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Games Workshop - Warhammer 40,000 - Genestealer Cults Atalan Jackals

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Acolyte Hybrids are phenomenal, and almost every list will have some. They’re best as either 4AE (to increase their chance of landing a charge) or Twisted Helix (so they’re S5 without needing to faff with buffs) but are seen in other forms too. If you want to play GSC competitively, get lots. Neophyte Hybrids Finally, he ignores cover – a nice to have against things like Librarians which might otherwise shrug off his shots once concealed.

Something that I can move onto mid-board objectives turn 1 going first that’s non-trivial to remove. If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is wholly within your deployment zone. I really, really try and see the best in everything we look at, but writing about these is a real challenge to that principle – they’re atrocious. Nothing here gets even into a B, and we’re talking about a faction where a B is about the lowest you’d rate any of the named factions, with most getting an easy A.GSC get more than enough to work with here. The Icon turns up in many lists, with a second relic usually being from among the Amulet, Gift, Bane or Crouching depending on the exact list and matchup. Units Warlord Trait – Insidious Mindwyrm: +1 charges for Anointed Throng units in a 6″ aura. A very powerful effect, meaning that if you are still trying to make Aberrants work you probably want this. B

Taken all together, Cult Ambush means that your opponent is going to start the game with quite a bit less information than you, hopefully letting you keep them on the wrong foot. If you’re playing against Cult, it’s critical to be aware of the fact that most lists can make 3-4 of their blips vanish and optionally move three more – when planning movement on your first turn, you need to make sure you’ve got targeting lines on a healthy number of markers so you can start killing stuff. This is especially true in ITC, where you want to be trying to get a decent score turn one if at all possible, as they tend to dominate turns 2 and 3 but will struggle to land kills on T1. The Pauper Princes are probably the weakest cult, now that Hivecult is on the up, but when compiling the original version of this I found a list that used them on 40kstats, so in they went. Her basic statline is pretty meh – she’s a moderately tough mobile sniper who can make herself a bit more threatening by taking the Gift From Beyond if needed. That setup puts down lascannon shots and heavy stubber shots at a very competitive price with a lot of different options to buff them up. The key ones are: Acolyte Hybrid (Hand Flamer): 2x Blasting Charges, 2x Cult Claws and Knife, 2x Frag Grenades, 2x Hand FlamerIf a unit set up underground has any abilities that are used in your Command phase (e.g. Meticulous Planner), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase. For a weathered and battle-hardened look, you can apply weathering effects like Agrax Earthshade or Typhus Corrosion to add depth and character to the miniatures. If every model in an INFANTRY unit is on or in an Area Terrain feature with this trait, then it can either Hold Steady or it can Set to Defend (see below) when an enemy unit declares a charge against it.

As with many of the Genestealer Cults' activities, this hunt for new territory and resources is carried out under a shield of legitimacy. Almost all mining corps in the Imperium's rapacious industrial machine search out new seams and quarries using teams of scouts. After all, geologicum servitors and terramantic augurs can only be trusted so far, and there is no substitute for the eyes of a well-trained reconnaissance operative. Paint the headlights on the bikes and ATV with a bright yellow color like Yriel Yellow to make them stand out. You can add other details like iconography or hand painted skulls yourself. Be creative! Neophyte Hybrid (Shotgun): 15x Autopistol, 15x Blasting Charges, 15x Cult Shotgun, 15x Frag Grenades It lets you get around the tactical reserves limits. Units pulled by this aren’t counted towards that, so it allows you to end up with considerably more than half your models in deep strike.

Atalan Jackals – The Eyes of the Cult

To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker: That strat is used by almost every GSC army in the majority of their games, but there are some ways to mess with this. That’s all OK but not exactly lighting the world up, so why is this guy everywhere? The secret is that the things that make him good aren’t on the datasheet. Set up one model from that unit within 1" of the centre of that ambush marker, wholly within your deployment zone and more than 9" away from any enemy models. Then remove that ambush marker. The rest of this is trash – the Cult Creed doesn’t do anything that others don’t do better, the relic is mediocre and the power is garbage. Doesn’t matter though – if you have Ridgerunners, get painting some Hivecult insignia on them.

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