276°
Posted 20 hours ago

Iello | Welcome to the Dungeon | Board Game | Ages 10+ | 2 to 4 Players | 30 mins Minutes Playing Time, Multicolor, 14.99 x 9.91 x 3.81 cm

£13.495£26.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Yes, that’s player elimination (gasp). Generally, this is okay as the game isn’t normally long enough for it to be a problem (with two players of course one player automatically wins if the other is eliminated). However, a four-player game can range from just two rounds (two successful trips to the dungeon for one player), up to (an admittedly unlikely) 11 rounds, so it is possible to have to sit out for a full eight rounds, but we’ve yet to see that happen. Summing up Welcome to the Dungeon So, all the other players have passed and you are left to take the adventurer through the dungeon, is that what you wanted, had you taken out all the powerful monsters, or had you planned to pass but left it too late?!

Kandi's burlesque-style show, which features singing, sultry dancing, and costumes ranging from beaded masks to dominatrix gear, has come up more than once on RHOA. During Season 11, the ladies took in a performance of the attention-grabbing show. Needless to say, jaws dropped. Players don’t choose to attempt the dungeon, they choose not to, so one player will be the last remaining and will have to enter on their own. There are four adventurers in Welcome to the Dungeon, and as you would expect these are fairly traditional dungeon-crawling tropes - The Warrior, Barbarian, Mage and Rogue. Each has their own set of equipment tiles, which give them different skills, and make them useful against different monsters in the dungeon.All of this said though we still recommend Welcome to the Dungeon in this category. What concerns we have expressed here are mitigated by the design of the experience – it’s not wholly a game of reading people, only partially. It’s not a game where the cost of failure is especially high, and even though it has player elimination it’s of a peculiarly non-aggressive style. Physical Accessibility At around a thirty minute play-time, Welcome to the Dungeon is unlikely to exacerbate issues of discomfort. However, play-time can be highly variable and the involvement of any individual player will not necessarily be equal. There’s not a lot of downtime between turns, but there can be a lot of downtime if a player is eliminated early. That can be an issue with certain categories of emotional and cognitive impairment, but it might also be a problem generally when dealing with symptoms of modulating severity. Being on the side-lines after all has a tendency to focus the mind on the negatives. Monsters range in strength from the weak Goblins (one strength) up to the powerful Dragon (nine strength), and each has its own Achilles heel – for instance Goblins (strength one), Skeletons (two) and Orcs (three) can all be defeated with the Torch equipment tile, whilst the Holy Grail tile defeats all monsters with even-numbered strength.

Welcome to the Dungeon is a bidding card game for 2 to 4 players. The goal of the game is to win either by completing two successful dungeon runs or being the last player not eliminated. SETUP Welcome to the Dungeon doesn’t have a hidden hand of cards, but it does require that a player be able to make use of a single hidden card temporarily. That’ll be simple enough for those with physical impairments or visual impairments, but it might become a more problematic issue for the combination of these. Holding up a card for someone else to see requires them to be able to see it, after all. OBJECT OF WELCOME TO THE DUNGEON: The object of Welcome to the Dungeon is to either successfully complete two dungeons first or be the last player standing. NUMBER OF PLAYERS: 2 to 4 players MATERIALS: A rulebook, success card (8), equipment cards (24), adventure tiles (4), player aids (4), and monster cards (13). TYPE OF GAME: Bidding Card Game AUDIENCE: 10+ There are four adventurers in Welcome to the Dungeon, and as you would expect these are fairly traditional dungeon-crawling tropes – The Warrior, Barbarian, Mage and Rogue. Each has their own set of equipment tiles, which give them different skills, and make them useful against different monsters in the dungeon.Next, have a good look at your remaining equipment tiles – Vorpal weapons (sword, dagger and axe) require you to name a type of monster before before entering the dungeon, and the weapon is then powered up to destroy those monsters only. Meeple Like Us is engaged in mapping out the accessibility landscape of tabletop games. Teardowns like this are data points. Games are not necessarily bad if they are scored poorly in any given section. They are not necessarily good if they score highly. The rating of a game in terms of its accessibility is not an indication as to its quality as a recreational product. These teardowns though however allow those with physical, cognitive and visual accessibility impairments to make an informed decision as to their ability to play.

Players don’t even have their own adventurer - one is shared between players and only belongs to a player when they have to enter the dungeon. It takes a few games to understand what impact putting monsters in, or keeping monsters out of the dungeon will have, for example, say the Warrior is the adventurer this round, and you draw the Dragon monster card – do you… Here the answer is – probably not. While there is a degree of ‘people reading’ that can be employed to work out when to jump off of Mr Bones Wild Ride it’s mostly a case of mentally walling off probabilities and assessing them on a turn by turn basis. That assessment will change as everyone takes their turns – and the issue there is that you commit yourself to a full round of play if you draw a card. Just because it made sense when you made the decision it doesn’t mean it will when it comes time to live with the consequences. In that respect, it’s necessary to internalise a decoupling of your action to outcome throughout as a natural result of the momentum of play. If you can’t do that well I suspect your success in the game is likely to be altogether more random than might be enjoyable. Success and failure is likely to be frustratingly arbitrary, and while the game doesn’t eliminate players from a single misstep it does make the cost of failure higher than would be appropriate for a blanket recommendation in this category. A player who gathers two success cards wins. A player who loses two dungeons is eliminated from the game. FUTURE ROUNDS Quite simply, if you lose all your health points, you are unsuccessful – flip your reference card to the red side, or if it is already on the red side, you are out of the game. But if you have health points remaining, you survived the dungeon! Grab a success card, and if this is your second success you win the game!

Players don’t even have their own adventurer – one is shared between players and only belongs to a player when they have to enter the dungeon. Iello’s light dungeon crawling party game, Welcome to the Dungeon, has great art and quality components, and a simple set of rules, but under the surface it can offer some interesting decision making. Welcome to the game overview… Iello’s light dungeon crawling party game, Welcome to the Dungeon, has great art and quality components, and a simple set of rules, but under the surface it can offer some interesting decision making. Welcome to the game overview... As such we recommend Welcome to the Dungeon then for those where fluid intelligence impairments must be considered, and do not recommend it for those with memory impairments. Emotional Accessibility

Searching for the first PC virus in Pakistan". F-Secure. Archived from the original on March 16, 2011 . Retrieved March 21, 2011.While Welcome to the Dungeon is a competitive game, it’s also not one where players have much opportunity to actively undermine each other outside the normal rhythm of passing. Everything when the adventure is being played out is completely transparent and does not yield itself well to ‘unsporting behaviour’. As such, it’s not likely to disincentivise other players offering accessibility support to others where it’s needed. Conclusion

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment