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Dead Space (PS3)

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This opens up the possibility for those optional missions to be far less restricted to your general vicinity. While some are tied to plot progression, the game can now be more open-ended than the marker you put down to guide you to the next objective. These voluntary assignments are more than worth doing, providing fans of the original game with new content and context as well as the chance to grab some sweet loot. Jenner, Laura (September 24, 2007). "EA ventures into Dead Space". GameSpot. Archived from the original on May 27, 2020 . Retrieved May 29, 2020. When you take the first letter from each chapter they spell the phrase "N.I.C.O.L.E. I.S. D.E.A.D." Terrence Kyne - The Chief Science Officer of the Ishimura who appears later in the game and asks for help from the surviving members of the Kellion team. He seems to be a bit eccentric, perhaps deranged, but offers to aid Isaac in attempting to stop the nightmare that has gripped the Aegis System and the Ishimura. Kyne attempted to relieve Captain Mathius of duty during the crisis on the ship, but instead seems to have been complicit in the captain's death either in whole or in part. He regularly interacts with his dead wife, an apparition caused by the Marker that can't be seen by the player. a b Electronic Arts (May 8, 2008). Dead Space Dev Diary #2 - Developing the Story (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020.

Dead Space (2008) | PS3 Game | Push Square Dead Space (2008) | PS3 Game | Push Square

Te, Zorine (February 3, 2013). "AU Shippin' Out February 4–8: Dead Space 3". GameSpot. Archived from the original on June 29, 2021 . Retrieved July 4, 2021. a b Leandre, Kenn (February 7, 2013). "Interview with Dead Space 3 Lead Producer, John Colhon Part 2". IGN SEA. Archived from the original on April 7, 2022 . Retrieved April 7, 2022. a b c Electronic Arts (July 7, 2008). Dead Space Dev Diary #4: Strategic Dismemberment (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020. a b Gonzalez, Annette (January 23, 2011). "Dead Space Composer Jason Graves Explains The Unsettling Score". Game Informer. Archived from the original on March 18, 2020 . Retrieved March 23, 2020. a b c Seppala, Timothy J. (January 24, 2011). "Dead Space retrospective". GamePro. Archived from the original on May 4, 2011 . Retrieved March 23, 2020.a b Robinson, Andy (June 15, 2012). "Exclusive: A Frank chat with EA's Gibeau". Computer and Video Games. Archived from the original on June 18, 2012 . Retrieved April 7, 2022.

Dead Space (2008 video game) - Wikipedia

Haynes, Jeff (July 17, 2008). "E3 2008: Dead Space Upgrade Preview". IGN. Archived from the original on August 15, 2008 . Retrieved May 23, 2020. This is technically the only game in the series where the lasers and dots used for aiming are "dynamic" in the way the space between them can change depending on the distance from the target, though in Dead Space 2 and Dead Space 3 this can be toggled in the Settings Menu; it is permanent in Classic Mode for Dead Space 3. Immediately after the Marker was discovered, a large portion of the civilians planetside began to suffer from extreme hysteria and paranoia brought on by violent hallucinations. After the Marker was extracted and brought to the Ishimura, the same cases were reported on the ship. Though the medical teams at each location screened for diseases and distributed sedatives, the crew's agitation could not be contained for long and the outbreak of paranoia evolved into mass homicidal and suicidal impulses. Though believed to be caused by proximity to the Marker, the colonists had no idea how or why this occurred. At the same time, an unidentified fleshy growth had begun building up in the ventilation systems of both the colony and the Ishimura.Plunkett, Luke (December 17, 2008). "So Dead Space Was Banned, Well, Nowhere— Dead Space". Kotaku. Archived from the original on March 19, 2009 . Retrieved July 25, 2009. a b Whitehead, Dan (March 13, 2013). "Dead Space 3: Awakened review - Alarm Call". Eurogamer. Archived from the original on April 8, 2022 . Retrieved April 8, 2022. a b Denton, Jon (February 5, 2013). "Dead Space 3 review". VideoGamer.com. Archived from the original on September 16, 2013 . Retrieved February 16, 2013.

Dead Space 3 Review - GameSpot Dead Space 3 Review - GameSpot

a b Corriae, Alexa Ray (March 7, 2013). "Dead Space 3: Awakened DLC aims to heighten the horror on March 12". Polygon. Archived from the original on March 8, 2013 . Retrieved April 7, 2022.

a b c d e Electronic Arts (March 10, 2008). Dead Space Dev Diary #1 - Getting to Greenlight (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020.

Dead Space Guide - IGN Walkthrough - Dead Space Guide - IGN

Makuch, Eddie (July 23, 2021). "Dead Space Remake Will Cut Some Elements That "Don't Work" ". GameSpot. Archived from the original on July 23, 2021 . Retrieved July 23, 2021. a b c Pellett, Matthew (February 5, 2013). "Dead Space 3 review: EA's horror series abandons its roots - and suffers for it". Computer and Video Games. Archived from the original on April 9, 2013 . Retrieved April 7, 2013.

Dead Space 3: Awakened for Xbox 360". Metacritic. Archived from the original on March 31, 2019 . Retrieved April 8, 2022. a b c d Campbell, Colin (January 31, 2013). "How Horrifying is Dead Space 3?". IGN. Archived from the original on February 2, 2013 . Retrieved April 7, 2022.

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