About this deal
In a Perfection Game retrospective, you reflect on your team and give your team a score from 1 to 10. As I have understood and use this exercise, the rating is indeed tied to how much the suggestion that comes along would lead to improvement. When answering “what I liked about it …” people have to think about the qualities and strengths that underlie the delivered value.
The paintings which moved were a nice touch and even the monster that was also a metaphor for the player's imperfection, fears and darkness was great. It will be included in a future version of Getting Value out of Agile Retrospectives, the pocket book that Luis Gonçalves and I have written.
A Japanese version of the game, which is known as Time Crash ( タイムクラッシュ), uses a 26-cell board arranged similarly to the 1973 version, but with different shapes. Perfector says “What I liked about the performance or object was X,” and proceeds to list the qualities of the object the perfector thought were valuable or should be amplified. Unique and experimental horror experience worth multiple playthroughs due to changing elements in the game depending on what one did or chose at the start of the game. The platform to place the pieces does not seem to stick down very well; you have to push down a few times for it to stay down.
Update: Even if you already get past your insecurities, you can still play this game as many times as you want. In 1975, the game was changed to its current format using the "pop-up tray" in which the scoreboard and pegs, red block-out squares and four-point star shape were removed. The Perfection preschool and kids' pop up game has players on the edge of their seats as they try to beat the clock before the pieces pop! The last question “to make it perfect …” asks people what they could do to increase the value of the product or service.
There is a section on the top of the template where you can refer to the action items of the last retrospective.