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Games Workshop - Warhammer 40,000 - Leagues of Votann: Hekaton Land Fortress

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Enemy units gain Judgement tokens in a number of ways, from completing an action (how dare you!) to destroying a Votann unit (how VERY dare you!), while Kâhls can dole out extra tokens with their Grim Efficiency ability.

There are three big keywords to look at in these cards; biker, Grimnyr, and Hernkyn Pioneers. Grimnyrs must be some kind of characters that don’t take up HQ slots, as they are put into the same category as characters. The changes to Votann secondary objectives were… frustrating? Grudges being removed rather than Prospects is one of the biggest changes Votann have to deal with, as well as the change to Psychic interrogation, as the army now has to rely on more limited secondary choices that are a little more complicated to maximize, whereas many other armies have solid 40-45vp secondaries. In a world where some armies can score 100 VP with relative ease, Votann have been pushed into the realms of “table your opponent to win”, and while Votann armies can achieve this, it actually turns passive scoring armies into a much harder match up. Null Vortex is kind of crazy against certain armies, as just nullifying all invulnerable saves can really be a pain. Lastly, being able to stop actions and reduce their hit roll is pretty nice. New Leagues of Votann Relics & Warlord Traits Update: Games Workshop put out two FAQs already for the Leagues of Votann, which you can read about below. Leagues of Votann NERFed Again in New 40k FAQ: December 1st, 2022 OBVIOUSLY I don't know if the size is spot-on, but the hull is about the size of a land raider hull, which seemed about right.FA1: 6 Hernkyn Pioneers = [5PL, 245pts] – 2x HYLas Rotary Cannon, Spectral Scanner, Rolibar Searchlight, Comms Though the old Squat Trikes were noticeably less airborne, you can see a number of key design cues that carried over to the Hernkyn Pioneer… as well as a few places where the technology of the Leagues of Votann has clearly diverged from the Imperium. There’s no mistaking this for a Space Marine bike!

Even though we’ve seen so many amazing miniatures already, there are some big surprises in that video – let’s take a closer look. Hekaton Land Fortress The sprue is pretty beefy and looks fairly simple for a multi-part tank kit. The most important thing, though, is how the turrets will work and if they can be switched out (especially because we don’t know if they will NERF or buff anything in the future). This is kind of insane as it has all the weapons, is super tanky (puns!), and can even transport units! The Magna-Rail Cannon is insane because even though it’s one shot, it can transfer leftover wounds to other models. If you lose any models from your squads, this will be a really strong league, and improving the AP is never bad. First, it makes sense that you can only have one Uthar in your army as he is a named character, so nothing crazy there.

And in case you thought that the Leagues were going to be without any Psykers, SURPRISE! Meet the Grimnyr. A combination of priest and psyker, these Living Ancestors are powerful psychic clones from a very special Kin. Hekaton Land Fortress It’s nice to get this as a multi-part kit, as more weapons are always better! Plus, the extra options look really cool, and that powerfist is awesome.

Warhammer Community: NOVA Open Reveal – The Leagues of Votann Unveiled (Posted on 31/08/22) (Last accessed on 31 August 22) Making the enemy strike last in combat is a massive advantage, and the Relic Aktôl’s Fortress allows you to apply this effect to an enemy unit within 3” of the bearer, enormously increasing your options in melee. Each League has an associated League Stratagem. If your army includes a League Detachment (excluding Auxiliary Support Detachments), then you have access to and can spend Command points to use this Stratagem, in addition to Votann Stratagems. The craftsmanship and quality of the Ymyr Conglomerate’s weapons and void armour are second to none. Kin who enter battle girded with such forgewrought masterpieces strive never to waste their tremendous potential. Right out the gate, these new guys are pretty similar to Primaris Assault Intercessors as far as statlines are concerned, with the only major difference being -1″ movement and -1 wound in comparison.So now, you can never put units in front of your Beam weapons, which will make your positioning much more complex, or you have to be willing to hit your own units. It’s hard to tell if GW always wanted it to hit friendly units, but now it does for sure! It looks like Judgement Tokens will be an extremely core mechanic, as even more stratagems use them and will add to your power. Next, we have the keyword for Einhyr, which will most likely be an elite shooting unit for the army. Space Marines: Aside from Dark Angels terminators spam, YMYR plays really well into Space Marines in general. The new “let’s spam melta and see what happens” approach with AP-5 meltas does make Votann’s AOC from Void Armour practically useless, but YMYRs invulnerable saves and the no wound re-roll provides that longevity, and the added AP to ranged weapons seals the deal for Votann. Oh, and of course the mass amount of AP-2 Damage 2 carries this pairing quite well.

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