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Good Smile Company figma Doom Slayer (DOOM Eternal)

£10.995£21.99Clearance
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When the Doom Slayer enters the Urdak building where the Khan Maykr is attempting to revive the Icon of Sin, he is greeted by a voice telling him "Welcome home, Seraphim". In retrospect, this can be considered proof of Hayden's secret identity as the Seraphim, apparently being detected through the Slayer's link to the Fortress of Doom. Following the end of the Hell invasion of Earth, the Slayer, Dr. Samuel Hayden, and the Armored Response Coalition embarked on a mission to find Samur, seeking his help to seal Urdak, which have fallen to Hell, and preventing the demons from using the realm's higher dimension to renew their conquests. Samur Maykr, better known as the Seraphim, is an entity mentioned in the lore of Doom (2016) and Doom Eternal about which little was initially known. One detail known for certain from the beginning was that he was opposed to the forces of Hell: he is said to have gifted the Doom Slayer with super-human powers of speed and strength. Although the word is plural (the singular form is "seraph"), in the context of Doom (2016) and Doom Eternal, the name applies both to this single character and to the entire species of similar beings. Gordon also says he's posting his version of events as an attempt to "move on" from a "toxic client", and that "the truth is more important" than the "hush-money" settlement he was offered by Zenimax. All parts of the statue - from the flesh and bones to the guts and cybernetic enhancements - are created with an attention to detail well worthy of display. There are only 900 pieces of this limited edition collectible worldwide, each with an individual number and a Certificate of Authenticity.

Upon returning to the ARC Carrier, Samur is seen to be in distress. According to him, he is in the process of undergoing the Transfiguration, with the only remedy being the restoration of the Father to physical form. He thus requires the Slayer to act as his proxy and enter the Blood Swamps in search of the Father's life sphere. Again the Slayer displays a negative reaction to these commands. While he does not appear in the game, Samur is mentioned within the Codex entries. It is revealed that Davoth subtly influenced his thoughts, leading him to believe that the Khan Maykr would lead the Maykr race to ruin. This manipulation led Samur to empower the Slayer with the Divinity Machine as a way to stop the Khan Makyr's plans and, by extension, exact Davoth's revenge. [9] [10] Quotes [ ] During the Doom Slayer's journey to Taras Nabad to recover his Crucible, he comes across the Chapel of Purity and the deactivated Divinity Machine; this prompts him to recall Samur (known in the campaign as the "Hooded Figure") helping him into the Divinity Machine. During Argent D'Nur's war against Hell, Samur played a role in helping the Doom Slayer and his allies in stopping a major demonic assault led by a monstrous Titan known as the Dreadnought. After witnessing the Doom Slayer's prowess in battle, and acting on his own accord, Samur hurried the Slayer to the Chapel of Purity and submitted him to the Divinity Machine; granting the Slayer enhanced strength, endurance, and agility. This allowed the Slayer to single-handedly defeat the Dreadnought. As Samur acted without the Khan Maykr's consent, his actions was seen as heretical and he was believed to have been exiled from Urdak afterwards. [6] [7] Samur is mentioned in the Slayer's Testament, specifically his role in bestowing the Doom Slayer with "terrible power and speed" to use against Hell's forces. [8] He is depicted in a drawing from the "Book of Daeva" where Samur is shown as a hooded figure watching as the Slayer fights with two Night Sentinels against demons that resemble the ones from the cover art of the classic Doom.The Seraphim moves outside of the arena to regenerate and lowers the floor around the four raised platforms, revealing a damaging electric field. He will occasionally activate generators within the safe platforms which will electrify them too - up to two platforms can be electrified at a time. When the Father fought with Davoth in Jekkad, Samur was there to bear witness. Upon Davoth's defeat, Samur urged the Father to destroy the Dark Lord, but the Father, having once favored Davoth, could not bring himself to destroy his own creation and instead enshrined Davoth's life sphere in the Ingmore's Sanctum. The Father would then have the Seraphim store his own life sphere in the Sanctum alongside that of Davoth and the other vanquished gods. The Seraphim is fought in a five-phase boss battle whose health bar must be depleted more than once to defeat. Between several of the phases, the Seraphim reshapes the arena dramatically. He has no particular strengths or weaknesses and can be damaged using any weapon. Due to his speed and ability to suddenly teleport, the super shotgun's meat hook is especially powerful for its ability to hold him in place and simultaneously recover armor points.

The Father, who considered Samur his most loyal servant, had commanded him to remove his essence from Urdak. Samur obeyed even with the knowledge that he would become an outcast among the Maykrs. Just before the deadline, Gordon's work was scrapped, replaced with a much longer OST that Gordon considers "wasn't up to standard". In an attempt to rectify that situation, Gordon alleges that he and Stratton agreed to a joint statement, after he declined to "take ownership" of the mistakes that he claims were made by Mossholder. A draft of that statement "never arrived."

The DOOM Eternal Revenant Statue immortalizes not just the likeness but the very essence of one of the game’s most beloved heavy-hitters. The demon is portrayed ready to unleash a barrage of missiles from its shoulder-mounted cannons—a menacing pose familiar to anyone who’s been the target of said barrage. It stands atop a boulder, portraying its propensity to take high ground during battle. Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. His ultimate fate remained unknown, as did his motives for aiding the Slayer. Certain similarities between Samur and Samuel Hayden prompted speculation that the two characters were somehow connected. In particular, the Seraphim is heard to speak the line, "Take it, it will give you strength... help you on your journey," a line previously said by Samuel Hayden when offering the Slayer an Argent cache, and with a similar voice, as the two characters share Darin De Paul as their voice actor.

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