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MindWare LineUp – Stimulating Memory Board Game with a Great Playing Time and Comical Crime Mystery Suspense for Ages 8 and Up

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a b "Spec Ops: The Line" (PDF). 2K Games. Archived (PDF) from the original on March 28, 2016 . Retrieved January 12, 2016. Yager Development (June 26, 2012). Spec Ops: The Line. 2K Games. Radioman: Well now, Captain... This lil' trap was meant for a fox named Gould. But you ain't Gould. In fact, I don't know who you are. No one does. And that's dangerous. Walker: Dangerous to who? Radioman: Everyone. I mean, come on. You didn't actually think we'd just let you walk in here, did you? Scammell, David (August 1, 2012). "Max Payne 3 and Spec Ops: The Line sales 'lower-than-anticipated' – Take-Two". VideoGamer.com. Archived from the original on September 7, 2015 . Retrieved February 15, 2016.

From 2005 to 2009, the series remained largely unmentioned, with the rights still fully belonging to Take-Two. In 2006, German-based Yager Development pitched a cover-based shooter to publisher 2K Games, who rejected the original concept of futuristic soldiers without Dubai as a setting. [40] However, 2K offered them a chance to develop a reboot for the Spec Ops series, promising that they would have a lot of creative freedom. Development began in early 2007, with most other fundamentals of the initial game intact. [41] While the game is an installment in the Spec Ops series, the team chose to use new ideas and intentionally avoided using existing elements of the franchise. [42] Narrative design [ edit ]Robert, Samuel (August 10, 2016). "Why I love being the 'hero' in Spec Ops: The Line". PC Gamer. Archived from the original on August 11, 2016 . Retrieved August 11, 2016. Pull the Tail is a free for all frenzy that brings down a lot of chaos, fun and laughter in the crowd! It’s a great physical team bonding exercise that will bring your participants closer together.

To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless. The facilitator announces the criteria by which the group members need to line up. For example, the criteria could be based on the team members’ birthdays, height, years of experience, or any other attribute that can be easily quantified. Random Line Up: Assign a random number to each participant, who must line up according to their number. Variations –use this activity periodically throughout a long session or you can ask groups to come up with their own way of letting you know they’re ready.Good, Owen (August 31, 2012). "Spec Ops' Multiplayer Developer Defends Mode Called 'Cancerous' by the Game's Designer". Kotaku. Archived from the original on September 3, 2015 . Retrieved February 14, 2016. Separate everyone into teams. 5 or 6 per team is the ideal number, and if you have mixed ages, mix them up!

a b Chalk, Andy (July 21, 2014). "Spec Ops: The Line sequel has "no chance" of happening and Yager is okay with that". PC Gamer. Archived from the original on November 8, 2017 . Retrieved February 15, 2016. No news about the game was made available for 18 months after it was initially announced. [35] Davis thought the game was announced too early, causing excitement for it to die down too far from the release date. The developers carried out focus tests during this period, and the gameplay was found to be too slow-paced compared to competitors such as Call of Duty. As a result, the team spent time to speed up the game's action so that it would more closely match the narrative. [40] In 2014, Former IGN Senior Editor Colin Moriarty included Spec Ops: The Line in his list of Top 25 Favourite Games of All Time. He wrote, "What I found underneath its bro-shooter façade was perhaps one of the best stories I've ever experienced in a game, all built around an entirely awesome third-person cover-based shooter. Spec Ops is underrated, and it will never see a sequel (nor should it), but it's a must-play for the story alone." [96] Sales [ edit ] The game was designed to be a third-person shooter so that players can see the three characters change and evolve as it progresses, and that the perspective differentiates the game from others shooters in the market. [46] The game was meant to feature narrative gameplay, in which the game was to be played without any cutscenes so that the entire story would be told through gameplay sequences only. However, the idea was downplayed as the development team realized that having cutscenes helps players to be more emotionally connected and allowed the team to create dramatic scripted sequences. [44] Bradford, Matt (April 20, 2012). "Spec Ops: The Line multiplayer trailer starts a feud". GamesRadar . Retrieved January 12, 2016.a b c d e f g h i j k l m Pitts, Russ (August 27, 2012). "Don't Be A Hero: The Full Story Behind Spec Ops: The Line". Polygon. Archived from the original on February 25, 2016 . Retrieved February 14, 2016. The game's moral choices do not have any connection to gameplay, as the team feared that players would view them as gameplay mechanics and disconnect them from the story. [40] The consequences of each choice were designed to be unpredictable to create tension for the player. Both approaches are applied to let players make decisions based on their own will instead of "gaming the system". [50] Williams also added that they attempted to make violence in the game "meaningful". While the game's basic premise is to have the Delta Squad rescue civilians in Dubai, the game by its nature tasks players to kill with their firearms. Therefore, the team added a lot of dialogue to justify and rationalize the characters' violent actions, creating complex plot points, drama and climaxes. [51] The team also added conversations between enemy soldiers in an attempt to humanize them. [35] Moser, Cassidee (July 21, 2014). "Don't Expect A Sequel For Spec Ops: The Line". GameSpot. Archived from the original on September 5, 2017 . Retrieved February 15, 2016. Roberts, Samuel (December 3, 2014). "Now Playing: Spec Ops' most troubling scene". PC Gamer. Archived from the original on April 11, 2016 . Retrieved February 15, 2016.

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