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Superclub – Das Fußballmanager-Brettspiel

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This menu is keyboard accessible. To open a menu item's submenu, press the space bar. To close a submenu press the escape key. Eleven’s clean engine-building is tempered by several things that are completely out of your control. Right at the start of each round (Monday, in the game’s parlance), you draw a board meeting card and then roll a die. When you compare the result to your directors’ cards, it’ll tell you which of the three outcomes on the board meeting card came to pass. The board meeting card isn’t shared, however. Each player draws their own, and the outcomes can vary quite a lot. Some are positive, some not-so-positive.

Eleven: Football Manager Board Game

Offer ends at 23:59 UK on November 14. Supporters must be over-16 to redeem the code. The promotion is run and administered by Superclub AS.Build Stadium Infrastructure – you can build adboards (to allow for more advertising), stands (to allow more fans) or other improvements which allow for one-time stat advances. You can also build office expansions for endgame points. Monday – Setup day: Players first get production, taking wooden markers matching the stat markers at the bottom of their director board. As you play the game, you will need to be very careful with the iconography. A full colored circle with the resource icon within it means an increase to your statistic while the resource icon alone means the actual resource (wooden disc). The day is finished by having a board meeting. Each player is given an event card at random. There are three options on the card (denoted by yellow, blue or red areas on the card). The player rolls a d6 and then looks at the charts on the side of his director cards. The votes are tallied, and whichever color has the most votes is what happens. If you don’t like the result, you can spend one of your red discs to re-roll the die. This can be done as long as you have red tokens to spend. Apply the results of your event card as directed.

Arsenal joins leading football manager board game

Gather round! Then gather points. Tactics, training, real life transfer negotiations … it's all right there.The game is pitched with a one- to two-hour playtime. It can also be played in a solo mode in which players face set challenges, such as saving the club from bankruptcy or relegation. As addictive as Football Manager “Football Manager introduced an addictiveness rating to their game that was both accurate and funny “Remember to eat” etc. This board game needs the same addictiveness rating. It’s that good.” — Mark Final Score: 3.5 stars – A solid football manager simulator that does a nice job of delivering on its theme. It’s best at one or two players, but too long at three and four. Then, roll a die and consult the chart in the bottom left of the match board to see the post-game effect. Generally, if you win, better things happen than if you lose, and higher numbers are always better than lower numbers. Again, if you have a red disc, you can discard it to re-roll your die

Manager | Board Game | BoardGameGeek Footy Manager | Board Game | BoardGameGeek

The next three days comprise the nuts and bolts of preparing your team for this weekend’s matchup. This is done through a traditional action selection system, where each player gets one main action, and can potentially trigger actions on cards in their tableau if they have the resources for it. These main actions include buying a player, selling a player, hiring staff (such as a trainer, an agent, a scout, etc.), bringing on a sponsor, building out your stadium, or using a card ability. Card abilities can also act as bonus actions as well if paid for with the “operations” resource. The central market, where you can hire staff, buy players, and bring on sponsors I should start by saying that I’m a huge soccer fan. I’ve spent far too much time trying to find my “perfect” soccer match simulation game; and to date, I haven’t found it. That crazy quest certainly got me very interested and excited about Eleven – but as I mentioned at the start – this is not really a simulation game; it is an economic game about running a soccer club. Yes, there are matches involved in the process of the game, but it is certainly not the focus. In addition, with the unusual timing of the World Cup this winter, I’ve been thinking about soccer pretty much all the time right now… The perfect start! Superclub is your entry point into the whole Superclub universe. It is everything you need for top-of-the-table quality time with your friends, family members or other great rivals. All expansions (and frankly, all football fans!) require Superclub. If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games! Buy New Releases Box »

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Just Quality “Such a good Game really! Week in week out playing hours with my friends! They thought about every detail!” — Nolav You’ll be governing your club’s finances, planning match tactics, transferring players, hiring staff, building a fan base, and investing in your club’s infrastructure. Through accumulating more cash, fans, and ‘team spirit’, you’ll be able to afford the best players and boost their performance during matches, while enhancing your home stadium with more stands, training grounds, lighting, and ads. The gameplay of Eleven takes place over 6 Weeks, and each day marks a different phase of the game. On Monday, you acquire Resources for your Club and draw a Board Meeting card, facing the tasks assigned to it. Tuesday, Wednesday and Thursday are filled with many responsibilities: transfers of players, hiring staff, expansion of the stadium, etc. Friday is the decisive day – the day of the Match. This is when you’ll manage your Tactics cards and Player abilities to win the game. The phases of Monday and Friday are resolved simultaneously, but Tuesday, Wednesday and Thursday you will play in turns with other players. Despite these criticisms, Eleven is a great game, and certainly the best football (soccer) game I’ve played. The theme is so well applied to the game, and the engine-building is very clear and simple in practice. There’s plenty of depth and nuance as to how you apply the various effects, but the iconography throughout is excellent, so accomplishing what you want to is down to whether your tactics work, not because you didn’t understand what a certain card or effect did. The way that injuries and card suspensions work fits perfectly, and the game is a fantastic choice for someone who craves that Football Manager experience on a table, instead of a screen.

Football Manager Board Game - The Opinionated Gamers Eleven: Football Manager Board Game - The Opinionated Gamers

Eleven can be played multiplayer or solo. The solo mode includes six different scenarios that challenge players with different starting situations and goals for the season. In the beginning, the task is simple: You have to climb the steps of the football leagues and achieve the appropriate experience. You may have to manage the club in a crisis, and at other times you will have to rejuvenate a football team of players that are not so young anymore. You may also have to fight against time to try to complete the stadium before the deadline! But every team knows that to be the best in the league it takes a lot more – it takes an incredible manager. Eleven is an economic strategy game set in a world of sport.”

Contract a Sponsor – you can add sponsors for your shirt logo or onto the adboards in your stadium (assuming you have empty adboards). You can also have one-time media ads. Each of these varieties provides different amounts of money/increase to your money stat/or other special abilities. This is listed on each card. As with the other markets, you are only able to access the rightmost three cards in the display. In this game, you take control of a soccer club over a six week season; each week being played over the course of one of the six rounds in the game. To start out the week, you’ll spend three days (turns) taking actions to improve your club – hiring players, improving facilities, employing staff members or seeking out advertising sponsors. Finally, there’s match day. This is where your club is pitted against an NPC (non-player club) for the week’s match. Your opponent is represented by a card only giving you partial information on the side you can view throughout the week. The card will show you your opponent’s formation (These are a series of numbers that explain how the defenders, midfielders, and forwards are accounted for. ex. 4-3-3; 4-3-2-1, etc.), as well as offer up a scouting report giving you additional limited information (e.g., this team has a formidable left wing forward; this team is weak on the right side, etc.).

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