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Games Workshop Warhammer 40k - Space Marine du Chaos Rhino (2019)

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The Space Wizards. If you’re a fan of herohammer, this book is going to be right up your alley – the Thousand Sons revolve around their psykers, and while most of them are in the HQ slot, the book gives you a couple of ways to stuff more in than a standard Detachment will allow.

The modern Mars Pattern Rhino(MkIIc) also saw use during the Great Crusade, thought not at the levels seen with the Deimos pattern. The Mars Pattern Rhino was more easily reproduced, but had inferior environmental and secondary systems. [7] Maulerfiends benefit even more from the improved statlines – they’re now S7 and 6A base, and now only their movement, WS, and BS degrade, with the latter two starting at 3+ so you won’t even feel the drop until you get down to 3 wounds remaining. Magma Cutters are now Assault 2 and do D6+2 damage, making them significantly better options, particularly since Lasher Tendrils have dropped to 1 damage (though being S7 does mean you’re more likely to get wounds). If you’re wondering why you would still take them, the answer is because you might not need Magma Cutters as Maulerfiend Fists are now D3+3 damage. Oh and the cherry on top of all of this? The new Siege Crawler ability, which allows the Maulerfiend to ignore all modifiers to its charge rolls. So roll right over that difficult terrain at your leisure. Defilers Over the years many Rhinos have been captured for use by Ork warbands, and, during their flight from the Imperium after the Horus Heresy, the Traitor Legions took their Rhinos with them into the Eye of Terror. Vigilator • Pursuer • Pursuer Beast • Prosecutor • Witchseeker • Questora • Firebrand • Subjugator • Sanctioner • Expurgator

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An STC design, the durable, proven Rhino chassis serves as the foundation for an entire range of Adeptus Astartes battle tanks, each modified to better serve a particular role. During the fabrication of a Rhino, Tech-priests perform a wide range of rituals before the Ceremony of Commissioning is undertaken. Librarian ( Epistolary • Codicier • Lexicanium • Primaris Librarian • Vanguard Librarian) • Chaplain ( Reclusiarch • Primaris Chaplain • Judiciar) • Apothecary ( Primaris Apothecary • Apothecary Biologis • Helix Adept) • Techmarine

Gaze of Magnus has a higher floor. When Magnus smites, he means it. He still does D6 mortals in baby mode, but jumps up to 3D3 if you roll an 11+. That’s going to give you fewer wounds on average (6) and a lower ceiling, but more consistency and a lower floor (3 vs. 2). Look for us to do a future Hammer of Math on this. Robust and versatile, and able to resist the most hostile of environments, the Rhino has become the basic troop transport for Space Marine squads. It has also been used by many other trusted branches of the Imperial armed forces, including the Adeptus Mechanicus, Adepta Sororitas, Adeptus Arbites, Adeptus Custodes, and the forces of the Inquisition.Sorcerer ( Balefire Acolyte) • Warpsmith • Dark Apostle • Master of Possession • Master of Execution • Lord Discordant • Warsmith • Apothecary • Infernus Abomination Finally, when the Rhino is complete, the Ceremony of Commissioning is undertaken. The Tech-priest calls upon the Spirit of the Machine God to fill the Rhino with its spiritual power. The final blessing is the Naming Ritual. Every new vehicle must have a name worthy of the great history of the Chapter it is to serve. This name is recorded, and some Chapters choose to paint or engrave it onto the vehicle's armoured hull. Blade Champion • Hetaeron Guard • Aquilon Terminator • Ephoroi • Allarus Custodian • Custodian Warden • Vexilus Praetor • Custodian Apothecary

