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Lucky Duck Games | Chronicles of Crime | Board Game | Ages 14+ | 1-4 Players | 60-90 Minute Playing Time

£9.9£99Clearance
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The QR codes on the cards interact in interesting ways that are quite common sense in their application. Scanning a location will take you to it. Scanning a character from there will begin an interrogation of that character and allows players to delve into their knowledge of the other characters and clues that have been found. Investigating clue cards will identify their relevance to the case and whittle down the number of things to look into when talking to characters. The time mechanic is reinforced with the entire game being a living world. Characters move around, they might not open the door to see you at night and there’s pressure to solve a case in a certain amount of time. They also react to certain clues. If a character asks you to keep something a secret, and you scan that item with another character, you can get a negative reaction next time you speak to them.

The constant link between your journalism and active crime scenes is your uncle. He’s a detective and always seems to be knee-deep in shady criminals and other people’s bodily fluids. Anytime you see him, he’ll always be accompanied by some poor cadaver. What’s more, is that he always seems ignorant to what you see as a journalist – much of which is common sense!

Someone else can have a go too, but everything in this game costs time, and time is important with the chief cop demanding you get answers by certain deadlines. Interviews take place by scanning the QR code of characters, you can then ask them about other characters and items by scanning the relevant codes, and moving around the city is done in the same fashion. When you are ready the app will ask you a series of questions to ascertain whether you have solved the case with the correct reasoning or not, and then gives you a score based on this.

Using the same set of physical components (a board and cards representing locations, characters, and items), the Chronicles of Crime app lets you and your friends step into a world of mystery and play out your investigations. And it’s amazing when a character from a Vision from the start of the game suddenly shows up and you know there is a connection but you still have to find out which pieces of evidence will get them to tell you. Replayability As far as player count goes I think you could play it with a large group, but it works best with two or three players. Most of the action comes through an app so you have to pass the phone or device around. Only so many eyes can help look over the various clues and plot a course of action. Too many cooks and all that… About a week after playing Chronicles of Crime for the first time I watched Murder on the Orient Express and solved it before that Poirot fella did. That could be because it was startlingly obvious or maybe Chronicles stood me in good stead…You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle epoque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator.” Chronicles of Crime does have a fantastic cooperative nature, and there is usually a lot of discussion about who to talk to, and if they’re lying (characters lie). One player can keep the phone, and control everything, but as each player has a go investigating the 360 images and also the map spreads out with location cards around the table, it’s easier to pass the device running the app around and have discussions about the next steps.

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