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Combat Of Giants: Dragons (Nintendo DS)

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The music is subtle but well implemented. The unique dragon language and sound effects do little to enhance this tedious adventure. 2.4 The music tries to add elements of excitement, with cadences that sound off when you’ve attain a gem or completed some other objective. It’s hard to feel rewarded, though, when you’re being forced to run through such trivial tasks. The developers have created a unique dragon language for the game, which is just another confusing addition in light of some of the enemies that pop up throughout the adventure. Battle sounds and other noises don’t do much to help elevate the experience, but the overall production is admirable.

Combat of Giants: Mutant Insects Revenge, known as Battle of Giants: Mutant Insects Revenge in North America, is a video game in the Battle of Giants series developed by Ubisoft Quebec and published by Ubisoft for the Nintendo DSi as a DSiWare game. It was published on June 28, 2010 in North America and on June 18, 2010 in Europe. The gameplay is similar to Combat of Giants: Mutant Insects, and is a direct sequel to that game. Combat of Giants: Dinosaur Strike, also known as Battle of Giants: Dinosaur Strike in North America, is a video game developed by Ubisoft, released for the Wii on November 2, 2010. In each region, you get to wander around an over world as you search for dragons to fight. Although we must say the locations look very good for a DSiWare game, as the game is based around combat, these places offer almost nothing to do - you can take flight and burn down trees to find health or power refills, but moving around is rather slow and you're likely to get bored of this at the end of the first region. Combat of Giants: Mutant Insects, known as Battle of Giants: Mutant Insects in North America, is a video game in the Battle of Giants series developed by Ubisoft Quebec and published by Ubisoft on March 2, 2010 for the Nintendo DS. The player must fight through a world of insects to overthrow the queen. Like the other Battle of Giants games, you can customize your character's color and certain traits. Gold gems are automatically boosted by your respective dragon and are really strong But note the only gold dragon isn't playable he is your mentor.

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Navigating environments mostly works just fine, even if the tasks at hand are the epitome of dull. Input recognition is very spotty during battles. 3.5 Music / Sound FX / Voice Acting After a short introduction sequence in which you are taught the basics of combat, you can alter the appearance of your dragon and give him a name. At first, the customization seems completely pointless - the only thing you can really change is how thin or fat your dragon is. It has a bit more use later, as throughout the game you can find body parts which you can use instead (sounds a bit gruesome to us). There are no associated stats or anything, so it's a purely cosmetic feature. The game world is divided into various regions, which you'll visit one by one. Each has 2 to 3 gems to recover, with 25 to collect in all. Of course, that doesn't mean there are just 25 opponents, because there's also a bunch of gem-less rogue dragons wandering around which might get in your way. Combat of Giants: Dinosaurs Fight for Survival, known as Battle of Giants: Dinosaurs Fight for Survival in North America, is a video game in the Battle of Giants series developed by Ubisoft Quebec and published by Ubisoft for the Nintendo DSi as a DSiWare game. It was published on March 15, 2010 in North America and on April 16, 2010 in Europe. The basic gameplay uses the touchscreen to allow the player to fight as a dinosaur. The game is a cut-down version of the original Combat of Giants: Dinosaurs.

The single-player component could perhaps be appreciated as a means to learning the ropes, if the game actually saw fit to teach you anything. The multiplayer is a nice addition, but it’s hardly enough to justify the price of admission. Aside from the opening cutscene, you’re barely made privy to the reason for pushing through the story. There are orbs scattered throughout levels, as well as a few destructible elements. Once again, though, it’s up to the player to figure out what their purpose is, if any. If there’s any value to be found here, it has to be in the single-card, multiplayer options. You can hook up with a friend for a duel, or play with up to four players in Tournament. It’s strictly battles – no exploration – but it’s a nice feature that’s virtually lag-free. Adding weirdness to mediocrity is a collection of unexpected battles. During the very first level, I entered a cave, only to be greeted by a T-rex. Later on, I found myself in a standoff with… a school bus. That’s not a typo. In spite of the uber-serious pretense of the story, players will come across some real oddities in Battle of Giants: Dragons. How about a robot as an end-stage boss? This sort of comic relief is right out of left field, and rather than laughing with the game, you’ll end up laughing at it. If you enjoy being abused by games, Ubisoft has a real treasure in mind for you. Riffing on last year’s Battle of Giants: Dinosaurs, dragons are now tossed into the mix to create an onslaught of beastly battles. Though these mythological creatures dabble in magic, this game’s anything but legendary.Combat of Giants is a series of video games published by Ubisoft, exclusively for Nintendo systems. It was called Battle of Giants in North America until 2011 when Combat of Giants: Dinosaurs 3D was released using the original name. Unlike the last game, Dragons actually has a story. There are a lot of made up dragon language words like "Dirga" and "Tamabukku" and uh... "elemental." The gist is this: King Dragon invented a Dragon World so that humans wouldn't get all up in their Dragon Business. But Evil Dragons took over. So now you have to collect Dragon Energy to use your Dragon Moves and save Dragon Town. It all sounds a lot more mystical when explained in big fake words by characters who have random apostrophes in their names, like Ka'Izi. Regardless of our disappointment with both the story and gameplay, it’s hard to ignore the pretty visuals in Battle of Giants. The dragon models are attractive, and watching their flight animations is often enjoyable. Environments exhibit a surprising level of smooth detail, though there isn’t a whole lot of variety on offer here. Battle animations will surely be entertaining for anyone who is able to figure out the machinations of the game, though they can also be quite tedious to watch after the 100th time.

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