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Posted 20 hours ago

Pathfinder Beginner Box (P2)

£9.9£99Clearance
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ZTS2023
Joined in 2023
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About this deal

I asked about using the Beginner Box as a basis, and your reply was "it's up to each GM", but now you're saying they have to be Beginner Box characters? Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure. Area #4: I missed it on my initial read, but there are specific rules for how players can handle disassembling the barricade which allow them to do so quietly. Weirdly there is no guidance on how to handle players setting the wooden barricade on fire, but if you don’t feel ready to handle that you can warn the players that the smoke wouldn’t be great for them.

For physical copies, I recommend starting with your friendly local game store. If you don’t know where to find your FLGS, I recommend using the Paizo Store Locator. For digital copies, the Beginner Box is available as a pre-built module on The Roll20.net Marketplace. Expect running the Beginner Box to tak 8 to 12 hours. The duration will vary between groups because no two groups are going to play the same way and sometime poor dice rolls can make things go faster or slower, especially in combat.

Your group has succesfully completed the Beginner Box (or not. Maybe everyone died or you ended the game early for some other reason). Congratulations! If this is your first foray into tabletop RPGs, I sincerely hope that you enjoyed yourself and I hope that you’re looking forward to enjoying the hobby for years to come. Despite the name, “Session 0” doesn’t need to be handled with an actual scheduled session. Conducting it over a shared text discussion works fine. SMS text messages, discord, etc. all work great. I’ve conducted numerous Session 0’s this way and it has never been a problem. Choosing The GM The room’s entry fails to describe what happens to the fire orb once the Cinder Rat exits the orb. It’s implied that the rat can enter and leave the orb, but unlike the orbs for air and earth, there’s no listed buff for the fire orb, so I think the orb is supposed to break somehow.

Once you get into the dungeon, the text of the adventure will introduce new mechanics in each numbered area. These will cover important parts of the rules, especially various combat mechanics. Each encounter is designed to introduce one or two new mechanics, and to allow players to see those mechanics in action. However, nothing in the text actually explains these mechanics to players so while the Game Master gets a good tour of the game’s numerous combat mechanics, the players are left to swing their swords about and ask the GM what they should be doing. Running the adventure is fairly simple, and the text of the adventure explains how to proceed. The adventure is designed to gradually introduce complex rules concepts, allowing players to learn and practice the rules as they go.Two exclusive, highly detailed and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Narchy Maps using assets from Forgotten Adventures.

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