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AOC Gaming 24G2U -24 Inch FHD Monitor, 144Hz, 1ms, IPS, AMD FreeSync, Height Adjust, Speakers, USB Hub, Low Input Lag (1920x1080 @ 144Hz, 250cd/m², HDMI/DP/VGA/USB 3.0)

£499.995£999.99Clearance
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Pleasing contrast for the panel type and a relatively smooth screen surface finish, delivering a decent atmosphere for darker scenes and fairly smooth-looking lighter shades

A pixel response time of 1ms means speed without the smear for an enhanced experience. Fast-moving action and dramatic transitions will be rendered smoothly without the effects of ghosting. Moving on, IPS monitors usually have a faster pixel response speed than VA panels, meaning that you won’t get noticeable smearing of dark pixels in fast-moving games. You will also see in the image above that it states: “Selected Display is not validated as G-SYNC Compatible.” This means Nvidia hasn’t specifically tested and validated the display, not that it doesn’t work. This model worked properly using Adaptive-Sync (G-SYNC compatible mode) on our Nvidia GTX 1080 Ti, offering an experience that was very similar to using AMD FreeSync. A slight difference is that the floor of operation appeared to be 60Hz (60fps) rather than 48Hz (48fps). However; an LFC-like technology was supported, with the monitor keeping at a multiple of the frame rate with its refresh rate. There was again a momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. There are two additional models with the ‘U’ suffix: the AOC 24G2U and the AOC 27G2U which feature a quad-USB 3.0 hub and integrated 2W speakers. These are not currently available in the US. You can also find the AOC 24G2E with a tilt-only stand.The object itself now appears with clear internal detailing, particularly for ‘MBR = 15’ and ‘MBR = 20’. Note that the white notches on the UFO body were actually a bit clearer in reality with ‘MBR = 15’ than they appear on the photos – the brightness levels caused them to appear a bit more blended than they should. This indicates excellent low perceived blur due to eye movement. There is pronounced strobe crosstalk behind the UFO (and also in front in the case of ‘MBR = 1’ and to a less extent ‘MBR = 15’), however. The reference shots don’t show this to the same degree, particularly for the S2417DG reference where overshoot is present but the shot is otherwise very ‘clean’ indeed with a very distinct main object. The image set below was taken with a further increase in refresh rate, to 144Hz with MBR active. The original AOC 24G2, reviewed in this article, used the PANDA LC238LF1F panel. Even though it has a specified brightness of 250-nits and contrast ratio of 1,000:1, many reviewers were getting results closer to 350-nits and 1,500:1. Our suggestions regarding use of VSync also apply, but obviously you’re using Nvidia Control Panel rather than Radeon Settings to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). In 2021, some AOC 24G2 monitors used a different BOE MV238FHB-NG0 panel. Its measured peak brightness and contrast ratio are closer to the specified 250-nits and 1,000:1, but it also has a slightly better response time speed and overdrive implementation.

Microsoft for Business CouponExclusive: 20% off select Surface Pro 9 for Business + Type Cover Bundle Gamer Network Limited, Gateway House, 28 The Quadrant, Richmond, Surrey, TW9 1DN, United Kingdom, registered under company number 03882481. The greyscale gradient appeared smooth without obvious banding or dithering. Some temporal dithering was evident upon close inspection, but it was very well-masked.The 24G2U also goes one step further than the C24G1 when it comes to ports and inputs, too. You still get the same number of HDMI and DisplayPort connections as the C24G1, but the 24G2U has the all important addition of a 4-port USB3 hub, allowing you to hook up all your other peripherals such as your mouse, keyboard and USB headset as well as charge your phone. For me, that alone makes it worth the teensy bit of extra expense over the C24G1, which doesn't come with any USB ports whatsoever. The AOC 24G2 monitor is based on an IPS panel by PANDA with wide 178° viewing angles, a 250-nit specified peak brightness (which even gets a bit above 300-nits), a ~1,000:1 static contrast ratio and dithered 8-bit color depth (6-bit + 2-bit FRC), which is indistinguishable from true 8-bit depth in real use.

The AOC 24G2U’s image quality is at a high level overall. The IPS panel has high color fidelity, good brightness, and a strong contrast ratio. In addition, the viewing angle dependency is quite low. This quality had a positive result when we tested it for gaming, as the neutral color and high contrast make the display appear realistic and three-dimensional. Further observations were made using the animated TV series Futurama. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. In this respect the monitor did relatively well, clearly identifying itself as an IPS-type panel. It was free from the sort of clear saturation shifts that occur at different sections of the screen for VA and moreover TN models. Some shades such as dark reds and medium blues appeared slightly deeper or duller towards the extreme side edges of the screen, from our preferred viewing position (eyes ~70cm from the screen). This becomes more pronounced if you’re sitting closer to the screen. It was not as pronounced as some of the TN or VA shifts you’d see from this sort of viewing distance, however. Shades appeared varied with distinct classes (pastel, deep, neon etc.) and excellent variety within each class. Saturation levels were again somewhat stronger than intended, but this was a universal increase in saturation. There were some excellent eye-catching neon pinks, purples and greens showcased and some impressive deep shades as well. This is again a sort of look many would find inviting, but it isn’t universally appreciated.

On Battlefield V the contrast performance was decent, especially for the panel type. Dimly lit building interiors and well-shaded areas showed somewhat more depth to the dark elements than you’d typically expect from an IPS-type panel. Although things didn’t look as deep or atmospheric as a VA model with decent contrast – such as the AOC C24G1, where static contrast is around twice as high. There was also ‘IPS glow’ which ate away at detail peripherally. A sort of haze of light which lightens up darker shades peripherally, particularly towards the bottom corners from a normal viewing position. We’d say this was slightly weaker than average for an IPS-type panel of this size and didn’t eat away at detail to the same extent as some models, but it was still a ‘feature’ nonetheless. Brighter shades contrasted well with darker surroundings, whilst the screen surface kept such shades appearing fairly smooth without obvious graininess. There’s also the newer AOC 24G2SP version with a slightly higher brightness and faster refresh rate.

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