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Games Workshop Warhammer Middle Earth - War Mûmak Of Harad

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In The Lord of the Rings: The Third Age, Mûmakil are enemies at the Pelennor Fields in Good Mode and are playable at the same place in Evil Mode. The rest of the points are tied up in the upgrade you get from a Haradrim Commander to the Mumak War Leader himself, and then some sneaky stat upgrades to the Royal War Mumak itself. Let's start with the second first: recall that generic Mumaks are capped at Fight 4 (which is generally a problem)? Well, the Royal War Mumak gets a boost to Fight 5, which is a significant power boost against all but the most elite of elite troops (elves, half-trolls), and a fair number of heroes (who suddenly may have to call Heroic Strike to get the Fight Value advantage they enjoyed against regular Mumaks). That boost alone is probably worth the 30-odd points that are left over, but there's even more!

Weakness #1: A low model count (and by "low," I mean " loooooooow"). Having been experimenting a lot recently with the Grey Company, let me caveat this by saying that all-hero armies will have lower counts because (a) there's no option for them to add a few cheap bodies here and there, and (b) most all-hero armies don't have unnamed hero options, so at some point, the list ceases to grow any more. With this legion, you do at least have the option to pad your numbers a bit: you're probably looking at 10-12 Haradrim Warriors with bows anyway, which means even at 500 points on the Mumak War Leader, you're probably looking at 12-14 models at a minimum, which is more than, say, the Broken Fellowship legion will have at that points level, and probably in the same ballpark as elite Hero-Warrior legions like The Return of the King(don't let that fool you, though; both of those legions are reallybadmatch-ups for this one, especially at low points levels). The "winner" here is that we've pushed our model count to 40, which is squarely in the "average" range at 800 points, with what I'd consider a well-above-average army leader. The rest of the army is... well, pretty average, except for the number of bows (which, at 19, is actually pretty good--though of course it'd be better with the Betrayer). That's the key to this kind of an army: it's best served if we can force the enemy to come to us, and with 19 bows (plus a a friendly model parked in front of our Mumak to prevent it from running off before we're ready), we can probably do that. Rappelling Lines: One of the coolest and most cinematic options available to your War Mûmak, this upgrade allows those in the howdah to disembark and help out in combat, or capture objectives in matched play games. One of my favourite things to do with Rappelling Lines is to place a few Half Trolls of Far Harad in the howdah, then have them drop down and swing into action! In J. R. R. Tolkien's high fantasy The Lord of the Rings, Harad is the immense land south of Gondor and Mordor. Its main port is Umbar, the base of the Corsairs of Umbar whose ships serve as the Dark Lord Sauron's fleet. Its people are the dark-skinned Haradrim or Southrons; their warriors wear scarlet and gold, and are armed with swords and round shields; some ride gigantic elephants called mûmakil. The Realms of Tolkien". originally published in New Worlds in November 1966, reprinted in Carandaith in 1969 and again in Fantastic Metropolis in 2001 . Retrieved 1 February 2020.Weakness #4 : Low model count means you may struggle with certain scenarios (especially at low points levels). On the one hand, if you happen to draw a kill-count mission with this force (like Lords of Battle), you're in good shape. Spread-out-and-capture missions (like Reconnoitre, or Domination if you spread out your two objectives) are also usually okay if you go with a large mounted contingent (unless there's a ton of difficult terrain on the board). But that assumes you have the points to field a large mounted contingent (which, as you'll see in the sample lists below, usually means 600+ points at a minimum, and probably 800+ minimum to build a list that feels "competitive"). At verylow model counts, most of your models are probablygoing to be in the howdah, just to keep them safe. That makes "spread-out-and-capture" missions much harder. Especially if... I'll resist my urge to say that Far Harad, the Serpent Horde, Mordor, the Easterlings, and Khand should all be historic allies with each other (because... you know... Pelennor) and limit my suggestions to just these two: Oliphaunt is also the title of a short comic poem about the beast quoted by the hobbit Samwise Gamgee, based on traditional bestiary lore. The Mumak War Leader. When Gondor at War initially came out, Tiberius was curious why he cost so much (he's Sauron-levels of stats, for an empty howdah). It didn't take long to persuade him that he's worth it. The buffs he gets over a standard Mumak fall into three categories. The Mumak comes with 12 Haradrim Warriors and 1 Mumak Driver. These are among the most colourful of Tolkien’s Middle-Earth folk. You can enjoy applying a myriad of vibrant colour to these warriors. They are basically jewels to dress your Elephant!

