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PS one Console and LCD Screen Combo

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The capability names (the part before the =) can be looked up in terminfo(5) for a description of what they do. For example, setaf sets the foreground color of whatever text is printed after it. To get the escape code for a capability, you can use the tput command. For example And despite the small size of the screen, you won't experience any problems reading text in most text-heavy games like role-playing games. We were able to test Chrono Cross, Final Fantasy VII, VIII, and IX, Legend of Dragoon, and Vagrant Story and found that the text in each of those games were completely legible. With Vagrant Story, the font's unique style made it a little less clear than the others, but still didn't prove to be a problem. The only times that we noticed issues with reading text was during some end-game credits where the text size was much smaller than normal. This was all hashed out on the r3 Discord for capturing and scaling, and the decision was unanimous that the original documentation of 368 was simply incorrect, and any emulator or MAME document that honors it is also in error. The 384 resolution is fully frame-buffered and does not run into blanking periods as previously speculated. The fellas at 8bitmods confirmed this as well. Unfortunately, valid ANSI escape sequences may be missing from your terminal's terminfo database. This is especially common with escape sequences for newer features such as 256 color support. In that case you cannot use tput, you must input the escape sequence manually.

PS1 just now, then this screen - Reddit Booted up an old PS1 just now, then this screen - Reddit

On a PS2, times haven't yet been added to the wiki, but these are the 4 most common from my own findings: While one can simply set their prompt to a plain string, there are a variety of techniques for making the prompt more dynamic and useful.PS4 is also not commonly used. It is displayed when debugging bash scripts to indicate levels of indirection. The first character is repeated to indicate deeper levels. Tons of games use distinct resolutions for introduction cutscenes, the title screen, or menus. Most of these won't be problematic for optimal timing modes under normal circumstance. If someone were to be working on a project, recording from an OSSC, where they want pixel-perfect scaling for the entire video, this may cause some problems. Tip: If the PROMPT_COMMAND becomes too complicated, bash-preexec (an implementation of Zsh's preexec and precmd hook functions for Bash) may make it more maintainable. Escapes between command input and output At any rate, the Sony name generally stands for quality (let's forget about the skipping PlayStations and the "Disk Read Errors" on the PS2 for a minute) and its official monitor, the LCD Screen (for PS one), is a top notch and well-built peripheral for the console.

PS1 Game Resolution List - shmups.system11.org PS1 Game Resolution List - shmups.system11.org

The PS one console redesign was released in Japan on July 7th, 2000, followed by overseas releases in North America and Europe during September of the same year on the 19th and 29th respectively. Impressively, during its first year on the market, it had managed to outsell all other consoles on the market at the time -- including its successor, the PlayStation 2.

If that does not work (and you cannot fix it by setting the correct TERM value), you can test the different manual escape sequences: Using Xebra emulator, turn off all scaling options, then use trial and error with Width and Height options to find correct resolution for any given scene. If you want to add the output of some command to your prompt, you might be tempted to use command substitution. For example, to add the amount of free memory to your prompt you might try:

PS one | PlayStation Wiki | Fandom PS one | PlayStation Wiki | Fandom

Syntax wrote:I don't see why this data cannot be accumulated using a script to mount the images and scan them for the known resolution registers like the eXo team do. Bash has several prompts which can be customized to increase productivity, aesthetic appeal, and nerd cred. Community examples and screenshots in the Forum thread: What's your PS1? (only accessible if logged in)When I initially started this project, there wasn't a ton of interest, it was mostly my own frustration with using trial and error to find the correct resolution on my OSSC profiles and a few conversations in the R3 discord that led me here. I've gotten a handful of people who mention using it to me since then but in general it's pretty niche, so there wasn't ever an impetus to try to attract someone interested in doing the coding work. This does seem faster, so I'm happy to embrace the new methodology if it shows ALL the resolutions a game uses. What does it say for one of the games that use multiple resolutions in my sheet? SotN is a good litmus test since it is a popular game that uses multiple different resolutions. The PS one and its bulkier predecessor were supported until the release of the PlayStation 3 in 2006. You can affect your input text in Bash by not resetting the text properties at the end of your PS1. For example, inserting tput blink at the end of your PS1 will make your typed commands blink. However this effect will also continue through the command's output since the text properties are not reset when you hit Enter. Update: Turns out the Sony documents were just a recommended guideline for CRT 'safe zones'. They suggesting pillarboxing in 384 mode, but this was just a suggestion and not an actual 'mode'. However, early MAME PSX Dev work took it as official since it came from Sony, and decided to render 384 in 368, cutting off graphics in many games.

PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit

Normal gameplay.............................................................. | 256x240 progressive All of the prompts are customized by setting the corresponding variable to the desired string (usually in ~/.bashrc), for example PS3 is not very commonly used. It is the prompt displayed for Bash's select built-in which displays interactive menus. Unlike the other prompts, it does not expand Bash escape sequences. Usually you would customize it in the script where the select is used rather than in your .bashrc.To see the full range of colors your terminal supports, you can use a simple loop with tput (change setab to setaf for text foregrounds): Hey folks. This thread is for compiling and contributing to a list of the resolutions used by PS1 games. This is particularly useful now for use with the OSSC's optimal timing feature, but will likely be useful with other hardware in the future. Unfortunately, many PS1 games utilize all manner of colorful resolutions, and frequently more than one, which makes testing rather arduous. Because of this, the list (as of now) contains one 'primary' gameplay resolution, which is indicative of the resolution the game displays primarily once in-game, and a notes column which explains where other resolutions crop up. This isn't perfect, but it's working for now. More detailed notes and some means of describing how disruptive resolution switching may be would be a nice feature for a more refined list, which will eventually be open to be rehosted elsewhere, though it's currently intended for the R3.fyi wiki. The PS one is a significantly smaller, redesigned model of the original PlayStation. It was developed and manufactured by Sony, and was initially released in Japan just over five years after the original PlayStation's launch. There's actually a reason you can't explain it: The original Sony documentation was referring to pillarboxing. The facts are these:

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