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Atomic Mass Games | Marvel: Crisis Protocol – Card Pack 2022 | Miniatures Game | Ages 14+ | 2 Players | 45 Minutes Playing Time, Multicolor (FFGCA10)

£9.995£19.99Clearance
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About this deal

The first one to go over is pretty simple, the Space Gem is getting a reduction in cost from 2 Threat to 1. Our hope is that this small adjustment makes the Space Gem a more interesting choice for characters that can take it, especially compared to the Mind Gem. Additionally, we expect that the change to the Time Gem we are about to look at will also increase consideration for the Space Gem as well. Infinity Gem: Time Changes

Next, throws have changed. Now either objects and Characters must be bigger than the terrain they collide with to destroy it. Lastly, KOs have one very small but very big change. A ll effects on characters expire before the character is removed from the battlefield. This includes pretty much everything and should make it easier to resolve certain Team Tactics cards.

Marvel Crisis Protocol Core Set & Character Card Updates

This is the biggest change as you now are forced to use an action when the card is an Active: Action Card. This is probably a good change, as before, it was hard to tell exactly who needed to do what. Other than that, it’s mainly tiny changes, and graphic updates. Any item not in its original condition, is damaged or missing parts for reasons not due to our error.

This is the new timeline, and you can see there is a new symbol filled in! This is for the Sentinels, but they are ready for tournaments and standard games as of right now. Obviously, we expected them to add them, as it would be a pretty lame release if you couldn’t use them in standard games. Ricochet Blast might see some more play with the cheap cost change. Doomed Prophecy is only taken by Asgard now, with this change we could see more people taking this affiliation with such a powerful tactic card exclusive to them. Pentagram of Farallah got a small NERF with the cost jumping to three instead of two. Malekith got a slight NERF again, trying to bring them more in line. In short, he lost the Wild Pierce ability to make him slightly less Killy. Iron Man only received one change, but the reduction does make it much easier to spam. Captain Marvel ChangesThor also got an art update, plus minor adjustments to some of his numbers, making him slightly better. AMG announced they are making changes to all the Crisis Cards for Marvel Crisis Protocol and even have a brand new one to show off!

Wolverine got new art and a slight buff to hopefully get him in a sweet spot because this mutant was just not seeing play anymore. Let’s start with Valkyrie, she has always felt really strong for a 3 threat character. So, while most of the characters have been getting buffs, she’s actually grabbing a nerf. They increased the cost of her throw, which could really add up over the course of a game. A new localization project is also underway and will be bringing crisis protocol to non-English languages. With this comes redesigned cards, including new rules changes for old characters to bring them in line with current characters.At first glance, you won’t see a huge difference to the original card of the 4 threat leader. Kingpin’s changes, although subtly, are extremely healthy for future gameplay.

This helps diversify games by adding more variety in cards we see in our games. The less used cards will inevitably see more play, which will make games more unique and more fun. As you can see, the corner in the bottom right has the new symbol. So, you are good to add them to your list! This is really the only change as of right now, but you can see the whole thing here. Marvel Crisis Protocol Organized Play & Card Changes: (June 2022) You’ll see that in this case we only adjusted one number. Friday AI has gone from 3 Power to 2 Power. This means under Cap’s leadership he can start blasting with Friday AI on Round 1, and even outside of Steve’s leadership it doesn’t take nearly as much for Iron Man to get to the point where he can double tap with Friday AI every activation Starting at the top, Green Goblin’s signature Pumpkin Bombs are now Strength 5 on his healthy side, and up to Strength 6 when Injured. This tweak gives him better access to his kit, a higher chance to damage, and makes the healthy side of Goblin a little harder to ignore. As a Leader in one affiliation and a nuisance in others, we felt good old GG deserved a tune-up to help get him out the gates and in the opponents’ face like other 4-threats.

Bullseye Changes

It’s a new day for the Guardians as Winging It now no longer costs anything, other than a bit of forethought before the Activation Phase begins. Not only can the Guardians now count on benefiting from their Leadership every round, but it also still provides that classic Guardians flexibility as the other 88% of the plan comes together in the middle of the action.

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