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The Legend Of Zelda 2023 Calendar, Month To View Square Wall Calendar , Official Product (The Legend Of Zelda Square Calendar)

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For 2d games especially, for me there is something about that "240p or close" pixel style that is so iconic and I love when modern games use it but with QOL improvements like widescreen and full 60fps no slowdown, extra frames of animation due to removal of memory limitations etc. The sad thing is, all these complaints and many others I could name, are tiny and easy to fix, and yet Nintendo ignores the calls. This is why when they randomly DO do something that fans have been calling out for, for so long that it feels they never will, its such a pleasant surprise when they finally do. Thousand Year Door is a perfect example. And its moments like that that make it hard to be too mad at them! lol

Once again, the Master Sword's new state has already been shown on a few occasions, but we've not really had descriptions like this until now. Still, the mystery remains as to what exactly is going on with it and Link, so we'll just have to wait until 12th May to see how it all unfolds. Thank you for the kind words - yes American Pizza is a pretty original game, though it borrows many elements heavily from various retro titles, its all from completely different genres mashed together in a unique way. I think / hope that its fun and different enough to gain people's attention. Theres more details about it in my response to Ristar below. My own game engine mostly supports side scrolling and top down style games, but I've implemented sprite scaling and rotation, mode 7 style effects, and Saturn "quad polygon" style drawing of 2d sprites in 3d space... I've considered building some kind of sprite scaling outrun style game with it, or maybe just adding a "Panorama Cotton" style broom section for Hazel in our game, and also either a 3d dungeon crawling or even Doom style "2d-3d" first person mode. These are all genres and games I loved as a kid so I'm sure at some point I'll want to recreate those things in my own work 😀

Knowing and caring about these different issues with scaling pixel graphics like you mention was one of teh driving factors for me creating my own game engine from scratch, to make sure all of this is 100% right from the start - but also having every possible (valid!) preference available for those that want them. Personally, I'm a "crispy pixels" guy but I'm quite proud of teh custom CRT shader I made for the people who want that because its one of the most customisable ones I've seen so people can fine tune exactly the look that they prefer - even down to recreating RF noise interferance and the curvature of old glass screens, light rolloff at the edges etc. for those that like a "true" analogue feel of their old rubbish quality portanble tvs in their bedroom 😅 Magic_Salmon_Pro Haha I'm also producing 8 movies and 1 tv show (look up "upcoming" on IMDb if you are interested!) plus a comic book series and producing a podcast, and I act in other people's movies too. I basically never stop working but its all on fun creative stuff - I don't really have much time when I relax and do hobbies because my hobbies are my work! 🥰. I'm autsitic and probably undiagnosed ADHD so I like to have multiple highly detailled projects all on at once and switch between them constantly. Of course, I do watch movies and play games to relax, but nowhere near as much as most people, I'm usually working on my own projects instead. This is why the Switch is good for me, as when I'm travelling to different countries for meetings/filming etc I can chill and play something when on the fight or waiting for a train etc. As for the games, thats more something I do by myself or with my partner, they are all comparitively simple indie titles and more manageable... but even though they are all different genres they use the same engine that I programmed, so much of the work is shared as far as things like handling the graphics, sound, menus, control etc. The first Hazel project is by far the biggest game that will take the longest time, but developing that with the intention of making an many sequels and spinoffs using the same engine, and also adding mini games with different styles of play meant that the engine can be used to make smaller and simpler games much faster to keep me motivated and maybe get some cash and grow an audience and reputation along the way before our big launch. Magic_Salmon_Pro Haha yeah I know it sounds like a lot, but as far as the movies and tv shows go, of course theres many people working on them. I am usually one of several producers making them happen, and even in the ones that I'm writing and directing myself theres plenty of people helping out too, I juggle many projects but its manageable as long as I stay on top of things and don't obsess on one and let the others stagnate.

Thanks again for the kind words. I too am the most excited for Sonic Superstars, Mario Wonder, and Mario RPG. Those were the games that made this recent Direct super exciting to me and made me feel a bit like a kid again. Genuinely excited for all of them 🥰 Yeah that PS1 Classic was released at a time when I was doing a lot of promotion on the retrogame scene and appearing on various convention panels, live streams with big youtubers, etc for Retro Unlim and Ministry of Retro Gaming, and I was so hyped when it was first announced, and so visibly disgusted and angered when it actually released in the state it did.

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I owned (and enjoyed!) a Mega CD, 32X... but that first Saturn experience almost entirely destroyed my interest in Sega and I jumped ship entirely to waiting for the N64 and only reading Nintendo magazines. In my head I was like "I'll vaguely keep an ear out and when a new Sonic game comes out, I'll recosider"... of course that never came.

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