Wrath of Magnus (No Mercy, No Respite) is possibly the strongest of the secondaries, but conditional: You can only take it if your opponent has a PSYKER in their army and it scores you 3 VP at the end of each battle round if more enemy models than friendlies were killed by psychic powers that turn. This is going to be trivial for a lot of Thousand Sons armies just based on their ability to dole out mortal wounds, and in a worst-case scenario may force opponents to attempt smites instead of defensive buffs to attempt to deny points. Given that Thousand Sons can get a 6” range boost on some of their powers, getting this off on turn 1, particularly going second, shouldn’t be too big an ask either. Against an army with a single utility psyker (imagine Space Marines with a single Librarian along to cast a couple of buff powers) this should be utterly trivial to score 12-15 on. You won’t take this every game but every game you take it it’s gonna be fire. Veteran Marines ( Sternguard Veteran • Vanguard Veteran • Veteran Intercessor • Veteran Assault Intercessor • Bladeguard Veteran) • Terminator Squad • Terminator Assault Squad So overall I think this is a good book. It’s not Death Guard good – that book sets the standard for 9th edition books for me from an internal and external balance standpoint – but it’s not too far off and it doesn’t immediately strike me as full of broken insanity like the last few books. I’m just happy to get 5+ invulnerable save rhinos, really.This is my first stab at a list. It’s not a great list. Hell, it’s probably not even a good list. But what I do know is that 1. I have already painted Magnus, and 2. It’s going to take me several games playing with Cabal points before I get a good feel for how to use them and when, and how many I really want to generate each turn. My initial passes at building a list looked to maximize them, but generating 16-18 per turn left me without a lot else to play the field with. This new iteration brings that way down while giving me plenty to work with. Rob’s “Look I Already painted Magnus and a Mutalith” List The Rhino, or more formally, the Mars Pattern Rhino, is an Imperial armoured personnel carrier (APC) that is widely used throughout the galaxy by many different factions, though it is a mainstay vehicle of the Adeptus Astartes. It has provided safe transportation since the days of the Great Crusade, transporting its cargo of Space Marines swiftly and safely to the forefront of battle. That gives you a whopping 23 Cabal points to play with per turn, though note that the Rubrics will only generate those points when they’re on the table and out of the Rhinos. Speaking of which let’s talk about the large number of Rhinos that, in many ways, act as T7 5-man marine squads with a meltagun, pouring out 3-6 Inferno bolter rounds and a melta shot per turn with some additional protection thanks to the 5++ Brotherhood of Sorcerers save. The net effect is a surprisingly rangy list that can toss out an obscene number of mortal wounds per turn, as you’ve got 11 psykers in the army capable of casting Smite or whatever else you like and drowning out enemy targets in a deluge of wounds they can’t roll saves against. It’s an interesting list, and what I’d expect to see from Don given his preference for skew.lists. The new unit in the book, the Infernal Master is part sorcerer – he knows and can cast one power per turn while generating 2 Cabal points – and part chaplain – he knows two infernal pacts and can attempt to make one of them in each of your Command phases. This succeeds on a 3+, but you can use the Malignant Pact Stratagem if it fails to do a mortal wound to a nearby infantry or cavalry model to make it automatically succeed. Otherwise the Infernal Master is just a sorcerer, making him pretty fragile and mostly mediocre in combat. His real value comes from the buffs and debuffs he can put out. And at 90 points, he’s a steal. Chaos Lord • Exalted Champion • Chaos Champion • Aspiring Champion • Sorcerer Lord • Daemon Prince • Daemon Prince of Nurgle • Daemon Prince of Tzeentch • Death Guard Lord

As an army, Thousand Sons are a bit tougher than standard Chaos Space Marines but much less durable than Death Guard. They make up for this by generally having more damaging weapons and the ability to spit out mortal wounds through psychic powers, making them a bit more like glass cannons. If you’re playing Thousand Sons, it’s because the idea of running an army of sorcerers that gets most of its work done in the psychic phase appeals to you. And also because you want your army to have the aesthetic sensibilities of a prog metal album cover. What’s in this Book? Bloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • Screamer The Third War for Armageddon - Many Space Marine Chapters deployed Rhinos during the Third War for Armageddon against the Orks of Ghazghkull Mag Uruk Thraka. In time, the vehicle became the standard fighting vehicle of human armed forces across the galaxy. Recovered STC databases provided the early Imperial armies with Rhino variants still in use today, such as the Predator, Immolator and Whirlwind. There are many other variants, now lost to the depths of time only awaiting rediscovery. Rhino • Predator • Infernal Relic Predator • Vindicator • Land Raider • Land Raider Proteus • Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran • Sicaran Venator • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Decimator • Blight Drone • Kytan • Plague Hulk • Venomcrawler • Whirlwind ScorpiusOver the following 100 standard years, use of the Rhino spread to many human military forces. Early commanders adopted the basic chassis design as an armored fighting vehicle, fitting various new weapon systems to it and augmenting the vehicle's engine power.

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