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The Silent Hill Collection (PS2)

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The town's cult repeatedly participates in illegal acts: ritual human sacrifices whose purpose is the deity's resurrection, [61] illegal drug trade, [62] and kidnapping and confinement of children in a facility to teach them its dogma through brainwashing, while presenting the facility as an orphanage.

The developers included a system of psychological profiling that adjusted gameplay elements based on the player's interaction with the game.Rumours persisted into 2009, [33] and were seemingly confirmed in February when the British Board of Film Classification (BBFC) re-rated the original game. This revised version was ported back to the PlayStation 2 and subtitled Director's Cut in Europe, but was not subtitled in North America, and was simply released under the " Greatest Hits" banner.

During the 2015 San Francisco Film Festival on April 26, del Toro revealed that he would no longer be involved in the project with Kojima, presumably due to Kojima leaving Konami. The use of ice as a visual theme originated partly because the developers wanted to create an Otherworld for the game, as previous games in the series had featured the same theme as Silent Hill, and because snowfall is common in the northeastern or midwestern United States, where the fictional town is located. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an " everyman". Masahiro Ito designed the monsters in Silent Hill 2; "soured flesh" was the concept behind their appearance. Before Climax Studios started working on what would later become Silent Hill: Origins, they had originally pitched a different game idea to Konami in 2006.At the conclusion of the scenario, Maria contemplates suicide once more, but ultimately resolves to find James. Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced in the era of lower-budget 2D titles. Akira Yamaoka composed the soundtrack of the game, which was the first in the series to prominently feature dynamic music.

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