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Timesplitters (PS2)

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a b Bramwell, Tom (1 April 2005). "TimeSplitters Future Perfect (Xbox)". Eurogamer . Retrieved 9 May 2014. In February 1999, 15 months before the release of Perfect Dark, several members of Rare that were part of the GoldenEye 007 development team, including Steve Ellis, Karl Hilton, Graeme Norgate, and David Doak, left to form their own company called Free Radical Design. After they developed the first TimeSplitters, TimeSplitters 2 went into development, trying to create a more fulfilling story mode alongside the Arcade and MapMaker modes. The game was developed over a 23-month period, with around half of that time devoted to creating the opening level. [15]

a b c Tailby, Stephen (August 14, 2019). "TimeSplitters Co-Creator Will 'Help Plot the Future Course' of the Series as He Joins THQ Nordic". Push Square . Retrieved November 23, 2020. TimeSplitters 2 is a first-person shooter that requires players to kill enemies and complete objectives using a variety of weapons and tactics in different predefined scenarios. Armour and health bars on the sides of the screen lower when the player is shot, which can be increased by walking over body armor and first aid kits. There are a few minor differences between the console versions of TimeSplitters 2. For example, the PlayStation 2 version has a smaller playing field for minigames such as Anaconda. This consequently makes high scores on the PlayStation 2 version lower than the Xbox and GameCube versions which both have bigger playing fields for the minigames.Jarvis, James 10 (October 10, 2007). "Halooo TimeSplitters 4!". GamesRadar+ . Retrieved November 25, 2020. {{ cite web}}: CS1 maint: numeric names: authors list ( link) Using his Temporal Uplink, a device connected to the Time Machine, both of which Anya has invented, Cortez travels to the small Scottish island of Urnsay in the year 1924. There, he meets a man named Captain Ash, who seeks Cortez's help. After raiding a castle with Captain Ash, Cortez confronts an unknown man with a high concentration of Time Crystals, who then escapes with his own time machine. Cortez then travels to 1969 to stop Khallos (whom Cortez thinks is the time traveler) with the help of hippie secret agent Harry Tipper, to rescue his girlfriend, Kitten Celeste. After defeating Khallos, Anya reveals to Cortez through the walkie-talkie on his Temporal Uplink that a mansion in Connecticut had burned down in the 1990s, leaving behind residue of Time Crystal energy.

a b Tach, Dave (November 29, 2012). "Facebook group receives Crytek's blessing to remake TimeSplitters, calls for modders". Polygon . Retrieved November 22, 2020. Reiner, Andrew (December 2002). "TimeSplitters 2 (Xbox)". Game Informer. No.116. p.141. Archived from the original on 19 November 2005 . Retrieved 8 May 2014.

This was followed directly by TimeSplitters 2 in October 2002, [74] [9] which was developed in less than two years and released simultaneously for PlayStation 2, Xbox, and GameCube. [74] Like its predecessor, TimeSplitters 2 was published by Eidos Interactive. [80] [57] Eidos had originally stated that they would not support a GameCube version, claiming it "had no relationship with Nintendo"; however, they reversed that decision once Free Radical offered the publishing rights to Activision. [74] Phillips, Tom (April 18, 2018). "Concept art for cancelled TimeSplitters 4 shows never-before-seen characters". Eurogamer . Retrieved November 21, 2020.

TimeSplitters 2 occurs during the year 2401 throughout this midst of a war between humanity and the TimeSplitters, a sadistic alien race bent on the destruction of mankind. However, rather than use brute force to destroy humanity, they are using the special objects called Time Crystals to travel through time changing the course of history, bringing Earth to ruins. Doc Oblivion (24 October 2002). "The TimeSplitters 2 Online Project - Setting up for online play!". NeoAvalon. Archived from the original on 30 October 2002 . Retrieved 9 December 2016. a b c d e f g Houghton, David (August 15, 2018). "TimeSplitters 2 was an FPS a whole generation ahead of its time. Now games have caught up with its ideas, the series deserves to thrive". GamesRadar+ . Retrieved November 23, 2020. Bregman, James (April 4, 2005). "Timesplitters is future perfect". BBC News . Retrieved November 23, 2020. TimeSplitters did well enough to spawn a number of sequels. TimeSplitters 2 came out two years later, in October 2002, then TimeSplitters: Future Perfect came out in March 2005.Sheedlo, Ty (August 16, 2018). "TimeSplitters Franchise Gets Acquired and is Returning". Screen Rant . Retrieved November 21, 2020. a b c d e f Whitehead, Dan (December 1, 2013). "TimeSplitters 2 retrospective". Eurogamer . Retrieved November 23, 2020. Devore, Jordan (October 2, 2012). "Sad face: TimeSplitters 2 HD was being worked on in 2008". Destructoid . Retrieved November 25, 2020.

a b Lawardorn, Damien (January 8, 2020). "TimeSplitters Rewind to Release with 'Feasible Amount of Content' to Start". Escapist Magazine . Retrieved November 29, 2020. xeowulf (25 April 2006). "TimeSplitters 2 - Multiplayer Awards FAQ (PS2)". IGN. Archived from the original on 13 May 2014 . Retrieved 8 May 2014. Phillips, Tom (March 30, 2016). "You can play TimeSplitters 2's first two levels in Homefront: The Revolution". Eurogamer . Retrieved April 6, 2021. TimeSplitters 2 is a first-person shooter video game developed by Free Radical Design and published by Eidos Interactive for PlayStation 2, Xbox and GameCube game consoles. It is the second game in the TimeSplitters series, and a sequel to the original TimeSplitters. In 2003, a decision was made for Eidos to part ways with Free Radical. [80] Following this, the team were approached by Electronic Arts, who said that they "love the TimeSplitters series and they wanted to get involved with it." [66] In January 2004, EA announced that it would be publishing the series' third entry in the following year, promising "improved gameplay functions, completely revamped graphics, a wholly original storyline and all-new online play". [82] The game's development team felt that the questions asked by EA during the early stages of its development helped them to refine their process, providing a "fresh approach which encouraged us to focus on specific issues." [71] For this third game, the team had also shifted to a model where the level designers would choose settings that were "interesting to them" and the lead writers would then establish a narrative to connect those separate elements. [12]

TimeSplitters 2 - Goldeneye Lives On". Detstar. Archived from the original on 8 August 2003 . Retrieved 9 December 2016. This prediction was made more concrete by the shutdown of Crytek in 2014, with the majority of the company's staff moving to Deep Silver's Dambuster Studios. [32]

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