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Sucker Punch: The Art of the Film by Zack Snyder

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Like18 Dislike0 Dec 9, 2011 by Brian Gallagher (December 9, 2011). "15 Finalists Set for Visual Effects Oscar". MovieWeb.com . Retrieved June 18, 2013. {{ cite web}}: CS1 maint: numeric names: authors list ( link) I love the movie (either you'll love it or hate it. There's really no in between). I figured that since the movie was heavily laden with visual and digital effects, the conceptual art and the thought process in development of the film should be quite interesting as well. Well, I was not disappointed. Before the release of 300, Warner Bros. expressed concerns about the political aspects of the film's theme. Snyder relates that there was "a huge sensitivity about East versus West with the studio."[4] Media speculation about a possible parallel between the Greco-Persian conflict and current events began in an interview with Snyder that was conducted before the Berlin Film Festival. The interviewer remarked that "everyone is sure to be translating this [film] into contemporary politics." Snyder replied that, while he was aware that people would read the film through the lens of contemporary events, no parallels between the film and the contemporary world were intended. Production and Conceptual Designs for Dragons (one of the final "Big Bosses" of the film, no doubt), as well designs and corridor set for the Robots sequence. That's what I think the different world represent = different levels to be passed thru and challenges conquered, perhaps collecting the 5 different "weapons" by Baby Doll, in which it conquers the next challenge with, IMHO.

Confession time: I loved the film. Yes, the film is flawed, but I loved it anyway. It has heart, fun, and I respect its ambitions. As a huge fan of the visual development and fashion in films and games (not to mention as a visual development artist). I was desperate to get my hands on this book, consumed with desire to see more of the great genre-inspired designs and development from the film, the behind-the-scenes type of concept work. *sigh* Oh naive me.

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He has announced that he will be directing the upcoming Superman: The Man of Steel film for Warner Bros., which will be a reboot of the franchise, and plans to write and direct a sequel to Legend of the Guardians. Prior to filming, the cast had twelve weeks of training and fight evaluations, beginning in June 2009 in Los Angeles and continuing through filming. The leads in the film were trained to deadlift up to 250 pounds (110kg) for their roles. Damon Caro, the stunt coordinator and fight choreographer from 300 and Watchmen, Snyder's previous films, was hired for the action design, stunt training and fight choreography for the movie. [43] [44] The other cast members started training without Hudgens while she was involved with other projects, including Beastly. [45] Abbie Cornish said that the rest of the cast were training six hours a day, five days a week in martial arts, swords and empty hand choreography. [46] Jena Malone has stated that her daily routine comprised four hours of warmups and mixed martial arts wushu training, then three hours of weight training, then firearms training and tactical positioning, and then pole-dancing lessons. [47] Snyder said that when the girls are fighting, "[like] they're on their way to kill a baby dragon, they've killed all of these orc-like creatures and they're entering a door [and] it's this classic, real Navy SEAL style room clearing. They have machine guns but they're fighting mythic creatures, impossible creatures. The hand to hand stuff is all brutal, because Damon [Caro] did all the [fights] in Bourne and it has that vibe to it." [48] Snyder remarks that in the girls' imaginations "they can do anything". [49] Production and design [ edit ]

Reesman, Bryan (July 26, 2009). "Clay Enos: Photographing The Watchmen". Sci-Fi Wire . Retrieved August 26, 2009.

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Legendary Pictures reportedly attributed the movie's failure to become a box office hit to movie audiences not accepting a female action hero. [94] Evan Rachel Wood Drops Out of Film to Star in Spider-Man". Hollyscoop.com. July 18, 2011. Archived from the original on June 14, 2009 . Retrieved August 19, 2011. Brandon Gray: Weekend Report: 'Hop' Lays Golden Egg. BoxOfficeMojo, April 4, 2011, retrieved 2011-04-21

McNary, Dave (March 4, 2010). "Warner Bros. punches up 3D lineup". Variety . Retrieved April 6, 2010. One of the more "wordy" aspect of the book, is the introduction initially for the entire movie. Much appreciated too (for folks like me who enjoy a good "war story" :p). The initial "anime" aspect of character designs is as well interesting, and may well be a great starting point for manga, animation or whatever geekery that may transcend and move on from the live-action movie! I remember when The Matrix held such ability to move beyond the silver screen, and perhaps it did but it dod not last as long as the video games and comicbook could bring it, IMHO. Everything ultimately is in Sweetpeas head, she wishes she was Babydoll but she isn’t , yet in her mind she is and this is what sets her free I knowing she can be as strong as her because they are one in the same . I feel reading this book opened my eyes a little more to the details I didn’t see , I can see why the film is so misunderstood by critics.

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Busch, Jenna (May 12, 2010). "Ridley Scott on the Importance of Improv in 'Robin Hood' (VIDEO)". Moviefone. Archived from the original on July 13, 2010 . Retrieved May 17, 2010. I would have liked to see more actually, but again, this movie is focused more on the characters and their tasks, with the "locale" a product of imaginary in "fantasy", and places of ill-repute, in "reality" (Brothels, night-clubs, orphanages etc). As one of the rare avid fans of this film, I was excited to get my hands on a book where art & production design took such a prominent role in the telling of a story. What I found is that this book is... fine. Susanne Ault (June 24, 2009). " Watchmen BD Live screening set for Comic-Con". Video Business . Retrieved June 25, 2009.

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