In addition to the single-player game described above, there is a multi-player game, most often found at amusement parks. In this version, there is a large bank of individual Whac-A-Mole games linked together, and the goal is to be the first player to reach a designated score (rather than hitting the most moles within a certain time). In most versions, striking a mole is worth ten points, and the winner is the first player to reach a score of 150 (15 moles). The winner receives a prize, typically a small stuffed animal, which can be traded up for a larger stuffed animal should the player win again.

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