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Perplext | Long Shot: The Dice Game | Board Game | Ages 14+ | 1-8 Players | 25+ Minutes Playing Time

£9.9£99Clearance
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About this deal

Long Shot is played in rounds and turns with no set number of rounds per game. A round is divided into four sequential phases, which are summarized here.

This action allows the player to mark a single space in the Concession grid found on their Player board. When the player completes a row or column in the grid, they earn a Concession bonus immediately marked and resolved. If players are crafty, they will complete a row and column simultaneously, allowing them to resolve two bonuses! The available bonuses include: Sixth, shuffle the Starting cards and deal one card to each player. Players should now update their Player board with the information on their Starting card by marking out specific numbers under the Concession grid and adding two numbers to the Bet space. Once all players have completed updating their Player board, return the Starting cards to the game box. The original Long Shot had plastic horse minis, which for some reason, I found a bit freaky. It also had cards. Lots of cards. Long Shot: The Dice Game does away with the cards and goes dry-wipe crazy, with horse ownership cards and player boards you can write on. If you’ve played Just One before, you already know just how satisfying it is to use those little eraser things on the end of the pens. Teeny tiny bouts of satisfaction, every time. And they’re off Once all the relevant horses have moved everyone gets to take one action using the number rolled on the D8 – the same number of the horse that moved. You can opt to use any number by crossing off a wild die box, but once you have done this three times you must use an entire action to wipe the boxes clean for future use. Your player board has a big grid on it that has a row for each horse with their multiplier for placing 1st, 2nd, 3rd or beyond the ‘no bet’ line, a helmet and a jersey for each horse and a space to record your winnings. The active player for the round takes the dice and rolls them to see the results. There are two dice in this game. The Horse die (which will match one of the eight horse numbers), and the Movement die with a number value of one through three.

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Third, select a set of eight Horse cards with the number value range from “1” to “8”. There is a recommended set of “starting cards” for those learning how to play the game. The Horse cards allow players to customize or randomize the horses in play. However, they have also been designed to play in specific sets, providing a good balance. It’s up to the players, and there is no wrong way to go about it.

I enjoyed this game a good deal. It kept me engaged right from the start, and I found each round of the gameplay to be a real opportunity to take new information into account and correct my strategies. The dice element added a nice mix of randomness to the game results, but players always had the room and control needed to ensure that dice that hated them didn’t mean a poor game. Even on the worst of rolls, I was able to get ahead. Sure, not as far as I would like, but I was never left feeling like the round was a wasted effort. After the third horse crosses the finish line and is placed in the appropriate spot in the winner’s circle, the race is over. No other horses are moved, but the round is completed, allowing each player to take their final action.

Once all the relevant horses have moved everyone gets to take one action using the number rolled on the D8 - the same number of the horse that moved. You can opt to use any number by crossing off a wild die box, but once you have done this three times you must use an entire action to wipe the boxes clean for future use. Your player board has a big grid on it that has a row for each horse with their multiplier for placing 1st, 2nd, 3rd or beyond the ‘no bet’ line, a helmet and a jersey for each horse and a space to record your winnings. The Parent Geeks, on the other hand, had a wonderful time. According to one Parent Geek, “A fast and fun game with lots to consider, but never to a point where I felt like I didn’t know what my best options were. I really liked that you could buy a horse and bet on your opponents always to come out ahead.” According to another Parent Geek, “A game that mixed random outcomes perfectly with tactical and strategic decision making. I found the game to be light in its direction, but the roads I had to travel were exciting and always made me think and smile. I really enjoyed this and would gladly play it again.” When all the bets were collected, Long Shot was a big winner with the Parent Geek crowd. A player earns the purse amount that matches the owned finished horse’s positions in the winning circle The Gamer Geeks also found a good deal they enjoyed. As one Gamer Geek put it, “A thoughtful mix of random outcomes to methodical thinking. In real horseracing, you can hedge your bets by thinking things through and reduce your risk as a result. I found the same here. Add in the racing element that reduces the time you have to course-correct poor decisions, and you have a game that kept me interested from start to finish.” Another Gamer Geek said, “Good gameplay that is set at a comfortable pace. I enjoyed it a great deal and found each part of the game meaningful and empowering to the player who really wants to compete. I good game.” Long Shot stood proud in the winner’s circle after the last race, with the Gamer Geeks applauding with enthusiasm.

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