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Cool Mini or Not | Bloodborne: The Board Game | Board Game | 1 to 4 Players | Ages 14+ | 45 to 75 Minute Playing Time

£9.9£99Clearance
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Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points. The game is played with highly detailed plastic miniatures representing both the heroes (called Hunters) and the enemies. In total there are 37 miniatures in the core box: There is no levelling up as classic games, instead your reward for killing enemies consists in a selection between 4 randomly selected stat cards that are more powerful than the basic ones you start the game with. Every enemy you kill gives you a Blood Echoes token. Should you go the Hunter’s Dream of your own accord, i.e. without dying, you can then exchange each token with a new stat card. Note that you can’t have more than 3 Blood Echoes at a time. The rulebook is the only element of Bloodborne that brings it down. It has all information you need, but written in an ambiguous enough manner that you cannot help but question your interpretation of it every step of the way. Bloodborne’s gameplay is so tight and thought-through that getting even a little thing wrong can make an already challenging game, soul-crushingly hard. The first player shifts to the left and this is repeated until the game ends, with the winner being the hunter with the most combined blood echoes and trophies. Blood Donor

There was one instance where I was confident I knew what would happen when we beat a certain boss. So confident that I made the final blow with my last card, leaving myself confidently open with no known risk. We flipped the next chapter card and I was briskly returned to the Hunter's Dream. My overconfidence in the video game's story got me killed. A both incredibly justified, and exciting death. Big Minis for a Big Story For the fans of Souls video game series, the experience of their beloved game transformation into the physical format of board games has been a bit of a rollercoaster ride. The anticipation of the Dark Souls: The Board Game was sky high and it came crashing down. The following smaller card games based on both Dark Souls and Bloodborne have been fine, good even, but they could never compete with the expectations of a miniatures heavy big box game. Otherwise, Bloodborne is hard for all the good reasons. It is a rare case, where the board game does not seek to completely replicate its video game counterpart. It understands the spirit and the ethos of the game, delivering the experience that is eerily Bloodborne but is also all its own.Then it’s the hunter’s turn. Starting with the first player everyone performs the effect on their card, which could be as simple as doing damage to the monster or as devious as damaging the monster and everybody else too. Why would you want to hurt the rest of your hunter buddies? Because blood echos that aren’t banked are discarded when a hunter dies. If after each card is resolved the monster isn’t dead, it escapes and the hunters earn no trophies. The boss monsters, however, never escape and must be defeated. The Hunter’s Dream To help you out, the entire campaign is set to provide useful items or other rewards that can give you an advantage in the fight. One last mechanic to reference is related to Insight tokens: those are tokens you can receive by completing certain tasks/side missions and then can be used as instructed in a mission card. To not confuse with Insight Missions that are your side missions and that, once completed, provide a reward and an Insight. That is a note on a specific event and how you handled it, and could be referred to further down in the campaign. For example your decision to save a specific NPC at a certain stage may reveal the consequences further down the line. Campaign(s) in Bloodborne the Board Game

The other new danger players must traverse are the dungeon’s many traps. These range from ambushes to dart traps and are avoidable with the right cards. Anytime a Hunter lays a new tile through movement, they must also resolve a trap card. The majority of these are nothing and have no effect, but some can be quite vicious and even have long-lasting effects for players to contend with.

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Each Hunter is attempting to collect the most blood and trophy bonuses through the game. Blood is earned by causing damage to a monster, with the blood echo tokens going to your player board, but they are not safe until you bank them. When a monster is killed, any player that took blood from that monster also earns a trophy. What a Hunter does between the start and end however is up to them. It seems trivial to say it's "complete" free choice, but there's no punishment for exploring other than the time constraint. If anything, you're encouraged to look around and discover things. To fight enemies and dare to venture to the Hunter's Dream. It's part and parcel of the game, and it's inevitably going to aid you in gaining that win. We Embrace the Old Blood Another important mechanic within Bloodborne is ‘Insight’. You gain Insight through defeating bosses, discovering locations, and using items that imply a gain in knowledge. ‘Insight’ is an integral part of exploration, which is a major factor of the game, between its beastly encounters. The card game is a rapid-paced, and often hour-long, battle game. It absolutely serves as a game for fans of the video game as it expects you to already be familiar with the concepts of the original.

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