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Posted 20 hours ago

Dead Island 2 - Day One Edition (PlayStation 4)

£29.995£59.99Clearance
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In a preview of the game, IGN touched on the game's ‘FLESH’ system, or 'Fully Locational Evisceration System for Humanoids', which “procedurally shreds zombies with each strike” and makes the game a truly gory experience. We caught a glimpse of that ourselves in the trailer.

Playing a game for dozens and dozens of hours with literally thousands of things to open and search, yet what you find amounts to a small handful of crafting components you see over and over again, is the antithesis to immersion and feels just as lazy as copy and pasted and/or procedurally generated environmental assets. In my opinion it's a cheap way to justify a shallow and simplified level. Of exploration and loot. In makes it essentially one dimensional focused onky on weapon replacement and possibly crafting. HELL-A เมืองของนางฟ้าได้เปลี่ยนเป็นเมืองนรก ประชากรที่นี่ได้กลายพันธุ์เป็นซอมบี้ที่น่าเกลียดที่มีความหิวกระหายมนุษย์อย่างไม่รู้จบ ในประสบการณ์ RPG ที่กว้างใหญ่และลึกล้ำนี้ คุณจะได้เดินทางไปสู่สถานที่ที่เป็นเอกลักษณ์ของ LA รับภารกิจ พบผู้รอดชีวิตที่ดูไม่ปกติ และสนุกกับไปการเล่าเรื่องแบบเกรดบีสุดบันเทิงระหว่างทางWeapon degrading in DI and Rip Tide are not bad as weapons have unlimited repairs. Rip Tide is best with purchasable repair material and ammo crafting for shotguns and rifles that are effective unlike the near useless shotguns and rifles in DI along with no ammo crafting. i feel like there should be degradation of damage like an axe getting not very sharp afer some time. This does not destroy the weapon but makes it useless until you can sharpen it again at a workshop. There are lots of things in rpgs that might be 'real', but are not fun to play, such as the need to eat drink toilet, sleep, etc I would add to list the need to consistently replenish weapons. Its not even real and its not fun.

Tap into an armoury of weapons the residents of HELL-A have amassed from the insane to the mundane, rifles to shovels, they're all yours to slay with! If you are generous with them, why have it at all? It's a design with no good sides. It's lose/lose and yet developers keep trying to push it. A proper RPG experience with exciting quests, crazy characters, and an over-the-top co-op mode for up to three players Titntin one of the good things about pc is you can use a trainer to not only essentially enable a typical “cheat” options (God mode, infinite ammo, etc) but can also modify or entirely disable game mechanics like weapon degradation, limited inventory space in RPG’s and things like perpetual timers like in racing games and the first dead rising. Trainers work well for souls games too!

Best ‘Dead Island 2’ pre-order deals

Then some weapons could break if used too much like wooden objects or thin blades. it should be 2 different degradations

DEAD ISLAND กลับมาแล้ว และก็มาพร้อมกับการพัฒนามากมายสำหรับการผสมผสานของการล่าซอมบี้มุมมองบุคคลที่หนึ่ง ตลกร้าย และการสำรวจแบบโลกเปิด Nem @Luminous117 @Titntin @KundaliniRising333 I seriously dislike weapon durablity/degradation, they should just always work imo. I don't think i ever heard anyone say "you know that weapon degradation system on that game? It was rad!". Mauzuri Its not really a big issue if done right i just dont like it when stuff breaks the whole time and especially really fast.The latest Windows 11 update won't install for some users, and tanks gaming performance even if it does

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