Radcliffe, Doug. "The Lord of the Rings, The Battle for Middle-earth II Game Guide. Walkthrough: Evil Campaign". Gamespot. CBS Interactive. Weakness #2 : Both Serpent Horde and Far Harad keep their standard weaknesses. In addition to the unit selection limitations imposed on the Serpent Horde (more on that in a minute), your rank-and-file troops don't receive any buffs in this legion. Your Haradrim Warriors are still F3 and D4. Your Serpent Guard are still D4. Your Mahud Warriors are still F3 and D5. As for your elite troop option (Half-Trolls), they're still awesome... but you're very unlikely to take them in this list unless you run a generic Mumak with Repelling Lines (or your points limit is huge ) , because at 23+ points each, they're a luxury you usually can't afford, on a small base that is likely to lag behind your mumak. a b c Straubhaar, Sandra Ballif (2006). "Men, Middle-Earth". In Drout, Michael D. C. (ed.). J.R.R. Tolkien Encyclopedia: Scholarship and Critical Assessment. Routledge. pp.415–417. ISBN 1-135-88034-4. Undoubtedly the most impressive part of the army is its stunning display base, which depicts a stairway leading up to an entrance to Moria in the Misty Mountains. On either side of the stairway is an imposing Dwarf statue, whilst the rest of the board is covered in snow to give a wintery appearance. Robert has even made a selection of Objective markers themed around the events in Khazad-dûm! Evil – Far Harad Elsewhere in Harad there are "many towns"; [T 6] one of these is "the inland city", the home of Queen Berúthiel (mentioned by Tolkien in an interview). [5]Weakness #7: Low points levels are just a struggle, period. For all the above reasons. Tiberius makes a valiant effort at a 500 point list for this legion at the end of this post (and I've built a few at 600), but at the risk of stating the obvious: with a 375-400 point legion tax, playing this legion at anything under 500 points is going to be... well, probably not competitive.

a b J. R. R. Tolkien, " Sigelwara Land" Medium Aevum Vol. 1, No. 3. December 1932 and Medium Aevum Vol. 3, No. 2. June 1934. The good news is that your heroes are either very well protected (i.e., they're riding a giant Mumak) or they're very fast (because they're normally mounted), and therefore hopefully difficult to catch and pin-down. The bad news is that they're all low defense, and none of them are particularly good in a fight (except of course for Hasharii, although they doesn't help your Might issue at all). Tiberius: I think running camels and Mumaks is insanely good, but has anyone else noticed how hard it is to get them in this list? If you take the Mumak Warleader, it's pretty easy, but if you take Suladan, you need to take a Mahud King or Tribemaster - who has the points for that? I think the simplest fix would be for Mahud Beastmaster Chieftains to be able to deploy models outside the howdah like the Mumak Warleader can - simple. To make that work, we've had to keep our Mumak pretty lean ( Repelling Lines is the only upgrade we've taken), but I've come around to what Tiberius has been telling me for a while: if you could only take one upgrade on a mumak, Repelling Linesis almost always the one you'd want. Mumaks are only F4, so if a F5+ model gets into them, they'll really struggle. But most F5+ models don't take on a mumak on their own: they do it with friends (who usually aren't F5+). So if you can tag that high-fight model with a cheap Warrior, and pull him out of the fight with the Mumak, that's great. (Coincidentally, it also works great on high-damage models, too). The word Oliphaunt is a variant spelling of the archaic word oliphant meaning "elephant", "ivory", "elephant-tusk", "musical horn made of an elephant tusk", or "a musical instrument resembling such a horn". It appears in Middle English as olifant or olifaunt, and was borrowed from Medieval French olifanz. The French word owes something to both Old High German olbenta "camel", and to Latin elephantus "elephant", a word of Greek origin. OHG olbenta is a word of old Germanic origin; cf. Gothic ulbandus also meaning "camel". However, the form of the OHG and Gothic words suggests it is also a borrowing, perhaps indeed directly or indirectly from Greek elephas (ελεφας), meaning "ivory", though apparently with some confusion as to the animal the word referred to. The word survives as the surname "Oliphant" found throughout the English-speaking world. Olifant is also the Dutch word for elephant.Don’t miss some of the biggest models for Lord of the Rings besides Smaug, that are hitting the tabletops for the Middle Earth Strategy Battle Game! Weakness: Magic Defense. Apart from the Betrayer and the Golden King (whose Will you want to save for other things), you don't have much in the way of obvious anti-magic defense. There are no wizards, you don't have any Fury shamans, and most of your heroes have 2 Will or less. Suladan is the exception, and probably the best utility hero you have for magic defense, because he has both 3 Will points and access to Heroic Resolve. That will buy you a couple turns of defense, but if you need more than that, you probably want to ally in someone from Mordor (even a generic wraith with 8-10 Will can do the role better than anything you have in the Serpent Horde).

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