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Games Workshop - Warhammer 40,000 - Necrons Canoptek Doomstalker

£9.9£99Clearance
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Annihilation Barge • Catacomb Command Barge • Doomsday Ark • Ghost Ark • Tesseract Ark • Tomb Blade • Monolith ( Doomsday Monolith) • Megalith • Obelisk • Tesseract Vault • Dias of Dominion and Triarchal Menhirs • Triarch Stalker Unless you’re up against Tau or Chaos Space Marines, who are upsettingly capable of just lifting the unit, it’s very, very common for such a unit to end the game at or near its full starting strength as opponents simply give up trying to clear it out. It’s also reasonably deadly, in a grindy sort of way – the Lychguard don’t do explosive damage, but because they’re so durable they’ll tend to gradually win a fight they get involved with. Protocol of the Hungry Void is also very good with them – it pushes their strength to the key break point of 7, at which point they’re wounding most things on 5s at worst, ensuring that even Knights will eventually fall to their blades. The price tag on all this is pretty steep, and after the Q3 2023 Dataslate you’re looking at over 400pts for the full setup,

from Hungry Void. This is substantially above the curve compared to all the other offensive buffs here, and if you time it right this can be horrific. Sometimes, of course, your Lychguard and Warriors will need to get straight onto objectives, and this is where having a Technomancer with a Canoptek Cloak in the unit is ultra valuable. You generally need just over 8” of movement from the line to make it to an objective, so on these 5” move units you’d need to roll a 4+ on an Advance to do so, far from a sure thing. The Canoptek Technomancer has a 10” move and a 50mm base, however, which lets you solve the problem – position two of the models from your unit on the line as close to the objective as possible, put the Technomancer next to them, and then if you move those models 5” forward you’ll be able to place the Techomancer with their base tagging the objective while still coherent with two other models from the unit. At the end of the day, regardless of how you get ahold of them there’s a number of good units you’ll probably want to have on-hand for whatever army you eventually want to buy. The following is stuff that builds out to a decent core that almost any army can use effectively:Right up front, the substantially increased breadth of Reanimation Protocols and Living Metal is great. We’ll dive into the specifics of the new version of Reanimation in a second, but it just being everywhere without you having to think about it now is great. Same goes for Living Metal – with lots of multi-wound options having received a big glow-up, this applying to all of them is a nice minor upside. It’s also wild on C’tan shards thanks to their Necrodermis rule preventing them from losing more than three wounds in a phase. That’s all that really needs to be said about that, and Dimensional Translocation is just a consolidation of a bunch of effects that would otherwise have been printed on lots of sheets, so again we don’t need to go deep on it. Let’s look at the two big hitters from this section. Reanimation Protocols

Next up, shooting. This is an area where the Q3 2023 Dataslate hit the best Necron options quite a bit, so there’s a few ways you can go with this. Lokhust Heavy Destroyers and Doomsday Arks are your top quality choices, but you definitely pay for them. Doomsdays are just all-round good and durable, but hard to hide, a little swingy and run you 210pts each. Lokhust Heavies, on the other hand, are extremely good at killing whichever target you build them for, and fairly easy to hide, but way, way more fragile than you’d normally expect from a 150pts “heavy shooting” unit. You generally need something that can kill enemy tanks, so either three Gauss Lokhusts or a Doomsday is a fine place to start here, which you can either supplement with the choices below, or a second unit of the same (with the option on Enmitic Lokhusts on a second unit).None of these are unwinnable matchups by any means, and Necrons are very much still an OK faction, but a softening of the very top matchups has definitely been traded for a more uphill experience into mid tier stuff, and the army has definitely dropped-off in power overall. What Are the Must-Have Units to Start This Faction? Targeting Relay - Triarch Stalkers are equipped with advanced targeting relay systems to transmit targeting data and enhance the accuracy of other Necron units shooting at the same target as the stalker. With the flavor of time-bending, their special ability helps to make it easier for them to get into combat as well as soak up fire. If a unit is within 9 inches you can choose it to re-roll charge rolls and get a 5+ Invulnerable save until your next command phase. Flayed Ones Quantum Shielding - Triarch Stalkers are protected by a layer of Quantum Shielding which exists only at the moment of deflection. It can deflect the first shot that would otherwise penetrate the Triarch Stalkers armour, after which it cannot be used again for some time. The other pre-game upgrade option is Hand of the Phaeron. Replacing Phaeron’s WIll, for 2CP this upgrades one of your Overlords to be a PHAERON, and lets them use My Will Be Done twice a turn. While useful in some builds, the fact that MWBD is CORE only does mean this is far from and auto-take, especially with how juicy a lot of your other options are, but worth keeping in mind.

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