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Games Workshop - Necromunda: Cawdor Redemptionists

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Brethren get access to the same slate of weapons as before, with a couple of extra close combat weapons thrown in. The blunderpole’s still there, though, and that’s all anyone really cares about. What if we told you that you could take the fanatical version of the Brethren for 5 credits more than the regular Brethren, but with no real stat upgrades, no access to blunderpoles, and without the Devout Masses rule? Are you curious as to why anyone would do this? So are we! Redemptionist Brethren get access to the special Redemptionist weaponry, which is cool and all, but there are no blunderpoles in sight. They can throw exterminators on their basic weapons (and some of their close combat weapons), but it’s just not the same, man. The sauce here is taking one Redemptionist Brethren as your Specialist and giving them a grenade launcher for some cheapo crowd control. Lord of Rats: +2 Cool and Willpower to friendly Juves within line of sight and 12”. Rats cannot come within 3” of this character. Ok, so the first one isn’t a banger. That’s ok, they can’t all be winners. Bomb rat memelords will tell you that this skill is good, but don’t listen to them. Here’s a hot take for you: bomb rats are a waste of credits! Deal with that , rat stans!

Zealots are the crazed individuals present in Redemptionist cults who have been touched by the Emperor's fury. Zealots are so filled with bile and anger against those who would transgress the God-Emperor's will that they are in an almost permanent state of rage. Necromunday HQ has been excited about the modeling and tactical options the house terrain sections have brought us so far, but Cawdor have some bonkers new toys to play with. The Redemption believes that the only way to achieve redemption for themselves, Necromunda and ultimately mankind, is to cleanse it of its sinfulness. Redemptionist prophets foretell of the destruction of not just Necromunda but of mankind. For Man to be saved it must be purged of sin. Their methods of redemption are highly violent, its members sworn to expunge all sin with fire and blade. Unlike most extreme Imperial sects, Redemptionists do not limit their hatred and violent purges to just mutants, psykers or aliens, they see sin in every creature, which along with the sinner, must be destroyed through bloodshed and fire. Gunk Bombs: Gunk bombs not only slow enemies down, but they also change the Blaze threshold from 4+ to 2+. This is HUGE for a gang where everyone can potentially have a Blaze weapon. Grab some for your rat guy or a front-liner and howl with laughter as your opponent’s whole gang catches on fire! As we’ve mentioned above, Redemptionists draw from a mostly-different armory than their Cawdor counterparts. There are a few familiar sights, but the new stuff is awfully shiny:them except under strictly-ritualized circumstances. While neither sex is held as superior to the other, the majority of crusaders and gang fighters tend to be male while females are often taught to be dutiful wives not to question their lot in life. Such women who wish to rise further have limited edtions such as disguising themselves, defecting to another clan, or forming their own gang of like-minded followers. Surprisingly, these female Redemptionist gangs are common and often styled after the Sisters of Silence. [15d] Territories and Industries Outlander (Novel), which gives a story of three House Cawdor gangs, and a sense of day to day Cawdor life So if the great network could help me build a list I would light a candle in your name for the emperor. The customary gas aura terrain piece (a la Escher Gas Censers or Van Saar Rad Casters) is the Hive Incense ; which causes nearby adjacent gangers to scatter. Always remember to wear your respirator, kids. Of particular interest to us is the Caged Heretic , who not only presents us with an amazing modeling opportunity, also forces nearby non-Cawdor to take a nerve test. In an interesting twist, opposing gangers can actually gain a bit of XP if they manage to free the hapless victim!

Overseer : Overseer , while somewhat distasteful over here (Ha!) definitely finds a home in a Cawdor gang. Put it on a leader with minimal equipment and take either a pair of Heavy Crossbows or a Crossbow/Heavy Stubber combo with your champs and boom! Instant firebase. Piety Skills The concept sketches of Cawdor appear to have been based on the Venators of Necromunda's predecessor Confrontation (indeed, one of the possible gang names is "Venators"), and this influence remains in the hoods, masks (especially the executioner/torturer masks of the heavies) and nooses (such as on the House symbol and around the miniatures' waists). [2b] Do not consume narcotics, alcohol or other substances that give pleasure. They are sin given substance. Devotional Frenzy: Once per turn, the controlling player can choose to enhance this fighter’s WS, Cool, Leadership, and Willpower stats by +d3. Afterwards, the fighter takes 1 damage. This skill is absolutely necessary for a combat Deacon, and can be a nice-to-have for a combat Redemptor Priest, though it’s not strictly necessary. The fighter probably won’t last very long, but then again, what melee characters do?The Word-Keeper is a Pious fighter, meaning they’ll count towards the Law-Abiding segment of the Cawdor roster.. As for equipment, the Word-Keeper’s list is expanded, giving them access to all of the “regular” Cawdor armory, and even a few new weapons that don’t seem to have models yet (our guess is a plastic upgrade kit somewhere down the line). Word-Keepers fill the same roles as before: close combat monster, or Leadership skills support character. Giant Rats: They’re cheap, they can screen your fighters from charges, and they can give your fighters much-needed assists in combat. Can’t go wrong, here. The Cawdor gang can use these Faith Dice to perform Articles of Faith. A fighter can use an Article at the beginning of the activation. Each Article has a target number that needs to be met by rolling a number of Faith Dice from the Faith Dice pool. For instance, you have 3 Faith Dice in your pool, and you are trying to enact an Article of Faith that needs a 5+ to be performed successfully. You decide that 2 dice seems sufficient to get those holy juices flowing (ew, sorry), and you roll a 9! The Article of Faith is performed, and you still have 1 Faith Die in your pool, awaiting use at a later time. Paths of Faith Chainaxe [Redemptor Priest, Deacon, Redemptionist Brethren]: Incredible value for an excellent weapon. And you can put an exterminator on it! What’s not to love? Rating: A

Our final new fighter is the Fanatical version of the Juve. Twice as expensive, though. For your extra 20 credits you get a 4+ WS, and that’s about it. No Devout Masses. The Zealot does, however, get access to Redemptionist Pistols and Combat Weapons, but that’s about it. For skills, you’re looking at Ferocity primary, with Combat and Piety as your secondaries. There’s a case to load one of these jerks up with an eviscerator and let ‘em saw their way through the Underhive, but it is a hefty price tag for what amounts to a 1-wound Juve. The Redemptionists also desire to bring redemption to others, finding one sin particularly offensive and seeking any opportunity to bring the Emperor's final judgement to xenos, Heretics or those who traffic with Daemons. Typically, these mobs are generally formed by the incensed rabble of poor working class hive city citizens who decide to take vigilante justice against the first group of perceived sinners that they find. The Cult's prophets foretell the end of the Universe through universal destruction, and their creeds are apocalyptic and unforgiving. [1] [2]So if it is VanSaar that is added, do you think they will add new items too, or just throw them in to the game as it is? Frontline News", White Dwarf 194 (UK), pg. 37, White Dwarf 195 (UK), pg. 26, White Dwarf 196 (UK), pg. 62 You absolutely have a minute to listen to them talk about their lord and savior. (Insta: @Yoritomoslaine) Scavenger’s Eye: +1 to any random roll for credit rewards at the end of a battle. This skill is on par with Fixer from the Savant tree for just being generally useful. Most scenarios involve some sort of credit reward, and this skill can pay huge dividends after just one Forgotten Riches game. An excellent choice for a ranged Deacon. I'd love your help community. I probably have enough there to build a couple gangs, but I think thats the problem. Too many options, don't know where to go.

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