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Collected Sam and Max: Surfin' the Highway

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Main articles: Sam & Max Hit the Road, Sam & Max: Freelance Police, Sam & Max Save the World, Sam & Max Beyond Time and Space, and Sam & Max: The Devil's Playhouse a b Day, Ashley (March 2006). "The Making of: Sam & Max Hit the Road". Retro Gamer. No.22. United Kingdom: Imagine Publishing. pp.32–35. Purcell, Steve (January 2008). "Front cover flap". Sam & Max: Surfin' The Highway (Anniversaryed.). United States: Telltale Games. ISBN 978-0-9792576-2-9.

But I think what really makes it for me is the cleverness of the dialogue. There's just no reason for it to be this funny, but the one-liners just kill me. I would laugh at these until I choked because they'd surprise me so much. Here are a few of my favorites: a b c d "Part 1, cont'd: The Early Years". The History of Sam & Max. Telltale Games. 2007-06-12. Archived from the original on 2008-01-05 . Retrieved 2008-12-03. Media [ edit ] Comic books [ edit ] Sam & Max debuted in 1987, in a comic book series initially published by Fishwrap Productions. Geminis: Best Animated Program or Series". Academy of Canadian Cinema and Television. 1998. Archived from the original on 2013-12-03 . Retrieved 2008-12-06.

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a b c d Purcell, Steve (1995-10-01). "Sam—Large, somewhat sincere dog". Sam & Max: Freelance Police Series Bible. Shout! Factory. pp.4–5. The new edition contains everything in the original Surfin' the Highway, more short stories and pictures (including some paintings made to promote the Telltale series and the new DVD of the animated series), a foreword by Steve Purcell, and a color version of "Fair Wind to Java". Purcell, Steve (2006-03-18). "Issue #12". Sam & Max - Chapter One: The Big Sleep. Telltale Games. Archived from the original on 2008-12-26 . Retrieved 2008-12-04. Telltale and Gametap Announce Sam & Max: Season Two". 2007-06-25. Archived from the original on 2012-07-15 . Retrieved 2008-12-06.

There are two possibilities when you first encounter Sam & Max. One possibility is that you won't get it; at best, it will seem odd and mildly amusing. Although Sam & Max Save the World did not receive the critical acclaim that Sam & Max Hit the Road acquired, it still received a favorable response from critics across its release in 2006 and 2007. [80] Critics praised the game's humor, graphics and gameplay, [81] although concerns were voiced over the low difficulty of the puzzles and the effectiveness of the story. [82] Save the World is considered by journalists in the video game industry to be the first successful application of episodic gaming, as Telltale Games had managed to release a steady stream content with only small time gaps. [83] Previous attempts by Valve with the Half-Life series, Ritual Entertainment with SiN Episodes and Telltale Games themselves with Bone were for a variety of reasons not considered successful implementations of the distribution model. [83] Beyond Time and Space was considered similar to Save the World and reviewers equally praised and faulted the game on this, although overall Beyond Time and Space received a good reception from critics. [84]

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a b "Episodes: Sam & Max". Nelvana. Archived from the original on 2007-09-30 . Retrieved 2008-12-06. Boss Fight Studio". www.facebook.com. Archived from the original on 2022-02-26 . Retrieved 2019-02-22. George, Richard (2008-02-01). " Sam & Max Statues Hit The Road". IGN. Archived from the original on 2011-09-30 . Retrieved 2008-12-07.

Sam & Max Plunge Through Space". The International House of Mojo. Archived from the original on June 17, 2008 . Retrieved 2008-08-09. Anniversary: The Classics". LucasArts. Archived from the original on 2006-06-23 . Retrieved 2008-08-05. Neigher, Eric (2008-04-23). " Sam & Max Season Two: What's New, Beelzebub? Review". 1UP.com. Archived from the original on 2012-07-15 . Retrieved 2008-12-05. Sam & Max are freelance police, a six-foot-tall dog who dresses like a 1940s gumshoe, and a white rabbity thing with serious self-control issues. Both carry very large guns, and they're not afraid to use them on anyone or anything.The series has been very successful despite its relatively limited amount of media, and has gathered a significant fan base. However, the franchise did not gain more widespread recognition until after the 1993 release of LucasArts' Sam & Max Hit the Road, which cultivated interest in Purcell's original comics. Sam & Max Hit the Road is regarded as an exceptional adventure game and an iconic classic of computer gaming in the 1990s. Subsequent video games and the television series have also fared well with both critics and fans; critics consider the episodic video games to be the first successful application of the episodic distribution model. Magrino, Tom (2007-07-26). " Sam & Max return for Season Two". GameSpot. Archived from the original on 2012-07-23 . Retrieved 2008-12-06.

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